Moving games of different countries of the world. Moving games of different peoples of the world

  • Date: 28.09.2019

In the section Games of the Peoples of the world collected the most famous and time-tested games. The presented games have broad geography and an interesting history of occurrence. Games of the peoples of the world Help it is better to understand, and can also look at other nations in a different. The game of the peoples of the world reflect the culture and originality of the people. It can be noted that the movable people prevail in one people command Games, and another desktop, logical. You can also meet very similar games of different nationsBut with different names.

Car racing

AUTOGOH HERMAN GAME for two or more people. It is necessary to take two car toys for the game, two wooden sticks and two long cords (approximately 6-9 m).
Toy cars should be tied to the cords. Which, in turn, tie to sticks.
Wooden sticks should hold two children in their hands. The essence of the game is to cover the cord on a stick as quickly as possible, pulling the car to himself.

Kagome.

Kagome. - This is a Japanese children's game. One of the children is chosen by the "Demon" he closes his eyes and sits down.

The rest of the children will lead round dance around him and sing a game song. When the song ends with the "demon" calls the name of one who stands behind his back and, if the "demon" was right, this man replaces the "demon."

Stork and frog

This Japanese game can play 4 people and more. To do this, draw a large lake with bays, islands and capes on the asphalt. Players choose one master "stork", and the rest of all players become "storks".

"Frogs" are sitting in "water" without having the right to get out of "land".

"Stork" should walk along the shore and try to catch a "frog". "Stork" has the right to jump from the "Island" to the "Island", but can not enter the "water". The last caught "frog" - becomes a "stork".

White wand

More than 10 people can play in a white wand (Tazhikistan).
Participants must choose to read the master, divide into 2 equal commands and select a place for a white stick. Then the presenter must imperceptibly hide the wand, and the players - to look for it. The founded wand carries it to the selected place, and at this time the players of another team are trying to prevent him. The wand can be transferred to the participants of their team.

Trains

Argentine game for seven and more people. Before the game, participants are divided into a leading "locomotive" and other players "wagons". On the large platform, players, everyone "build a depot" outlining a small circle.

In the middle of the site there is a leading - steam locomotive. He has no depot. Driving goes from one player to another. To whom it is suitable, he follows him. So all cars are gathering. The locomotive suddenly whistles, and everyone runs to the depot, the steam locomotive too. The player remaining without a place becomes a leading locomotive.

Ball in palm

Playing from Burma in which, play at least six players with one ball or pebble. Players line up at a distance of 30 - 40 cm apart. Extracted hands With revealed palms hold behind the back. One of the players is behind their backs. He has a ball or pebble in his hand. Walking along the Shero, he pretends as if he wants to lower the ball in someone's palm. Players should not look back. Finally he lowers the ball in someone's hand. A player who received a ball suddenly escaped from the rank.

Neighbors on the right and left should grab it before he moves off. But at the same time they do not have the right to go from the line. If they fail to grab it, he may return to the place, and then the game continues. If it is grabbed, it changes in places with the lead.

A statue

A statue - Armenian game for 5 - 20 people.

Players are divided into catches and runaways. For every 5 people, one catcher is appointed for 20 people - four catches. In the appointment of the leading catcher go beyond the fields, and running freely located on the site. According to the signal, the catchers are pursued by other players, seeking one of them to catch.

Caught should immediately stop at the point in the position in which it was caught. The one who froze can "release" any player, touching it. The game ends when all players will be caught. After that, they choose new catches, and the game continues.

Running, on the inertia ran out beyond the field, is considered retired from the game.

Pulling the scarf.

Pulling the scarf. - This is the Azerbaijan game, which is played by 10 or more people.

Inventory serve as a scarlet. Two teams are built against each other at some distance. Between them is a trait. Each from behind behind the belt shut up a handkerchief or a cake. By lot, one of the teams becomes driving. At the command of the judge, children move forward (watering standing in place), turn the line, and here the judge shouts: "Fire!" Players run back, and the opponents (driving) seek them to catch up to pull out the handkerchief because of the belt. Then the commands change roles.

