Games of different peoples for preschool children. Moving games of different countries

  • The date: 28.09.2019
Hello guys!

The topic of our lesson "Games of the Peoples of the World", with whom I will introduce you. But before you start a lesson, I give you a card. Numbers are written on them 1, 2, 3 (Appendix No. 1) . During the class hour, I will call you on the game on the numbers.

  • Guys, what games do you know?
  • What games do you like to play?
  • What do you think, what is the most ancient game?
  • Is it possible to share games for boys and games for girls?
  • What do you think in those games that you called in all countries playing?

In the culture of each people enter the game created by them. Over the centuries, these games accompany everyday life Children and adults, we produce vital qualities: endurance, strength, dexterity, speed, hide honesty, justice and dignity.

Russian folk games have a multiplinary history: they have survived to the present days from the times of deep old days, passed from generation to generation, choosing the best national traditions. In addition to the preservation of folk traditions, the game is provided big influence At the upbringing of character, willpower, interest in folk creativity in young people and develops physical culture.

Lapte

In the ancient Russian chronicles there is a mention of a folk game - Lapte. Among the objects found during the excavations of ancient Novgorod, a lot of goals were found and the lapta itself (stick-bit), which gave the name of the game. Thousands of years lives this game in the people. In antiquity, Lapta was the favorite youth fun. W. of different nations The world has many related games. They have their own rules and are called in different ways: the British - Cricket, Americans - Baseball, Cuban - Pelota, Finnov - Pea Pallo, Germans - Shogbal. Norwegian archaeologists during excavations find bits for playing in the lapto, which at Viking enjoyed success. This game does not require any special expensive accessories or specially fundamentally equipped sites, which is currently becoming particularly relevant. A playground is needed for the game in size 40-55 m in length and 25-40 m wide with a herbal or artificial coating, a single-replete bit of 60-110 cm long, weighing no more than 1500 g and tennis ball. The game is a team. Each team according to the current rules consists of 10 players. The lapta refers to situational sports, whose feature is a continuous change in the structure and intensity of motor acts. It is known that general sign, finding its expression in any sports game, is the high mental tension of the competitive struggle. Lapta in this regard is not exceptions. At the same time, she has its own characteristics. In the lapta, unlike other team games, you do not need to score goals, throw the balls in the basket, here the result is determined by the number of successfully arrived runs, for which the teams are accrued with glasses. Each team tries to play as long as possible in the attack, because only the game in the attack allows you to make an effective run. In defense, you can score points for the balls caught from the flight. Running, jumping, throwing ball, fishing, hitting bats and gaming orientations make up the basis of the game. Due to the fact that physical activity Each team player has a specific focus, in the laptom of athletes differ in the role. In the attack, this is the first beating, the second beating, the third beating, the fourth beating, the fifth hitting and the sixth beat; In defense - feed, right close, leftmost, central, right-wing and left long-range defense counters.

Old Slavic game. Her story has several centuries. Mention of towns can also be found in fairy tales, and in old legends, and in documents related to history Ancient Russia. Marking lines can be burned with chalk or bright paint, a penalty line - can be sand. All figures, except for the 15th, are built in the middle of the front line.

1) Any shape starts to knock out from a long line (Kona). If you knock out at least one town, the remaining knocked out from the near line (half a bed).

2) The town is considered knocked out if he completely went beyond the "city". The town, published behind the line and rolled in the "City", is considered knocked out.

3) The throw is considered lost if: - the bit touched the penalty of lines or land in front of it; - The player at the time of the throw came or passed behind the line of the Kona (half-chair). All towns in these cases are put on previous places, repeating the blow is not allowed. In the towns you can play alone, "one to one" and team for the team. Each team may have up to 5 players. When the first team finishes its throws (each player in turns can throw only two bits), it begins to beat his shapes the second team and so on. Each batches can be played from 5 to 15 figures, the figures are set sequentially one by another in the established manner. During the game, you can change or specify the conditions and rules of the game.

IV.1. Game "Rouh"

And now we will play with you. They come out those guys who have a card with a number 1.

The game is called "River". The players get up with each other couple, take hands and keep them high above their heads. From the clutch hands it turns out a long corridor. A player to whom did not get a couple goes to the source "stream" and, passing under the curved hands, looking for a couple. Holding hands, a new pair is pierced at the end of the corridor, and the one whose a couple smashed, goes to the beginning of the "stream" ... and, passing under the arms with the arms, takes into the one who is sympathetic to him.

Guys, image What country do you see on the screen? Why?

There are few people who were not fond of the desktop intellectual games. All popular board games - Chess, cards, backgammon - have an Asian origin. Not speaking about dice: Archaeologists find them in the layers dating back long before the start of our era. Currently, many traditional oriental games have acquired global recognition and popularity. In many countries of the world there are national federations, Renju, Chinese chess, the World Championships are held. Many of these games have original mechanics and exclusively fascinating.

Kunzhu is one of the most beloved entertainment in China. Entertainment, bright performance and training attentiveness and dexterity in one bottle. Kunchu's toy is called "Chinese Yo-Yo". As it is easy to understand from the name, Kunchu is made of bamboo, consists of an axis and one or two wheels along the edges of this axis. She is also joined by sticks on long threads. It is using these sticks toy that can be controlled. On the wheels there are several square holes. When air passes through them, the toy makes a whistling sound.

There is one feature in China - traditional cutlery - Purl cells for eating. This is a pair of small sticks. Archaeological studies in China make it possible to conclude that chopsticks for food that are called in China kuayitz Around about 3 thousand years ago. Word kuayitz consists of two parts: quay - "Soon, fast, deft", and tzi. - Sign of the subject. We use 30% of people - as much as users for a fork. Kuayzzi - square at the base, so as not to rolling on the table. The length of them is approximately 25 cm, and kitchen, usually bamboo, times longer than one and a half.

And now we will play the game, originally from China. It is called "Chinese dinner". They overlook those guys who have a card with a number 2.

IV.2. Game "Chinese dinner"

For this game you need to divide into two teams (the teacher helps the children to divide). In the plates, an equal number of small candies. Cotton participants should eat the proposed "dish" as soon as possible, using chopsticks.

Thank you for the game, sit down in place.

New images appeared on our screen. What do you think to what country do they treat? Why?

Egypt is a magical country. This is the birthplace of one of the most ancient and most developed civilizations, which had a tremendous impact on the development of world culture. Pyramids, Pharaohs, Mummy - these concepts are known even to the most distant people. Ancient pyramids of Egypt - One of the seven wonders of the world, the only one who came to the present day in almost the priority form. Total pyramids In Egypt, several hundred. The most famous of them is one of the wonders of the world - the pyramid of Heops, the mystery, the construction of which is still not solved. Great Sphinx - Another famous landmark of Egypt, along with pyramids. The Great Sphinx is the largest and ancient Sphinx in the world. Sphinx is a giant statue with a man's head and a lion body, his face is drawn to the east. The statue is cut out of limestone, and today everything is covered with cracks, expired and beaten by the winds. In the "city of Dead" is the "Mumiy Valley". In this place, 11 mummies found in 1997 were buried, which are very well preserved. Approximate age of mummies - 1800 years. Look at the screen. This is how mummy look like.

IV.3. Game "Mummy"

Guys who have a card with a digit 3, go to me. We will play in the game " Mummy". I suggest you divide the teams of 3 people.