Spe

The sleeper, this is the Belarusian game where, in the center of the field there is a wooden bar-sleeper, next to it becomes driving, and around the other players with bits in their hands.

Their task is to throw a bit and get into a sleeper to it so that it will go as far as possible from the center. If someone from the players succeeded and the sleeper rolled back far, the leading should run up, take it and install it again in the center of the field. At this time, players flee their bits and pick them up.

Driving, installing a sleeper, should try to capture any of the bits, ahead of its host. If he succeeds, he becomes a player, and a player who has not managed to return his bat, "leads. (Sticks flying into a sleeper, can hurt a leading, so he needs to be attentive to not fall under the bits).

Stormy banner

The Italian game in which two teams are placed each of their features at some distance from each other, the leading is in the middle. He holds a golk and shouts the rooms. Players whose numbers he called, run to him. The one who snatches the leader and the first will return to his place, earns a point.

Kalabasa

Peru

The Peruvian game in which players draw home-circles to themselves, and the leading remains "homeless." All the choir shout "Calabas!" (Home!) And run in their circles. "Homeless" addresses to one of the players: "Do you sell eggs?" He answers: "I am not, and he may be selling" and points to the comrade to which "homeless" is sent. Meanwhile, players must swap. If driving time to take someone else's house, he becomes his master, and the remaining out of the circle leads.

One in a circle

This is a Hungarian game in which the players form a circle, with a diameter not exceeding 10 m. The center of the circle becomes driving. Players throw each other a little ball. Drinking tries to intercept him. At a convenient moment, any of the players can throw the ball in a leading.

If you did not manage to dodge the ball, it remains in the center of the circle.

If he managed, he leaves the circle, and his place occupies a player who thrust the ball.

If you managed to intercept the ball, thrown into it, or during the transfer from the player to the player, he can throw the ball in any player.

If it falls - the player will take his place if not - it remains to go further.

Oksak-Karga

"Karga" translated from Uzbek - "Crow", "Oxak" - "Chrome". Why chrome crow? Because the one who depicts this crows, jumps on one leg. And the second leg is bent and tied, say, belt or handkerchief. (On which leg, the crow, it does not matter). Close the game that you want. If you are only two, just jump off. If at least three (dad, mom and me) - you can get crazy spots. Many people gathered - arrange a jump relay, crashing into two teams. In this case, the belt or scarf, which is tied up with the leg, moves from one "crows" to another.

Sakhreoba

This is a Georgian game with jumps, for which several sticks are created like civic bits (no more than 5 cm thick). Sticks put on the ground parallel to one another at a distance of half the meter. The more sticks, the harder the game will be. Next to the first stick and the last - on the flat stone: here jumpers can rest (not long!). A beginner game should, jumping on one leg, bypass the snake all sticks. On the way back it is necessary to jump over the sticks, putting the feet perpendicular to them. And again to the stone - but now the feet are put in parallel sticks. You finish the game, jumping from sticks on a stick.

If I got lost, I was wrong, immediately inferior to the next jumper, and myself, waiting for my turn again, you start all over again. We told about four ways of jumping, but you yourself can come up with new; You can somehow put the sticking sticks ... In general, the program of the competition will largely depend on your desire and from your ingenuity. In any case, the winner will be the one who, with a smaller number of attempts, will fulfill all the consensus tasks without errors.

Quint

This is a Lithuanian game in which five people participate. On earth or asphalt, a rectangular square with a side of 10 m is drawn. Four participants become in the corners of the square. In the center of the square draw a circle with a diameter of 1.5 m, the fifth player becomes in it - Kwint. Corner players thrown into it the ball, and Quinta tries to dodge the ball without going beyond the circle. The player who fell in Quint takes his place.

Fire brigade

This is a German game, for 10 or more people. Chairs in the number of players are installed in a circle, backs inside. Playing (firefighters) are taking care around these chairs under the sounds of music (bubne blows, drum). As soon as the music ships, players must put on the chair, near which they stopped, the subject of clothing. Game continues. When each participant decides 3 items (they turn out to be on different chairs), the alarm sounds: "Fire!". Players must quickly find their things and wear them. Who will turn quickly faster, becomes the winner.