The first participant stands motionless - this is "mummy." The second participant tries as quickly as possible and more densely wrap the "mummy" toilet paper from the neck to the legs. As soon as it finishes, the third participant must unwind mummy back. That team wins, which not only coped faster, but also as little as possible packed paper.

Very interesting "mummy" you got! Sit down.

Guys! What are you great !!! Everyone was correctly answered, helped each other. I really liked working with you!

V.Motion. Relaxation.

  • I would like to know your opinion about our event.
  • What game did you like?
  • In games, what countries would you like to play?

Children of these countries really play the games in which we have seen. And you yourself can play games. On the games of the peoples of the world can be found from books, you can find on the Internet. I really want to be remembered by our lesson. Thank you for the lesson!

For children prepared to school group

Kovalenko love Josephovna,

educator

MBDOU. kindergarten "Snow White"

p. Solnaya Surgut district



Bubrenitsy

Children get up in a circle. Two overlook the middle - one with a bubbling or a bell, the other - blindfolded. All sing:

Thrints-balls, bubrenitsy,

Removed uniforms:

D Igi-Digi-Digi-Don,

Guess where the ringing!

After these words "Zhmurka" catches a unlocked player

Two children with green branches or garland and form a gate.

Mother Spring.

All children say:

Mother's spring is coming

Take the gate.

The first March came,

Spent all the children;

And behind him and April

Opened the window and the door;

And how did May come

How much do you want to walk!

Spring leads to a chain of all children in the gate and turns into a circle.

Leaf

One of the players is driven, it is called a flaw. Running running for the participants of the game, trying to nominate someone, saying: "On you a flaw, give it to another!" The new water catch up with the players and tries to convey to someone from them to the leap. So play in the Kirov region. And in the Smolensk region in this game, the watering of the participants of the game and the caught asks: "Who was?" - "Aunti" .- "What ate?" - "Klecksky" .- "Who gave?" The caught calls by name of one of the participants of the game, and the named becomes leading.

Rules of the game. The leading should not pursue the same player. Participants of the game carefully monitor the shift of leading.

Ball up!

The participants of the game get into the circle, leading in the middle of the circle and throws the ball with the words: "The ball up!" Playing at this time try to run away as far as possible from the center of the circle. Driving a ball and shouts: "Stop!" Everyone must stop, and leading, without going off the place, throws the ball in the one who is closer to him. Spotted becomes leading. If he missed, it remains again leading: goes to the center of the circle, throws the ball up - the game continues.

Rules of the game.

Driving throws the ball as high as possible. It is allowed to catch the ball and from one rebound from the ground. If someone from playing after the word: "Stop!" - continued to move, then he must make three steps towards the leading. Playing, running away from a leading, should not hide for objects found on the way.



"Lenok"

On Earth, circles are drawing - nests, which in terms of one less than players. Everyone becomes a circle, take hands. The leading in a circle makes various movements, everyone repeats them. By team "Say

linen!" Players occupy nests, the one who did not have time to take the nest is considered to be "planted": his "plant" in the nest to the end of the game. Then the nest is cleaned on Earth, and the game continues. Win the one who will take the last free place.

Kittens (katya)

Description. On Earth (Semi) draw line - "Street", meters in Six-eight in front of her - Circle ("House").

After that, the cat is selected. She enters the "house", playing - "kittens" - fit on it for 2 steps, and "Cat" asks: "Kittens guys, where were you?"

The subsequent conversation can undergo, for example, as follows: "Kittens":

What did you do there?

"Kittens":

Flowers tearned!

And where are these flowers?

The number of questions and answers depends on the fantasy and the intelligence of playing. "Kittens" can give several answers, but the "cat" chooses one and depending on its content sets new question. As soon as the "kittens", when responding, allow pause, "Cat" screams: "Oh, you are deceivers!" - And trying to catch any of them. To escape, "kittens" should escape to the street, i.e. to become a line, holding hands. The one who "cat" cares, she takes into the "house". After some time, the rest of the "kittens" are suitable for "home", and everything starts first.

Millet (millet)

Description. By lot or simply, at will, choose the "host" (or "hostess") and become one of the ranks, holding hands. "The owner" passes along the Sherngi, stops near anyone and says:

Come to me millet.

I do not want!

Is there a porridge?

Right now!

Oh, you, Lodody! - exclaims the "master" and runs to anyone's rank.

"Lododar" also runs the ranks for this end, but behind the backs of playing. Which of them will grab the hand of the extreme in Sherge, he becomes close to him, and the remaining role is changing with the "master".

1. After the words "Ah, you, Lododr", the owner has the right to make some fraudulent movements and only after that run to any end of the Shero. Competing with him, the player must run certainly to the same end.

2. If the runners are captured by the hand of the extreme player at the same time, then the leader continues the former "master".

Forest, swamp, lake (forest, Balot, Easy)

Description. Draw a circle of such a size so that all playing, and 3 more circles fit in it approximately equal to the distance from the first (when holding a game in the hall, it can be three opposite corners, limited by lines). The first circle (or angle) is playing, and the remaining circles receive names: "Forest", "Boloto", "Lake". The lead calls the beast, bird, fish, or any other animal (you can agree to call both plants) and quickly consider it to a conventional number. Everyone is running, and everyone becomes in that circle, which, in his opinion, corresponds to the habitat, called animal or bird, etc. I (for example, in a circle, meaning the forest, if the wolf is called, in a circle, meaning the lake, if the pike is called ). The word "frog" allows you to become in any circle, because the frogs live in the lake, and in the swamp, and in the forest. We defeat those. Whoever was never mistaken for a certain number of horses.

Hound (Hort)

Description. On Earth draws a "cage" - a circle with a diameter of 3 * 5 m. Children are becoming around it - "Hares", who are chosen by the "Hare King" on the persuade. He is part of the middle of the "cells" and says, pointing at each word in turn for each playing:

Hare, hare, where have you been?

In the swamp.

What did you do?

Grass blind.

Where did you hide?

Under the deck.

Who burned?

Who catches?

In the last word, all players are running out, and the one. Who fell away the word "Hort", begins to catch them and takes off the caught in the "cage" where they should be until the end of the game. So continues until then. Until all the "hares" are shifted.

1. "Hares" do not have the right to run out of the "field".

2. The "hare" is considered caught if "Hort" grabbed him by the hand or touches his shoulder.



Wolf and kids (VKOV Toshenat)

Children are played 7-12 years old (5-10 people), at the size of approximately 20x20 m.

Description. At the site draws a circle with a diameter of 5-10 m (depending on the number of players), and around it at a distance of 1-3 m - the circles with a diameter of 1m- "houses" (one less than the number of "goats"). Consider the "wolf". It becomes between the big circle and the "houses". "Cats" are in a big circle. Corresponding to three, they run out of the circle to take the "houses". "Wolf" at this time does not sail them. One of the "goat" does not get a "house". He runs away (between the "houses" and the big circle) from the "Wolf", who seeks to rally. Osalil - changing roles, did not stand - will remain a "wolf", and the game begins first.

1. After the "Three" account, all the "goats" must be bred from a large circle.

2. If the "wolf" persecuted 3 times will obey big circle And the "wolf" will not catch it up, the "Wolf" must stop the chase and stay in the same role to the next con kinder.

Bell (Dzvon)

(This game has other names: "bell", "ringing")

This game is recorded in Ukraine in the last century P. Ivanov (in the Kharkiv region) and P. Chubinsky (in Poltava region). Nowadays, the existence of the game was found in Vinnitsa and Ternopil regions usually play boys and girls 10-15 years old (sometimes older), 10 and more people.