Salley in a circle

This game is played in Tanzania from 10 or more people. Need a sheet from the tree. Players get up in a circle face to the center. Behind their backs, it goes leading and touching the palms of players leaf. Then he puts a leaf to someone in hand and runs. Player with a sheet - behind him. If the wheel runs the circle, and they will not catch it up, he will fall on his free place, and the player who pursued his player becomes new.

Good morning, Hunter!

This is a Swiss game, for 10-15 people, in which players become in a circle, choose a hunter who walks behind the players backs. Suddenly, he touches the player's shoulder. He, to whom they touched, turns and says: "Good morning, hunter!", And immediately goes in a circle, but in the direction opposite to where the hunter is. Going around the half-round, they meet, the player again says: "Good morning, hunter!". And both run to occupy an empty place in a circle. The one who did not have time to do is becoming a hunter.

Sick Cat.

This is a Brazilian game for five and more people, where one player is a healthy cat that tries to catch everyone else. Each player who was stained should put his hand exactly to the place where he was stained. He becomes also a cat, but the sick and helps a healthy cat when catching. Sick cat can only be a healthy hand. The player who was not stained, wins. He becomes a healthy cat on the next circle.

Rattleship

This Uzbek game is played from 5 or more people. At the site, the guys draw a straight line 6 - 10 m long. You need to move along it like a rope. It is allowed to keep hands on the sides. They lose those guys who come from the line - "fly from the rope." According to the rules, one of the players follows the "routine" and the one who came down from the "rope" becomes an observer.

Fight

This Belarusian game is played from 10 or more people. The game participants are divided into two equal groups. Players of each group are held by each other and form one chain with the help of arms bent at the elbows. Ahead of the chain becomes stronger and deft participants - "clockwork". Becoming against each other, the "clockwork" also take each other for the arms bent in the elbows and pull each in their direction, trying them to break the chain of the enemy, or drag her for the planned line. According to the rules, pulling exactly the signal.

Perea-Gorela

Belorussian folk game. Leading along with watering hide in different places of toys, accompanying the actions with the words: Perea-burned for the sea flew, and how I flew, there somewhere and sat down, who first find, he will take! After these words, everyone scatter on the site, looking for hidden items. Who will find more, he won. Rules of the game. It is possible to start looking for items only after said words. During folding toys, everyone should stand with closed eyes And not to spy. Hiding toys need quickly.



Do you know what guys play in other countries? They also have their own advanced games.

Bars. This is a French game. But it meets in other European countries.
Playing (20-30 people) are divided into two parties. At the head of each party - mother. At a distance of 50-60 steps, two features are carried out - "cities", and the squares are painted "for prisoners" on the right. Each party is located in his "city".
By lot, one of the players comes out to the middle and causes any of the other batch. They become in front of each other. The resulting hitting three times the palm on the shoulder of the enemy to run to his. The enemy tries to catch up and stain. But another player runs out to help "their own" from the city: he is hunting already for the staining opponent. Then the "his" will run away to the revenue.
The spot has the right only one who later ran out of the "city". If he manages to stain the enemy, he shouts: "Captured!" Then all players go to the places, and caught off in the "captivity".
The game resumes. But now it is complicated by the fact that it is necessary to rescue the comrade from the "captivity". To do this, it is enough to run up to him and hit your hand. But "prisoners" protects the "clock", and he stains back.
If a mother got into "captivity", then she has the right to send two "their" two instead of himself or free two opponents.
Before the game, the number of "prisoners" is defined for victory. Agreed, for example, up to three "captives", took three to "captivity" - the game ends. But you can play until all of the same batch in the "captivity" in the other.
Notes.
1) To have the right to stain, you need to visit your "city". 2) It is impossible to renew the game after the "captivity" or "liberation" until everyone is in their "city".