Description. Holding hands playing form a circle. Driving, selected by read, becomes inside the circle. Laying on the hands of the circle components, he tries to disconnect them, saying: "bov". It repeats it until someone opens his hands, after which it runs away, and two who open hands are catching (salyat) it. Catching becomes leading.

Color (copier)

Description. Agrees about the boundaries of the site. Consider choose a leading. Playing form a circle. Driving, closing the eye, becomes back to a circle, 5-6 m from it. He calls any color, such as blue, red, green, blue, white. Then turns to players. Those who have clothing called color or some other item are enough for these items so that they have seen leading. Who does not have them, run away from the leading. If he shifts and sustate someone, then the outstanding becomes leading, and the former leading rises with everyone together in the circle. Play several times.

Heron (Chapel)

Description. By reading is chosen by the leading - "pin". The rest are "frogs". While "Heron"

"Slise" (it is worth leaning forward and leaning hands on straight legs), the remaining players jump on squatting, trying to imitate the movements of the frog. Suddenly the "Heron" "wakes up", makes a cry and starts to catch (squeeze) "frogs". The outstanding replaces the "pin". They usually play 5-6 times.

Toweliko (Rusk)

Description. According to leading "times. two. Three "right and left pairs disconnect their arms and run towards each other to change places, and the middle pair catches without disconnecting the hands, any of the runners (Fig. 2). A couple, one of the players whose players are caught, changing with them place and role. If you did not manage to catch anyone, they will lead again.

Chrome duck (swing swing)

Description. The "lame duck" is selected, the rest of the players are placed arbitrarily on the site, standing on one leg, and bent in his knee the other leg hold the back of the hand. After the words: "The sun flares up, the game begins." - "Duck" jumps on one leg, holding another leg with his hand, trying to nominate someone from the players (Fig. 3). Abandoned helps her to sire other, the latter shameless player becomes a "chrome camp".

Square (square)

Description. Usually the order of the game is determined in this way: "Chur, I first!" - "I am the second!" And so on. Sometimes distributed to read. Each player must perform the following exercises:

1) jump into the center of the square (Fig. 4, a), then the legs on the side of the journey to the walls of the square, not advancing the hell, again jump into the center, then jump forward through the line, without turning, further jump into the center and the line of the square . A player who made a mistake is dropped out of this Kon and waits for the next turn. The exercise without error proceeds to the following exercises;

2) jump in the center on two legs; leap legs to the sides to the walls of the square, not advancing them; again to the center; jump turn 90 degrees, legs to the sides; jump into the center and beyond the square (Figure 4, b);

3) jump on one leg to the center of the square; leap legs on the sides and turn, becoming legs at the corners of the square (Figure 4, B); again jump on one leg to the center and a jump with a turn, becoming legs into other angles; Jump in the center on one leg and jump from the square.

In this game, the number of jumps and a combination of jumps on one and two legs is strictly not regulated. Playing usually negotiate how much and what jumps make a player in each series of movements. One of them wins, who will first fulfill all types of jumps that have agreed in advance.

Sometimes they play inventiveness: each of the players in turn offers their own option, the rest should repeat it. The winner in this case is considered to be playing who will offer the most difficult or interesting option.




Gray Wolf (Sarah Bure)

One of the players are chosen by a gray wolf. Seeded squatting, gray wolf is hiding behind a feature at one end of the site (in the bushes or in thick grass). The remaining players are on the opposite side. The distance between the lines of 20-30 m. In the signal, everyone goes into the forest to collect mushrooms, berries. To meets them leading and asks (children in chorus respond):

You, friends, where are you hurrying?

In the forest dense we go

What do you want to do there

There are raspberries

Why do you need raspberries, children?

We prepare jam

If the wolf in the forest will meet you?

Gray wolf will not catch us!

After this roll call, everyone is suitable for the place where the gray wolf is hiding, and the choir say:

I will collect berries, and welcome jam,

Cute my grandmother will be treated

Here are many raspberries, all and not collect,

And wolves, the bears do not see at all!

After words, not to see the gray wolf gets up, and the children quickly run behind the line. The wolf chases them and tries to stain someone.

He takes the prisoners in the lair - where he hid himself.

Sell \u200b\u200bpots (Chulmack Wen)

Playing are divided into two groups. Children-pots, put on their knees or sitting on the grass, form a circle. Each pot is a player

Host a pot, his hands behind him. Walking is behind the circle. The drive comes to one of the owners the pot and starts the conversation:

Hey, friends sell a pot!

Buy

How much give you rubles?

Three Give

Driving three times (or so much for how much agreed to sell the pot of his owner, but not more than three rubles) concerns the hand of the host pot, and they start running in a circle towards each other (the circle ride three times). Who will get faster to a free space in a circle, he takes this place, and the lagging becomes leading.

Skok-Croskok (Kuchm-Kuch)

On Earth draw a large circle with a diameter of 15-25 m, inside it - small circles with a diameter of 30-35 cm for each participant of the game. Walking stands in the center of the Big Circle.

The leading says: "Cross!" After that, the words players quickly change in places (circles), jumping on one leg. Driving tries to take the place of one of the players, jumping also on one leg. The one who will stay without a place becomes leading.

Clappers (Abacle)

On opposite sides of the room or platform, two cities are marked with two parallel lines. The distance between them is 20-30 m. All children are built up from one of the cities in one ranss: the left hand on the belt, the right hand stretched forward with the palm up.

Choose leading. It comes to standing by the city and says words:

Clap and clap - the signal is such a run, and you for me!

With these words, driving easily slaps someone around the palm. Drinking and stained run to the opposite city. Who will faster will be faster, he will remain in the new city, and the lagging behind it leads.

Log place (Bush URS)

One of the participants in the game is chosen by leading, and the rest of the playing, forming a circle, go holding hands. Driving goes around in the opposite direction and says:

How the forty arking nobody in the house is not mixed.

Like goose gogoral,

You slam down on the shouldch-run!

Having said the run, driving a slightly hit on the back of one of the players, the circle stops, and the one who hit, rushes from his place in a circle to meet with water. The circumferent circle earlier takes free space, and the lagging behind it becomes leading.



Kurai (Dudge)

The game is carried out under any Bashkir folk melody. Children, holding hands, form a circle and move in one direction. In the center of the circle one child, he is Kurachist, in his hands he is kray (long shoe), he goes in the opposite direction. Children walk in a circle, run, perform grandpanes to words:

"Out of our Kurai,

We gathered all here.

Praying with a kuraist.

They ran away who is where.

Hai, Hai, Hai, High! On green, in the meadow

We drunk under the courage

Children scatter by the scene on the site, perform the movements of the Bashkir dance under the words: "You are dried up, cheers play, those who are better than dancing, choose"

Child-Kuraist chooses the best performer of movements, he becomes leading.

Rules: Slimming only after the end of words.

Muyush Alyush (corners)

At the four corners of the site are four stupa, they are four children. In the center there is a leading. He is about the queue comes to the sitting and

specifies each question:

Mistress, you can escape your bath?

1 Playing answers: "My sauna is busy."

2 Playing answers: "My dog \u200b\u200bwas silent"

3 playing answers: "The stove collapsed"

4 Playing answers: "There is no water"

The leading goes to the center of the site, claps in your hands three times and shouts hop, hop, hop! During this time, the owners quickly change places. The leading should have time to take a free stool.

Rules: Change only after cotton leading. The game can be carried out with big amount Children: In this case, the tutor should be put so much chairs as playing and make additional answers for the "hosts".

Children stand in a circle in a circle: ahead girl behind the boy driven, in his hand, who has a belt (rope), walks around and pronounces the text:

"Summer has passed, autumn came,

Ducks flew away, geese flew away.

Nightingale sang.

Raven!

Sparrow fly! "

The child who was chosen by "Sparrow" runs away from leading in a circle, and he tries to catch up and cautiously. If the leading osal is, it takes place by playing, and the outstanding becomes leading.

Rules: Do not touch the running hand, but only a belt. To run away after the word "fly".

Children stand in two ranks on the spot Fay opposite each other. The first team of the choir asks: "White poplar, blue poplar, what is in the sky?"

The second team of the Choir replies: "Motion birds."

The first team asks: "What do they have on wings?" The second team replies: "There is sugar and honey."

The first team asks: "Give us sugar."

The second team asks: "Why do you need?"

The first team calls "White poplar, blue poplar."

The second team asks: "Who choose from us?"

The first team call the name of one of the players from the opposite team. The chosen child runs towards the rivals, who stand, closerly hands hard, and tries to break the opponent's "chain". If he breaks the "chain", then takes the rivals playing from the team to his team, if not, it remains in this team. The team in which the most players turn out to be won.

Kugarssen (Pigeons)

On the playground, two parallel lines At a distance of 5-8 meters, circles ("sockets") are drawn along these lines. Children stand in circles ("nests") opposite each other. Leading - "shepherd", with closed eyes It goes between Shero and says three times text:

"Gur-gur, pigeons for all of us one nest"

With the end of words, children change places ("nests") - run into opposite "nests". The shepherd opens his eyes and tries to take an empty "nest". The child's "dove" remaining without a "nest" becomes a "shepherd". Rules: It is possible to change places only when the shepherd utters the text three times.

Ena changed EP (needle and thread)

Children are divided into two teams, line up in the columns each other on one side of the site. Before each team at a distance of 5 meters, a landmark (cube, tower, check box) is put. At the signal, the first players ("needles") ride landmarks, return to the team. They are engaged in the next Iphoc ("Thread"), they ride a landmark together. Thus, all team players ("Threads"), in turn, engaging, each friend, ride landmarks. The team wins ("needle with thread"), all players whose players caught and cut the landmarks first.

Rules: playing during running is not allowed to draw hands. If it happened, then the broken rules team starts the game again.



Predator in the sea (Sweetkan Kaiak Tinesre)

The game participates up to ten children. One of the players is chosen by a predator, the rest are fish. For the game you need a rope with a length of 2-3 m. At one end it makes a loop and put on the column or peg. The player performing the role of a predator is taken for the free end of the rope and runs in a circle so that the rope is stretched, and the hand with a rope was at the knee level. When the rope approaches, the children need to jump through it.

Rules of the game. Both rope fish come out of the game. The child performing the role of a predator starts running on the signal. The rope must be constantly stretched.

On the site drawn or twisted in the snow two lines at a distance of 10 - 15 m from each other. Consider the leading - shark is selected. The remaining players are divided into two teams and become face to each other behind the opposite lines. At the signal, playing simultaneously run from one line to another. At this time, shark salait ranging. An account is announced out of each team.

Rules of the game. The run begins on the signal. The team is losing, in which the agreed number of players, for example, five. Awned not drop out of the game.

Moon or Sun (Uyokp Hevel)

Choose two players who will capture. They agree among themselves, which of them is the moon, and who the sun. For them, one approach the rest, standing before that aside. Quiet so that others do not hear, everyone says that he chooses: the moon or the sun. He is also quietly spoken, in whose team he should get up. So everyone is divided into two teams, which are built into the columns - players behind their captain, clasping standing ahead for the waist. Teams are dragging each other through the line between them. Talking is having fun, emotionally even when the teams are unequal.

Rules of the game. The team is considered to be the team, the captain of which crossed the line when dragging.

The game involves two teams. Players of both teams are built by the face of each other at a distance of 10 -15 m. The first team says Choir: "Tili-Ram, Tili-Ram?" ("Who are you who you?") Another team calls any player from the first team. He runs and tries to breast or shoulder break through the chain of the second team, ascended by his hands. Then the teams change roles. After the call calls, the team is dragging each other through the line.

Rules of the game. If a running manages to break through the chain of another team, he takes one of the two players to his team, between which it broke through. If the running does not break through the chain of another team, he himself remains in this team. In advance before the game starts, the number of command calls is set. The winning team is determined after the rope is dragging.

Playing get into the circle and take hands. They go in a circle under the words of one of their favorite songs. Driving stands in the center of the circle. Suddenly, he says: "Drain!" - And after that, it runs to catch the running players.

Rules of the game. The leading can make a certain number of steps (by agreement depending on the size of the circle usually three - five steps). The outstanding becomes leading. You can only run after the word is sought.



Needle, thread

Playing become in a circle, holding hands. Read the needle, thread and nodules. All of them with each other will run in a circle, they will run out of it.

Shooting on the straw-made bowls of archery on ligaments of straw-made grandmothers or a shield composed of knitting straw or confused ropes, widespread called Surkharban, as one of the sports elements of the National Holiday.

HERD

Participants of the game become a face of face to his center, hard holding hands, depict horses. In the middle of the circle are foals.

We are looking for a wand Participants of the game become on both sides of the log (benches, boards), close your eyes. The presenter takes a short wand (10 cm) and throws away to the side.

Shagai Nyaialha

Each player takes a certain amount of stones, all in turn throw them up and look, in what position they fell: a tubercock or recess, up or otherwise. Whose stones in the plug will be larger, he starts the game.

He collects all the bones and throws them from a height to the floor so that they fall the bark. Then by clicking the middle finger on one of the stones, it sends it to the next, lying with it in the same position, trying not to touch others. If it does not fall into the scheduled step or others, and also, if there is no longer the same lying in the bone, then the second is coming to the game, etc. With each successful click playing, postpones the broken step. After all the bones are knocked out, each player plays an equal to the smallest number of chosen one of the players. The game is repeated until all walks in the hands of one person.

Hongordookho

One of the participants of the game takes a complete handful of a seedy, throws them up and catches the back of the right hand, again throws up and catches palm. Caught steps are postponed to the side. The remaining bones are collected as: one shogai is thrown up, and while he flies, the playing grabs with the floor as many bones, as was caught for the first time and catches the falling step. If the player manages to catch him on the fly, he lays one bone as a win. In case of failure, the game goes to the next participant. The winner is the one who has more bones will be more.

Grandki-ankle throwing ankle (taranny bones) has many varieties: 1. Several ankles arrange in a row against each other around the edges of the table.

Wolf and lambs One player - wolf, another - sheep, the rest - lambs, the wolf sits on the road, which moves the sheep with lambs.



From the drum or from a pipe (Tebil Ohina)

The leader of the first group is suitable for the second and begins any conversation, ending with his question: "From a drum or from a pipe?" If the leader of the second group answers: "From the twin!" - That is the first group, forming a chain and imitating the sound of a twinkle "s ... at ... mm", passes under his hand stretched out, and he can change the direction of the hand and, consequently, the direction of their movement. If the leader of the second group will answer: "From the drum!" - The first group passes under his hand, imitating the sound of the drum. Passing at hand, all in the ranks are crossed several times.