Iviv. This very ancient game was born in Greece.
In the middle of the site, the meadows put a stone, a stump or something like that.
20-30 people of the players are also divided into two parties and decide on the lot, what is the main one.
After that, everything is scattered, and on the team: "Time!" - players main Party Run to the stone to touch it with your hand. Others catch them. (In order for the game to be a lively, running around Chatryat: Suddenly crumble, grab the enemy per legs, etc.) caught off to the side, where he remains until the end of the game. There, they are collected and managed to touch the stone.
If the latter is larger than the first, the top remains behind them. Either their opponents become the main ones, and they remain only watching the stone and catch.

Chrome fox. The German guys like to play this game.
Choose a fox. In the corner of the room (and you can draw a corner on Earth) - Nora.
Fox stands there on one leg. Everyone teased her, teasing for clothes, imitate the dogs of dogs, clap into his hands, etc. Fox tries to spot someone, but everyone is fascinated. If the fox got on both legs or changed his leg, shout: "Fox, in mink!"
The one who stained the fox, jumps on one leg and is made chrome fox, and the former fox joins the playing.

Fox hunting. This is an English game.
From the large team in nature, you choose two best runners. This is a fox. They are given on a bag of torn paper, and they run to a pre-prescribed and famous place, kilometers in five to six. They are not in a straight line, but they make zigzags, traversal and everywhere throw paper.
The rest of the players are hounds. They are unknown route, and they start 15-20 minutes after the fox! They chase along the trail, picking up the paper. Finally, everyone gather by the fire, hungry, tired ... But if dinner is ready, the rest is provided. And how many stories about funny cases and adventures on the way!

NTEU. (Wolf) - African game. In African I. eastern countries Children and adults show great art in the game in the game. In Japan, for example, there are up to 30 types of wolf, and some are made unusually! The top, for example, descends from the mountain, or dances on the rope, or split into pieces and each piece continues to spin ...
The game "NTEU" passes in this way: everyone sit in a circle and each runs his top. When someone's top will knock the top of another, then the winning takes it to himself and launches two tops. And the defeated comes out of the game. Wins the one who will take on the playing all the wipes.

SNAKE. This is a German game. It leads its origin from the iconic playing of the ancient Germans.
The guys become in a row chain, holding hands. The first, leader, runs, fascinating everyone, suddenly turns into one way or the other, making fast and cool turns. The one who falls is coming out of the game.

Chikik. Two become at some distance, opposite each other. One throws the ball up and runs to get into place of another. Another, catching, throws the ball in the first until he deceives. If he gets, he starts to throw the ball from the spot, if not, then throws up and, catching, trying to get into the partner, while he oversleep to the previous place. If you get, then the right to throw the ball will remain behind him, if not, then the ball is thrown by the ball.

Boots. A few people play. In a leading - stick (type of stick) and a ball. The rest also stand with sticks in a row at some distance, before each - a fossa in the ground. Drinking strides with a stick to drive the ball to someone in the hole. Those try to drive a ball. To whom the ball will fall, he drives.

Sevaak. They become in the circle and throw the ball, calling by the name of the one who should catch it. If the name does not catch, then it should grab the ball from the ground and beat someone. If I got - 2 points, missed - 4 points yourself. When someone gets an agreed amount of points (for example, 25), comes out of the game.

Baby Games in the UK

Hats and hats

The game participants put their caps or hats to the wall into one solid row. It is carried out perpendicular straight, the length of which is about 5.5 m. From this distance you need to try to throw the ball into any hat, except for your own. If the first player does not fall, then he did not fall in whose hat, takes the ball. Now turn to throw it. If he gets into any hat, then one pebbles are put on it. If it does not fall, pebbles are put on: in his own hat. Then the next player throws, etc. The one who has three pebbles in the hat, drops out of the game. Wins the one who remained the last.

Instead of hats, you can use special dents in the floor. Then the ball needs not to quit, and roll on the floor.

Forty ways to come to place

Ten and more children participate in the game. Playing are divided into two or three teams, are built in a row for each other. According to the signal, players standing first, run to the wall and back, are touching by hand until the next player's order. Now turns to run. But he should not repeat the movements of the previous participant of the game. For example, if the first playing just fled, then the second can run and swinging his hands, the next - jumping on one leg or jump, etc.

Wins a team that will finish first.