Then the second group sets the question of the first group, and, depending on the answer, the second group imites the sound of either the twin, or the drum, passing under the hand of the leader of the first group.

Rule. While the whole group of the leader does not pass at hand, it is impossible to change the direction of the hand.

Children and rooster

One of the players depicts a rooster. The rooster comes out of his house, walks around the site and three times quacket. Players in "houses" (drawn with chalk circles with a diameter of 1 m), in response:

Cockerel, Cockerel,

Gold scallop!

That you get up so early.

Do you want to sleep?

After that, the rooster quackets again, claps the wings and begins to catch children

she, who, coming out of his house, run on the site. If it did not work out to catch the guys, he again depicts a rooster.

Raisinka

The circle is drawn on the site (the diameter of the circle depends on the number of players) * children are divided into two equal groups. On the lot, one team enters the circle, the second remains for the circle. Multiple players of the second team give balls (raisins), but so that those who stand in a circle did not know, who has a ball. Children with balls are conditionally numbered, but the number of each player should know only a player and leading. All go in a circle. Driving calls the number of one of the players. That quickly throws the ball, trying to walked the player in a circle. Awested player drops out of the game. If the ball does not fall into the player, he himself drops out of the game, and the ball transfers to another. The game continues until one person remains in the team.

At some distance from each other two lines are held. The same line builds boys, in another - girls. Leading between them. The team of boys - "Night", and the team of girls is "day". By team

de "Night!" Boys catch girls, on the team "Day!" Girls catch boys. Awarded to the opponent's team.

For the game you need two balls of white and black (or any other color, but not identical). Players are divided into two equal commands, each of which is selected presenter. One lead give the ball white color, other black.

According to the signal leading throws your balls as far as possible. On the second signal, one player from each team runs behind their ball. Winner, i.e. He who quickly brought the ball to his lead, gets a point. Wins a team who scores more points.


SHEPHERD

Purpose of the game: Development of attention, dexterity, reaction speed.

On the playground, the line is drawn - the streams, one side of which the selected shepherds and sheep are collected, and the wolf sits on another. Sheep stand behind the shepherd, clasping each other for the belt.

The wolf turns to the shepherd with the words: "I am a mountain wolf, I will take!" The shepherd replies: "I can't give a brave shepherd." After these words, the shepherd wolf jumps over the streams and tries to reach sheep. The shepherd, putting his hands to the sides, protects the sheep from the wolf, not allowing him to touch them. In the case of good luck, the wolf takes extraction with you. The game begins first, but the roles change.

Rules of the game:

Treating stick

The goal of the game: the development of force, excerpt, strengthening the muscles of the body.

Two players sit on the floor against each other, resting the feet. In the hands they take a stick (you can rope, strap, or just keep hands). At the same time, one hand is in the middle of the stick, the other with the edge. At the signal, players begin to pull each other, trying to raise the opponent of a feet.

Game Rules: Wins the player who manages to raise the enemy to his feet. The winner has the right to continue the game with the next player.

FORTRESS

Purpose of the game: Development of intelligence, dexterity, consistency of movement.

Players are divided into two teams. The lot is determined by which the team will protect the fortress, and what to attack.

The center of the game site is put on the board (stone, rug). This is the fortress.

At the signal, the defenders surround the fortress at a distance of 2-3 m and protect it from the opponents attack. The attackers diverge in different directions. The fortress fenced conquered if someone from the players comes foot on the board and will not be caught by the defender.

The attackers make up various plans of siege, suitable for defenders and distract them every way. Thus, the attackers seek to break through to the fortress, and defenders try to catch them. Defenders left for the broken line drop out of the game. The striker who managed to break through the chain of defenders, but did not have time to put his leg on the board before it was caught, the gag leaves the game.

Rules of the game: the attacker is counted the point if they conquer the fortress. If all the defenders are caught by defenders, the players change places, but it does not receive a point. The command that dials the set number of points (for example, five) is defeated.

Fire kidnappers

Purpose of the game: Development of agility, speed; Strengthening the bone muscular apparatus of the legs.

On the playing area of \u200b\u200bthe rectangular shape (length - 30-40 m, width - 15-20 m) in each corner the circle is drawn with a diameter of 2-4 m. Circles denote the fortress. Inside the game site, the danger line (or fire lines) is still 2-3 meters long. The players are divided into teams of 10-15 people. Each team is located along its danger line. Teams choose captains and a distinctive sign (element of the national costume). A team of the first game is chosen by lot. On a certain signal, the captain of the team, a beginner game, comes to opponents, a light blow on the hand of any of the players takes fire and runs away to its border. He runs after him, trying to catch until the first player delivers the border. If the runaway player is caught, he becomes a prisoner and put him in the opponent's fortress. If it fails to catch up with the runaway, and the catching player reaches the danger line, then another player runs out of the opponent's team and tries to take captive.

Rules of the game:

The game continues until all the players of any team will not be in captivity;

The pursuer must catch up with the enemy to the danger line, from where the game began;

The pursuer, caught up with the runaway, becomes a carrier of fire. He can approach the enemy's rank and, hitting any player by hand, kill back to its border as a beginner game;

Prisoners are exempt when their friend, having received fire from the opponent, is unhindered in the fortress and concerns their hand: they all quickly run to their border.

In the middle of the playing area at a distance of 2 m two features are held. For them at a distance of 10-15 m, two more features are held. Two teams are selected: flowers and "breeches". Each of the teams stands before the inner line face to the opponent team.

The game starts "Flowers", choosing a name in advance - the name of the flower. They say: "Hello, breeze!" "Hello, Flowers!" - A breeze answer. "The breeches, breeze, guess our names," says "Flowers" again.

"The breeches" begin to guess the names of "colors". And as soon as you guess, the flowers run on the second line. "Wind" catch them up.

Rules of the game:

points are determined by the number of caught colors; The winner is determined by the agreed amount of points; After one game, the teams change roles.

We invite teachers preschool education Tyumen region, YNAO and KHMAO-UGRRU Publish your methodical material:
- Pedagogical experience, copyright programs, methodical manuals, presentations for classes, electronic games;
- Personally designed abstracts and scenarios educational activities, Projects, Master - Classes (including video), Forms of work with family and teachers.

Why is it profitable to publish from us?

The game is a type of activity in which the main thing is not the result, but a process aimed at recreating certain life situations.

Russian folk games

The game for a child is an integral part of life. It doesn't matter what nationality is a child - it will always be interesting for him to play. But despite this, in different countriesah, the same games may have different popularity, and it happens that certain games exist only in one country. Why do children from different countries of the world choose different games? It depends on the country's tradition, weather conditions, customs, literature and many other aspects.

Speaking of children's games of different countries, I want to start with Russia. Traditional Russian games here can be called all the well-known "streams", "Cossacks-robbers", "Zhmurki", "Colekko" and many others. Many traditional Russian games are forgotten and new modern and popular children of the game come to replace them. For example, the game "Stump" was very popular in the old days. Children allocated for the game a square territory, four guys got up in the corners, and one in the middle. Standing in the middle of the player called in a night. He jumps on his feet and sings: "Stump, stump, give a hemp, a trick, peas, oil with a spoon." As soon as the player was silent in the middle, children change places. The one who got a place in the middle is the following "NOT".