Chest of my grandmother

All playing sit in a circle. One of the players begins the game. He says: "I put the Blouses in the grandmother's chest." The second player says: "I put in the grandmother's chest blouse and shirts." The third says: "I put in the grandmother's chest blouse, shirts and vegetables." They guessed, what's the point of the game? Everyone must repeat the names of the items, spoken by previous players, and add their own. The one who forget the name of the subject or confuses the order of their statement, drops out of the game. Wins the one who can list all these items in order.

Running on three legs

All participants of the game are divided into two or three teams, and in each team - on the pair. Then the legs of each pair of players need to be associated with the rope as follows: left foot One player to bind to the right foot of another. Spend 15 meters a line of the mark. At the signal, the first pair of each command runs to this line, it returns, returns, passing the next pair to the battery, etc., wins the team that finishes the game first.

WHO IS ABSENT

Participants of the game are sitting on chairs forming a circle. The lead game comes out of the room. At this time, one of the players hides, and the rest are changing in places. Then the name is the lead. He must carefully look at the players and determine who is not, as quickly as possible. This is not as simple as it seems. If the lead calls the hidden, the latter becomes leading, etc. The game is repeated, and each time players must change places. Wins the one who was faster than everyone gave "Noise."

Competition in overcoming obstacles

Throughout the game, its participants do various actions with a book under the arm. First they go to one end of the room and there are trying to tie a small lace on the left hand, all the time following the book not falling out of right hand. Then you need to go to another end of the room and there to try to wear beads on the neck. The one who falls the book, loses one point. You can come up with other tasks: raise a handkerchief from the floor, take a candy from the plate and put it in your mouth, etc. The one who can fulfill all the tasks without dropping the book, wins.

Cells

Take a piece of paper and put so many rows of points on it as you want. Then each player in turn spends straight, connecting two points horizontally or vertically. Try to connect the points so that small cells come out. The player who spent the last line by forming a cage, fits the first letter of his name there. In this case, it is provided with an additional move. Wins the one who has more marked cells.

NEW YEAR GIFTS

This game is well done on New Year's holiday.

Put the prizes for the participants of this game in a large box on the table. Players are built in a number a few meters from the table. On the signal, everyone should supply to the table on one leg, to find a sweep with its name and darken back to its place. Who will first do all this, receives an additional prize. And the one who on the way back will forget that you need to jump on one foot, gets a simple gift in the form of chalk or a crust of an orange.

SAUSAGE

All participants in this game are sitting by a circle and ask the lead next questions: "What fruits do you like?", "What is your nose like?", "What do you wear in the morning when it's cold on the street", etc. For each question, the host should answer: "sausage" if it shines or Even smile, it comes out of the game. Then the next participant of the game occupies his place.

One who wanted never smiled and laughed. This is not as simple as it may seem.

Read by lubs

All participants of the game are built into one line. One who stands first, goes forward and turns face to stand. Silent lips movement he gives the team to english language, for example: "Jump!" Dance! "," Run! ".

Then, the next of those standing in the line quickly joins the first and also the movement of the lips reproduces that team, which, as he thinks, filed the first. The same do the remaining participants of the game.

Finally, all the players perform the team, which each of them served. Those who were mistaken should pay Phanti, and the first of the playing rises in the end of the line.

The game requires silence.

Drown paper kulok

This is a game of the relay, playing is divided into two teams with the same number of players in each. You need two rings and two paper trees, (rope is about five meters long).

Stretch the rope through a paper cooler, the ends of the rope tie to the chairs, stretch it well. Build both teams in a row in front of stretched rods. According to the signal, the first participants of the game begin to blow into the open part of the Kulka as much as possible so that it quickly moved along the rope. When the kulok reaches its end, the same players move it back. The same do the remaining participants of the game. Wins the team that finishes the game first.

Say quickly

All participants of the game are sitting by a circle. The presenter is in the middle and asks questions. The players must answer his questions with words that begin with the letter "P" or "C" (you can pick up other letters of the alphabet). You need to answer quickly until the presenter considers up to ten. For example, he may ask: "What is your favorite food?" The answer should be: "sugar" or even "salt". And on the question: "I saw a strange animal in your garden yesterday, who was it?" - The answer may be like this: "Pig."