An interesting Russian folk game "Without Salt Salt". Two leading sit down in a glade opposite each other and pull the legs so that their soles come into contact. Players alternately approach the lead, say: "Without salt!" And jump through their legs, pass a couple of meters, and unfold. Returning back, jump again through the legs of the lead, saying: "Salt". The task of leading is to catch the players behind your feet. Who will be caught, sits down in place of one of the leading. Very popular in Russia was a game of Ela. Players must dig in the ground small pits in which they will stand on one leg. The leading fossa will not. Each player has a stick. Leading Bert The ball and hits it with a stick so that he gets in a player. The task of the player is to throw in a flying ball with a stick to repel it. If he did not succeed, then comrades can help him. As soon as the player rans out for his sticky stick, the lead must try to take his place. If the player has lost a place, then he becomes the lead. Russian folk games were often accompanied by various counters, cribs and songs. Children knew them by heart. Currently, many games begin to forget, but there are also those transmitted from generation to generation.

German folk games

In Germany, there are also a lot of interesting folk games for children. In Germany K. people's games, as well as in Russia, include the game "Zhmurki".

Interesting folk german game "Fair". Players arrange chairs in a circle, everyone sits on its chair. In the center of the circle the lead rises, it is called a peasant. The presenter assigns the name of the subject, for example, the first player will be a cart, the second - a horse, the third - arc, etc. Items must be associated with the fair. The presenter begins his story, mentioned items that he assigned to players. The player, having heard his subject, should very quickly stand out the chair and scroll on one leg around him. If the player did not do it, he becomes leading. The lead can tell the phrase: "Fair closes!" Then all participants should quickly change places, provided that it is impossible to change with the neighbors. If the master will have time to sit down for a chair, then the leading one who did not get a place.

Another German game "Three. Thirteen. Thirty". Players get into the circle at the distance of the hands elongated from each other. In the middle becoming a leading. When the presenter says: "Three!", Players are breeding hands to the parties, with the word "thirteen" - raise hands up, and with the word "thirty" - put hands on the belt. The lead chaotic calls numbers. If the player incorrectly showed the movement - it changes the place with the lead. The winner is the one who has never been mistaken.

Another children's game "Squirrel". Players share equally. Some stand on one side of the site, the second to another. In the middle there is a leading, which call a squirrel. One team should move the ball to another team so that he would hit the squirrel. It is important that the ball first bounced off the ground, i.e. You can not throw in a leading ball right away. Players and hardening can not be intercedlared for the site line. Who fell into the squirrel, he gets up in her place.

For the German Game Tkachchi, you will need a minimum of 20 players. Two players become watering and are called shutouts. The remaining players share equally and form two rows, getting against each other. All players standing in one row are connected by their hands in the elbows. Music turns on and the ranks begin to approach each other smoothly, they are moving away. Clamps become on the opposite edges of the row. When the corridor is formed between the rows, the shuttle must have time to run through it, changing each other places. The rate of movement of the ranks is gradually increasing, and as soon as the shuttles do not have time to run along the corridor - the game ends and others are chosen. Very interesting game for children "Kozoznok". Players become around, and the leading sits in the middle squatting, without touching the knees of the Earth. On a watering dressed cap, and it is called a goat. The task of players is to remove the cap from the goat, without touching it. If the goat touches the player's hand, they change places. If the cap from the goat was removed, then he fulfills the desires of players.

In modern times, the game "Fire" is very popular in Germany. For the game chairs are put in a circle, and players walk near them to the music. When the music subsides, the player should leave on a chair, near which he found himself, any of his thing. So repeats three times. Next, lead shouts: "Fire". Each player needs to make all its things as quickly as possible. Who coped with it, he won.

Austrian games for children

One of the popular Austrian games is "four in the room". For playing at the site, a square is drawn, each side of which is equal to ten meters. Inside the square is the inner room, outside the square - external. Four players become inside the square, they are called "internal", and four beyond its limits, they are called "external". "External" players will graze each other ball, and have to suddenly throw the ball inside the square and get into someone from the players. If the player was a promsion or the rival team caught the ball, the team is attributed to the penalty point, and the move is transmitted to the opponent. For every 4 penalty points, a player is removed from the command. Won a team S. the greatest number The remaining players. Both commands do not have the right to cross the border of the square.

One more popular game called "big hunting". Play it in a large area, for example, in a grove, landing, etc. It is chosen one leading, it is called a hunter, and all the other players are roeing. The hunter has a whistle. All participants are in a circle, driving whistles in a whistle and everyone scatter. The task of the hunter is to catch a roe, if the hunter touched the root, then she gets his hostage and plays for him. The hunter from time to time should whistle in the whistle. The latter not caught the roe is considered the winner.

Also in Austria are popular games that are popular and in Russia are all the favorite bouncers, dogs and the game "hot-cold".

Greece games

Ancient and popular game in Greece - Chet or Uncle. Its rules are very simple. Two players become against each other. Everyone has 15 beans in their right hand. Players alternately, in her back, shift in left Several beans. After that, ask the opponent: "Chet or unless?" After the answer, beans begin to be considered - an even or odd quantity. If the opponent guess, the player gives him one bob if he answered not right - Bob gives him. The game continues until one of the players will end all the beans.

Another game is very similar to the Russian game "Colepko". Players get up in a row, stretching closed palms forward. The host holds in the hand of pebbles, comes up in turns to the players and pretends that he wants to put in the palm of the pebble. The one who is leading and really puts pebbles, quickly runs to a pre-designated place, and returns to the lead. All other players are trying to catch it. If the player is not caught, he becomes leading, and if caught, then the leading one who caught him.

For another Greek game it will take the ball. Players are divided into pairs, and one jumps on his back the second. Player from below - a horse, and from above - rider. One of the horsemen's riders. He starts the game. Riders must continuously move the ball to each other. If the rider did not catch the ball, then it changes in places with a horse. Games Denmark

The popular game in Denmark is called "Living Bird". At the heart of this game an ancient Danish tale about the bird. Players sit in the circle and begin to transfer to each other a burning wand. The wand is a bird. While the fire burns - the bird is alive. Who will go out the fire - he gives a deposit. If the fire is not going out, the player says - "Bird Live". Another game "Kill the Bear". All players become a circle, and in the middle of the circle two leading: the bear and his guard. The Bear and Guardians are connected with a rope, which allows them to move away from each other to half a meter. All players are trying to touch the bear so as not to be caught. If the player is caught, he becomes a bear, a bear to the place of guard, and the guard becomes in a circle. Catching players can both guard and the bear.

Finland games

In Finland, there is a bounced version. For the game draw a circle with a diameter of 8 meters. There are players in the circle, and for the range of the ball. His task is to knock the player. The player in whom the ball got, comes out of the circle and begins to help lead. The following players also join. Wins the one who last stayed in a circle. The next game is called "Who is the subject?". Walking standing near the chair considers up to fifty, and all players are hiding within the limits of a previously agreed territory. One of the players has any subject, for example, the ball. The leading should find a player and touch him, then he drops out of the game. The leading must necessarily touch the player. His main task is to find a player with a ball. Driving should not be away from the chair, because If a player who has a ball, runs out and put an object on a chair, then it is believed that driving lost. The game begins again. Players can move and prompt the player with the subject where there is a leading.

Sweden games

The game "Burners" is popular in Sweden, only here it is called "the last couple - ahead!". Players are divided into couples and get up each other in the column. Driving stands ahead of the column back to the players. He shouts: the last couple is ahead! The last pair of the column runs forward, one player rushes a column on the one hand, the second on the other. The task of the players is to stand forward the leading and take up hands. The task of the leading - grab one of the players by the hand faster than his partner will do, while it is impossible to look around and rotated.