He who cannot quickly answer the question must pay Phanti.

How exacts are you

For this game on the table you need to position a lot of items: matches of scatter, notebooks, flowers in a vase, pins, needles, etc. Within a few seconds, players look at the items, then they close. Participants of the game will be distributed over a piece of paper and pencil. Everyone must write, how many matches, notebooks, colors, pins and needles was on the table. Wins the one whose answers is more accurate.

Simon says

The game participants choose the lead. He must get up for a chair or table so that he is seen. The remaining players stand in a row face to lead. The lead starts the game with the words: "Simon says:" Hands up. " Each participant of the game must execute this command: raise hands up. Commands need to be performed if they begin with the words "Simon says." If the team begins without these words, you do not need to perform it. If the player is mistaken, he leaves the game. Wins one who never mistaken. The presenter has the right to give one team, but to perform another.

PATIENCE AND A LITTLE EFFORT

All participants of the game are sitting at the table. Before each - a plate with rice and needle. At the signal, players begin to remove the needle with a plate of grains for the grain.

Wins one who used to cope with this task before.

Picky tail

On a large sheet of thick paper, draw a pig and hang the drawing on the wall. The participants of the game tie their eyes, they are suitable for a sheet and blindly, each in turn, try to try the pig's tail. The one who will be able to draw the tail in the right place wins. You can offer blindfolded with a pig. Wins the one who has it happened.

Make on the contrary

Any number of players take part in the game. All sit in a row. The presenter is in the center in front of them. Whatever teams do not give, do the opposite. For example, he says: "Stand", but you need to sit down; If he says: "Play", then you need to laugh, etc. Those who are mistaken, drop out of the game. Wins the most careful.

Caller

Any number of players take part in the game. Everyone is tied with eyes, except leading. He must all the time move around the room with a bell in his hand. The remaining players are trying to catch it by the ringing of this bell. Sometimes they catch each other and are convinced that she was mistaken, only hearing the ringing of the bell in the distance. This is very cheerful gamebut it requires caution.

Tom and Kitty

This game is very popular in England and the United States.

All players cost a circle, except for two. These two are a boy blindfolded, called "Tom", and a girl with the conditional name "Kitty" - stand inside the circle. The essence of the game is that "Tom" by catching "Kitty" called her real name. For this, he constantly asks: Kitty, where are you? ". She must respond every time: "I'm here", and quickly move inside the circle. Beyond the limits of the circle it is impossible. If "Tom" caught Kitty and correctly called her name, he returns to the rest of the playing, and Kitty tie his eyes. The participants of the game choose the new Tom, and now Kitty asks: "Tom", where are you? " with the same purpose

The game can be done even more fun if two "volumes" and two Kitty will participate in it. Then each of the "volumes" catches his "Kitty".

Draw for music

The participants of the game are sitting at the table, in front of them sheets of paper and pencils. One of the players is at the table. When music sounds, players begin to draw. When the music is turned off, they must stop drawing and quickly swapped in places. The player who stood at the table is also trying to take a seat at the table. If he succeeds, someone else remains at the table. The game is repeated. Wins one who has never stayed without a place. When the game is over, do not forget to look at the drawings. We are sure they will have you!

Game in pots

It is very fun and at the same time a difficult game. The winner must be given a prize.

Put on the floor in a row of pots by the number of players. Put in the coil in every pot. The participants of the game should be built in a row opposite the pots, at the signal players must reach the pots, put on her knees, kneel the coil with one hand with a teaspoon and run back. Wins the one who resorts first.

Dance with a broom

This game is well played in school evenings. All dance with couples. One of the boys is dancing with a broom. When the music stops, everyone should change partners. A player who danced with a broom, finding a couple, drops it. The one who remained without a pair is dancing with a broom. The game is repeated several times.