Game "Barrbum" is played with a large number of people. Players get up in the ranks. The number of players in each row depends on the number of rows themselves, for example, you can make five rows of five people, or 7 rows of seven people. Players of one row are taken by arms. Thus, the streets are obtained for which one player will try to catch up with another. All players are located on the side of the runaway, and if the second player is catching up, the leading gives the team and the players should sharply lower his hands, turn left and take up his hands again. Thus, the direction of the streets changes and pursued turns out from running through two streets. The game continues until the running will not be caught. Still in Sweden love to play in the bouncer snowballs. Players are divided into two teams and take turns trying to get snowballs in the opponent. If she missed, the move passes to another team, if he got into the enemy, the right of the throw remains from the team. Sometimes for this game can be built whole fortresses from the snow, and then the game becomes like the battlefield.

Games of China

A very popular game in China is called "catch the dragon for the tail." Children are built in Shan and put their right hand on the shoulder ahead of the standing player, the participants must be at least ten. The resulting system is a dragon. The first player in the ranks - the head of the dragon, the last - his tail. The task of the game is such that the first participant caught the second, i.e. The head of the dragon should catch the tail. At the same time, players do not have the right to remove their arms from the shoulders of a neighbor and disconnect the rank. Participants from the last player help him to run away, and participants from the head of the head help her catch up. If the last player is caught, then he goes into place of the head and the game continues.

Another game, popular in China, is a contest with bowls. Players are two columns against each other. Near each player is a table on which there is a cup. Each player also has tongs or clamps. On the other side of the site put a large bowl in which tennis balls are put - they should be for each player for 4 pieces. Each player takes turns to a big bowl, takes the clip one ball and carries in his cup. The task of the player is not to drop the ball, otherwise he returns it to a large bowl. Hands to touch the ball. Who will first bring 4 balls into their bowl, he won.

Laos games

In Laos play the game called "Snake catches chickens." One of the players plays the role of the snake, the other - chicken, all other participants are chickens. Chicken and snake become opposite each other. Behind the chicken are chickens. The task of the snake is to catch the chickens, and the task of the chicken - do not let the snake towards them. Chicken is considered caught if the snake grab it with two hands. The chicken can beat the snake if she grabbed her nose. If the chicken does not have chickens - she lost. The game "Bell ringing" is also popular. A bell hangs onto the tree, a bit lay nearby. The driving up face to the tree and tells the poem. All other players are hiding. Driving looking for players if he discovered the hidden, he must run up to the tree and hit the bell. Then the player will come out of the game, but if the first player found the first to the bell, then the verse tells again at the verse tree, and the player is rewriting. Players can consist among themselves and on the signal all together run up to the bell and hit it. If the presenter does not have time to get ahead, then it is considered the loser and the game begins again.

Malaysia games

In Malaysia, children often play the game "Turtle Nest". On Earth draws a circle with a diameter of one and a half meters. It will be a turtle nest. In the circle it is necessary to put 5 stones - these are turtle eggs. The turtle rises in a circle and worst eggs. All other players are robbers, they are outside the circle, but they can get inside and steal eggs. It is necessary to make it so that the turtle does not catch the players. To whom the turtle touch, it becomes in her place. When all the eggs are stolen, then the turtle should grind his eyes, and players hide eggs. Turtle task - find them. If all the eggs do not find, then executes the desire. Another game for children more younger age - "Grindstone". Participants get up in a circle, a leading and one more player stands a few meters from the circle. The presenter gives the team: "Soap, sharpened!" And immediately says some task, for example, jump on one leg, shake your head, dance, etc. Standing in a circle, players must immediately perform it, and the player standing next to the host should grab one of the players faster than he starts to perform the task. If he succeeded, the players change places.

Japanese games for kids

Among the games for kids in this country are popular "Japanese Zhmurki" and "Nose, nose, nose, mouth." The essence of the game "Japanese Zhmurki" is as follows: Participants form a circle, and in the middle it becomes blindfolded. It is called a bird. All participants dance around him and sentenced: "Bird, bird, locked in a cage when you leave me, my bird?" After some time, the circle stops and the leading asks: "Who is behind you behind your back?". If there is a leading guards, then the person named them becomes in a circle, if not, the game continues until the driver does not gues the player standing behind. The second game has its roots in the US, but it became popular in Japan. Players must sit around, in the middle sits away. He says such words: "Nose, nose, nose ..." (any other part of the body). At the first three words, he touches himself behind his nose, and in the last word is sharply taken for any other part of the body, but not for the one he called. The task of players is to touch yourself for those parts of the body, which calls the lead, and not for those that he shows. If the player got down, he leaves. Who will remain the last - he won.

Congo games

In Congo, children love to play with the ball. Here is one very popular game: Participants are divided into two teams and differ in the site. The ball is thrown up and the game begins. The task of players is to catch the ball and grab it between members of your team, the task of the enemy is to intercept the ball. An important rule: The ball can not be selected by force, it can be intercepted only during the throw. If another team seized the ball, all of its participants begin to clap your hands and stammer. In this game there are no winners and losers, but it allows you to demonstrate your dexterity.

An interesting game in the Congo has the name "Feed the Copper." This game needs to play couples. Players sit down to Earth face to each other at a distance of 4 meters. Each player sticks to the ground right in front of him by corn. Each player has a ball, and on the team players simultaneously must push his ball with such a force so as not only to get into the enemy's pillage, but also to knock him down. For each shot down by the player accrued the point. I play before a pre-specified account.

Games in Sudan

Sudanese salts differ slightly by other rules and are called "lion and antelopes". The lion is driven, and the antelopes are the rest of the players. Antelopes should be lit at the beginning of the game, and the lion hide from them under the bush or behind the tree. Antelopes are running around at the site, not knowing where the lion, so it can attack them completely unexpectedly. Caught participants move to the side of the leading and help him.

A very fun game, popular in Sudan called "buffaloes in the Pan." Its rules are very simple: all participants form a circle, 2 or 3 players become in the circle. They are called buffaloes. Their task is to break through the circle with arms raised with the help of running force. Players standing in a circle should not give buffalo to break out. Who failed to keep buffaloes, he goes to their place.

There are many more countries with their interesting games. In many countries there are similar games that differ only in the feed itself. For example, around the world you can find a huge number of cabin and bumpers. The popularity of games depends on the climate, and from the spiritual values \u200b\u200bof this or that nation. For example, in African countries, games with oranges are very popular, since there are a huge amount there. Often games are associated with folk traditions. Even if a person lives in another country, it does not prevent him from trying to play a game that is so popular among foreigners. Such games not only raise the mood, but also unite different peoples. It is necessary to acquaint the child with the culture of the world, and best of all and more interesting to do it in a game form.

See also

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  • All about games, toys and children's leisure social network For parents "Country Mom"

And you would be interested to know what children play in other countries of the world? I was always interested in this question, so I began to collect information about it. So I have accumulated a small selection of foreign games. I wonder what many of them have domestic analogs - And this once again proves that people are not so much different from each other. At a minimum, in games. ** Greece: "Amalgata" ** This game resembles our popular entertainment "The sea is worried about once," only to the Greek manner. Before the game, it is advisable to read the book "Myths Ancient Greece "Or at least tell some of them to the child. _Presentation: _ scarves, hats, brooch, sticks ... - for players outfits. _Realing games: _ drivening stands in the center of the site. He ties his eyes. He believes, and the remaining players go around. After a while, the driving stops counting and loudly pronounces: "Amalgata!" In Greek, this means the "statue". He removes the bandage and looks at the players carefully. At this instant, all players must measure in a pose of some ancient Greek hero. The presenter comes to each "statue" and looks short, whether it will move. If only the "statue" shakes or smile, she drops out of the game. The most resistant player becomes the winner and in the next game becomes the leading. ** Israel: "Gou-state" ** Gou-state in Israel called bones from Apricot. They can become excellent shooting projectiles. _Presentation: _ Apricot bones, boxes from shoes with solid-caliber holes cutting into them. _Relate games: _ Before starting the game, you need to cut in a few holes in the box covers. The biggest, second average, the third is small (a little more bone). Each hole in the box has its value: large - 10 points, mean - 15 points, small - 20 points. The boxes must be put on the ground or the floor, and after a half meters, it is difficult to read the restrictive trait. All players get behind the line and throw bones. The goal of the game: get into the hole and score as many points as possible. It wins the one who has more grazing hits and, accordingly, glasses. ** Argentina: "Tu-TU train" ** Merry mobile game, suitable even for those companies in which children are not familiar with each other. _Presentation: _ Several (by the number of players) pieces of chalk and whistle. _Relagled games: _ At first, each player builds a personal depot: for this, outlaws a small circle with chalk and gets up in his center. The child will be a car in the depot. In the middle of the site for the game it is worthwhile. He has a whistle in his hands. This is a steam locomotive. The locomotive has no depot. He starts the game, slowly comes from one depot to another, and the wagons (children) are trailing to it. When the whole composition is assembled (all children stand for each other), the steam locomotive is slowed down. Waves are important not to tear away from the locomotive and wish for him, no matter how quickly they are. Suddenly, the "locomotive" whistles in the whistle, at that moment the "wagons" should be discussed by the depot. "Steam locomotive" also runs and occupies someone's depot. A player who did not have time to get into his club-depoo, is considered to be a loser and now he becomes a "steam locomotive". ** Korea: "Bon-juggler" ** At first glance, it is a pretty simple game. However, the farther, the harder, but more interesting to play it. _Presentation: _ 5 small smooth pebbles. _Relagled games: _ The first player throws pebbles on the ground. He tries to throw them so that they lay down as close as possible to each other. Then picks up one pebbles, throws it up. Behind this, the player raises the second stone. Holds it in his hand and fish first pebbles on the summer. So in the hand of the player turns out two stones. One of them he throws up again and at this time takes the third pebble. So he continues to throw up the stones until it is 5 stones in his hand. The second part: At this stage, the player during the flight of the first pebble should raise two stones from the ground. At the next stage - 3 stones, then - 4. As a result, the player throws up all 5 stones into the air and tries to catch their palms folded by a boat. How many pebbles caught the kid, so many points he is counted. Wins the one who scored more points. This game exists in other countries called "Five Stones" (Five Stones, Batu Seremban). Sometimes instead of stones use specially stitched bags with rice or beans:

** Chile: "Forward, Guarak!" ** What is this character - Guarak - is unknown to anyone. However, it is not so important, the main thing is that the game is cheerful. _Presentation: _ nose handkerchief. _Realing games: _ Players sit in a large common circle. Running runs around (from the outside of the circle) with a handkerchief in the hands. Players do not look at the leading and loudly choir shout: "Forward, Guarak!" The goal of the game: the leading should imperceptibly put on the back one of the players of handkerchiefs. If the player does not notice that another circle rises and the player drops out. If the player notices the handkerchiefs on his back, he must quickly jump, catch up and deposit leading. If he has time to do this, then in the next game it becomes leading. If not, then led continues the same child. ** Pakistan: "Up-Down" ** If the company stuck in one place, then the guys can entertain this cheerful play. _Presentation: _ Open space with a large number of small obstacles (tubercles, hemps, bumps ...) _Relagle games: _ Everyone is going on the same platform, driven says: "Top!" And all the guys should stand on some kind of hill. Driving commands: "Down!" This means that it is impossible to stay on the hills, it must be descended to the smooth surface. After each team, children move around the site and no one knows where the "Up" or "down" command finds it. That player who failed to execute the command in time, becomes leading. ** Sumatra: "Bukashka, elephant, man" ** Analogue of this game exists with us. It is "stone, scissors, paper." _Relling games: _ Three fingers on hand call: Mysinette - Bukashka, index - man, big - elephant. It is necessary to squeeze your hand in the fist and at the expense of the lead (once-two or three), throw ahead one of these fingers. Elephant stronger man, so he wins him. The man is stronger than the ant, and the ant is stronger than an elephant. Depending on this, it is determined who won. It is possible for each win, count points or just play the desire. _ ** Read also: **

10 or more people play.
Chairs in the number of players are installed in a circle, backs inside. Playing (firefighters) are taking care around these chairs under the sounds of music (bubne blows, drum). As soon as the music ships, players must put on the chair, near which they stopped, the subject of clothing. The game continues. When each participant decides 3 items (they turn out to be on different chairs), the alarm sounds: "Fire!". Players must quickly find their things and wear them. Who will turn quickly faster, becomes the winner.

African salts in a circle

Tanzania


10 or more people play.
Inventory: Sheet from wood.
Players get up in a circle face to the center. Behind their backs, it goes leading and touching the palms of players leaf. Then he puts a leaf to someone in hand and runs. Player with a sheet - behind him. If the drive runs the circle and can not catch it up, he will fall on his free place, and the player who pursued his player becomes new.

Trains

Argentina


Play 7 or more people.
Inventory: whistle.
Each player builds himself a depot: outlines a small circle. In the middle of the site there is a leading - steam locomotive. He has no depot. Driving goes from one car to another. To whom it is suitable, he follows him. So all cars are gathering. The locomotive suddenly whistles, and everyone runs to the depot, the steam locomotive too. The player remaining without a place becomes a leading - steam locomotive.

Buffalo in Podle.

Sudan


10 or more people play.
Players get into the circle and take hands. Two or three players stand in the center. This buffalo. Their task is to escape from the circle. They are trying to break through the circle, raising the hands. Rough techniques are not allowed. If you failed to break through one place, they are trying to do it in another. If they manage to them, the buffaloes are those players who failed to hold them.

Sick Cat.

Brazil


Play more than five people.
One player is a healthy cat that tries to catch everyone else. Each player who was stained should put his hand exactly to the place where he was stained. He becomes also a cat, but the sick and helps a healthy cat when catching. Sick cat can only be a healthy hand. The player who was not stained, wins. He becomes a healthy cat on the next circle.

Rattleship

Uzbekistan


5 or more people play.
On the site guys draw a straight line 6-10 meters long. We must move along it, like a rope. It is allowed to keep hands on the sides. They lose those guys who come from the line - "fly from the rope."

Rules:
1. One of the players is watching the "routine".
2. The one who came down from the "rope" becomes an observer.

Fight

Belorussia


10 or more people play.
The game participants are divided into two equal groups. Players of each group are held by each other and form one chain with the help of arms bent at the elbows.
Ahead of the chain becomes stronger and deft participants - "clockwork". Becoming against each other, "clockwork" also take each other for the arms bent in the elbows and pull each in their direction, trying or breaking the enemy chain, or drag it for the planted line.

Rule:
The pull is starting exactly in the signal.

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