Moving games in English in the summer camp

Author: Chertoprudova Natalia Vladimirovna, English teacher MBOU "Northern School №2 C. Northern Orenburg region
I work as a teacher of English in school. In July, I have to work in a school summer camp. In my change there will be 33 children. It is good that all of them are peers, guys who have completed 2 and grade 3. I decided to combine useful with pleasant and prepared several moving games in English. They can be held during the outdoor walk or in game roomIf the weather does not allow you to go outside. They can be filled with small pauses between large events. All these games do not require their large preparation.
The purpose of these games is: to remember and repeat the studied vocabulary, develop memory, linguistic guessed, develop dexterity, speed, coordination of movement, shine guys and just have fun!

1. The game of attention "Simon Says"
Children become a circle. The presenter says such a phrase: "Simon Says:" Stand Up (Sit Down, Run, Touch Your Nose, Jump, Swim, Fly, Climb, Skate, SWIM, Fly, Climb, Skate, and the like) "and accompanies words by imitating named actions. Participants must perform Commands, only if there is an introductory phrase "Simon Says". Inattentive drop out of the game. When the outstanding becomes more than half, the game stops or changing the presenter.

2. "SEA - Ground"
Blacks with a chalk circle or put hoops to the ground. "Sea - SEA" is the center of the circle, "Earth - Ground" - outside the circle. The presenter gives such commands:
- SEA! (Children jump quickly in the circle). - Ground! (Children as quickly as possible jumped out of the circle).
If there are a lot of children, you can arrange a competition - who jumped out of the circle, becomes the lead.

3. "Movers"
We remember the fizminuts who used in school in the lessons: First, the teacher speaks loudly and cheerfully and performs various teams with children.
Look Up, Look Down, Look Left, Look Right, Clap Up, Clap Down, Clap Left, Clap Right, Turn Around and Sit Down Touch Something ... Brown! Then the teacher chooses the lead and leading gives the team, and the children perform them. If someone incorrectly completed movement, comes out of the game.

4. "EATABLE - UNEATABLE"
Leader throws the ball with the ball, calling inedible or edible items in English. When the lead calls something edible, the child tries to catch the ball, and if the inedible is to discard.
Edible objects who know second-graders (or may guess): Milk, Cake, Jam, Sweets, Banana, Apple, Fish, Soup, Cola, Lemonade, Coffee, Lemon, Cheese, Sandwich, Chocolate.
Tech-graders know: Honey, Orange, Cabbage, Porridge, Bread, Carrot, Ham, Meat, Ice-Cream, SAUSAGE, TEA, Juice, Egg, Tomato, Butter, Potato, Biscuit, Salad, Yoghurt

5. "Imitators"
The first version of the game, cheerful and noisy: The lead calls any animal, a bird or a sports game, and the children are trying to depict the named voice and gestures. Whoever works better, the winner.
Possible commands:
1) Birds: Duck, Cockerel, Hen, Parrot, Penguin (this word they do not yet know, but I think they guessed!), Goose (also guess).
2) Animals: Cat, Dog, Cow, Pig, Rabbit, Frog, Snake, Lion, Mouse, Fish, Bee.
3) Play Football, Play Basketball, Play Hockey, Ski, Skate, Swim, Play Tennis, Play Badminton, Ride A Bike, Play Volleyball, Play Chess.
The second version of the game, more relaxed: make cards in advance with these words, mix them and folded into the bag (box, baseball cap). The guys are in turn fit to the lead, choose the "role", depict it. The goal of the rest is to guess and call the word correctly. The game will allow not only to recall the studied words, but will also help the development of imagination, acting abilities.

6. "Colors"
Lead calls in English color, for example, Red. Children should find on their clothes, on the street or in the room named color, touch it and repeat its name.

7. "BOB, BE NIMBLE"
Two guys stretch not tight and not very high rope. The guys are trying to jump over the rope. Before jumping over the rope, children tell such a poem:
Bob, BE Nimble, Bob, Be Quick, Bob, Jump Over My Brown Stick. Next, the rope is raised higher. And the game continues. You can arrange a competition, who can jump over the rope at the highest height.

8. "Two Little Black Birds"
The presenter shows hands and comments on his actions, the guys repeat.
Two Little Black Birds Sitting on the Wall, (hands bent in the elbows, elbows are spread to the sides, four fingers of each hand touch thumb, forming the head of two birds)
One Named Peter, (first bird bowl) One Named Paul, (second bird bow)
Fly Away, Peter! (We remove one hand behind my back - one bird flew away) Fly Away, Paul! (We remove another handle behind your back - another bird flew away)
Come Back, Peter! (Return one hand attentive) Come Back, Paul! (Return another hand attentive position)

9. "Sovka"
You can play the same as the Russian game, and you can say to children that they can play the role of different animals. The guys must depict those animals, which calls leading.
Choose a leading and summistry. The leading announces children: "Day! Birds, Fly! " Children fly, imitating birds. Driving: "Night!" Children fiece in place, as if fell asleep. Sovice flies out of his shelter and takes the one who moved. Driving announces children: "Day! Dogs, Run!" Children run, imitating dogs. Driving: "Night!" Children fall asleep, and Owl is looking for a sacrifice.

10. "Rain."
We play on the large platform. In the center of the site 2-3 "rain". On one side of the site - "Domik", on the other side - children. Children scream: Rain, Rain, Go Away. Come Again Another Day. Little Children Want to Play. Rain, Rain, Go Away. After these words, children run home. "Rains" try to touch running away. The one who wet rain is squatting and waiting for what order will give him a "rain" (Run! Swim! Jump!, Etc.)
11. Similar game "What's The Time Mr. Wolf? " Children in the role of sheep (Sheep) stand behind the line (house) at one end of the site. Driving (wolf, mr.wolf) rises to another end of the room or platform back to other children. Lamb Choir ask the Wolf question: What's the time, mr.wolf? Driving loudly calls any number from 1 to 10, for example: IT's Four O'Clock. Children must come to the wolf on the number of steps, how many hours were named in response, and count out loud: one, Two, Three, Four. So continues until the wolf respives: it's Dinner Time! In this case, driving turns towards children and trying to catch up with them. Caught baby becomes driving.

12. "DUCK, DUCK, GOOSE"
Players sit in a circle. One person - driving - remains behind. When the game begins, he starts walking and, slightly touching the heads of people in a circle, senses: "Duck", "Duck" or "Goose". That person who was told "Goose" should jump and catch up with a leading. If the water was caught, he sits in a circle, and the one who caught him becomes watering. Another version of the game: the leading says "Goose" and continues to move in a circle. "Goose" should stand and run in the opposite direction. The leading trying to take the vacant place. The one who remains without a place becomes the lead.

13. "I Spy with My Little Eye"
This game can be played both on the site and in the game room. In addition, it is great for speech development. The presenter makes some word that is located on the site / in the room / in the visibility range (how to agree) and tells the players only the first letter (or sound) from this word. For example: I Spy with My Little Eye Something Beginning WITH B - I see something that begins with the letter ... Players are guessing: -is it a ball? -No, it isn't. - Is IT A BIKE? -No, it isn't. - Is IT a Balloon? -Yes, IT IS! You Guessed IT! NOW YOU THINK OF A WORD. - Yes! Guess! Now you make a word!
Another game version. You can give players not the first letter or sound, but the color of the specified object. Then the speech will sound like this: I Spy with My Little Eye Something Blue - I see something blue.

14. "London Bridge"
The game is a little reminds of our "streams". Two players are taken by arms and form an arch (bridge). The rest run under this bridge and kill the words of the popular child's song London Bridge:
London Bridge Is Falling Down, Falling Down, Falling Down. London Bridge Is Falling Down, My Fair Lady
In the words "My Fair Lady", players lower their arms and as if to enter into an embrace of the one who was running under the bridge at this time. This person gets into place of one of those standing. Next time, the new player will change someone who stood as a bridge longer.

15. "Change Your Places"
This game needs to prepare cards, for example, letters of the alphabet, images of animals or products. Children become a circle, everyone gets a picture and remembers what the thing is called. Driving becomes in the center of the circle and calls two subjects. Guys who have these cards must quickly change places. Drinking tries to take the freed place. One who remained without a place - becomes leading.
Pictures can be taken from the lotto.