Unusual "talents" and "active effects". Skyrim - Dibella's Heart (passage) Chosen Diebell

  • Date: 19.06.2021

Are you proud of the fact that your character reached the maximum level in Skyrim? Then you will definitely want to read the list of 5 hidden forces in the game. They can be obtained after passing the most famous quests games. Most of them give inventory items that provide Buffs for the whole game

If you do not have Skyrim and you read this article just to get ready for passing in which you will turn out everything you can, then the game you can download here:

All that is described below is available in the basic game (though, for one of the cases you need DragonBorn DLC). All this is in Skyrim, and in Skyrim: Limited Edition.

This is a passive ability that allows 10% more damage to the enemies of the opposite sex. This talent is more useful than female characters, as in Skyrim more men. First you need to talk to the vigorous Degain in Marcage. The player will receive a quest in which you need to steal the statue from the nearby temple of Dibella.

The reason that this ability is often missing is that during the fulfillment of the quest you need to be caught. Only in this case, the coupled quest is launched, which gives the "chosen by Dibella". Very illogical: it is specially caught in a quest that takes secrecy! If one of the priestens caught a player, he will be cast to Hamal, head of the temple in Marcart. She will say: "You made misconduct" and "you have to suffer punishment." As you probably thought, it means that you have to go to another quest ...

Quest is called the "heart of Dibella". It needs to help the family from Carvetna. A man named Enmon says his daughter Fiotter has been kidnapped with rims. As always, you will have to play the role of the hero and save it from the broken tower.

By defeating the heather, you need to free the fjotter from the cage. Then return to the Diebell Temple in Marcage and pray before the altar. Enjoy a new bonus for damage!

After you received this ability, do not forget to choose as a reward for the passage of the quest "Black Book: winds of change" "Intuition of the lover." Due to this, damage caused by the characters of the opposite sex will rise in the amount by 20%.

Sinderion Surprise gives a player a 25% chance to create 2 identical potions. This is especially useful if the character specializes in alchemy. Please note that if you have a high level in Alchemy and you have the appropriate abilities, strong potions can be sold for a huge amount of money. Make a whole bunch of elixirs, and in the end you may have even twice the potions.

The quest that needs to get this ability is confusing, but, following some tips, you can simplify it. First you need to go straight to the black limit. If you have never been there, I feel better Follow the main quest. There you need to explore the Sindronion laboratory, which is not so difficult to find if you enter the black limit through the alfanda (where and the main quest). You need the first small building that you will see at the entrance.

Read the Sindronion diary (he lies on his corpse) and learn that he hoped to study the scarlet root Nirne. After that, the "return to the roots" will be launched - the quest in which you need to get 30 scarlet roots of Nurne. Considering that the black limit is difficult to move quickly, and the card does not give prompts, it can sound extremely difficult. As mentioned earlier, the following tips will help speed up the task execution process:

1. Play with SFX and / or headphones

This kind of plant as a whole is similar to the usual root of Nirne. When the player comes close to the root, he begins to make a whistle or buzz. Keep your ear eld. The likelihood is great that you first hear the plant, and not see it.

2. Do not go from the trail

During the study of the black limit, it is easy to get lost, especially if you are looking for Nirna's scarlet root. It is best not to go with a path or at least to make it always in the field of your vision. Thanks to this, you do not have to walk around. At least a card in this area and is not particularly useful, it will be noted on it, where you were already, so in the case of what follows with the card.

Although we complain about the difficulties of orientation in the terrain of the black limit, it is one of the most beautiful locations in Skyrim. Sparkling waterfalls are spilled in transfusion lakes; Around the luminescent mushrooms is a crazy, mysterious radiance, which is reflected from the walls and ceilings.

This aesthetics will play our hand. On dark terrain it is easier to notice the radiance of the scarlet root. Do not forget: usually it grows near the water. Maybe it is still worth getting away from the path and plunge into the water. Swim the lake and will surely find 1-2 root.
Having gathered all the 30 roots (excellent work!), Go to the Sareti Farm, which is not far from Aivsted. There you will meet the colleague Sindronion - Avruzu. Give her roots, and she will reward you with a welcome ability.

This talent is useful for any characters that are based on healing spells and potions. With it, such spells restore 10% more health. It is especially good to use this power together with the ability to escape from death, so that it will restore 10% more.

This ability is very often skipping, because on the quest, for the execution of which it is given, you need to stumble upon. Pass the mountains between Danstar and Winterhold, and you will find an Ineev lighthouse, which rises on a snowy grief.

As soon as you go to the central premises of the Ineev Lighthouse, the Quest will appear "Ineeyeby". Explore surprisingly frightening location to discover the corpses of the family that lived here. You will have to go to the cave network that is sisit of Falmers and Corps. In the end, you will have to fight with a terrible Corus-reaper. If your low-level character, then this battle will not be on the shoulder.

To defeat this cudice, it is worth using a weapon that makes fire damage. It is best for a long-range weapon: so do not have to approach the creature. It is also one of the rare battles into which the armor should be put on, which is resistant to the poison. Attack-spit repenter is deadly.

After killing Corusa-rebel, pick up the remains of Habda. Climb back up, and open the door to the vertex of the lighthouse. Place the remains of Habd to the fire. For this you will get "Sailors of the Sailor".

"Dragon bones and scales" occupies such a high position in the list only because of how often dragons are found in Skyrim. Thanks to this effect, the dragons are applied by 25% less damage in the near battle, helping to cope with bites and shots with tail. It will help it very much if you are going to fight with the legendary dragons. By the way, this strength also reduces the likelihood that the dragon will eat your character. This can happen if armor rating is relatively low.

The reason that such a small number of users knows about so useful effect, lies in the Quests tied to it. She begins with "kill Parsnaksa". Yes, you did not hear: for the sake of getting the effect you will have to destroy your beloved ancient dragon. And this is not all - only the beginning. After the partarenx was killed, go to the temple of the Heavenly Harbor to become one of the blades.

Now you need to fulfill the quest "Revival of Klinkov". These are brilliant (repeated) missions, where you need to recruit new followers of blades and kill dragons. At some point, Dolphin will say to talk to Esbal about the "Dragon Hunt". This is a simple quest in which together with other blades will need to fight with a random dragon. Esburn will ask to take a bone and scaly from the corpse. Upon return, talk to Esburn about learning dragons.

Give him bones and scales and will be awarded the potions of Esbard. Drinking it, you will get the permanent effect of "dragon dice and scales".

These forces occupy 1st place list, as it contains 5 hidden abilities at once. One of the main quests in Dragonborn DLC is the "Fate of Scalov". During him, Storn says that the new word of power can be studied in the examination of Sirring. Creek is called "word of power." It can be used to break the stones deserved by the influence of Miracle, in Saltheim. Quest "The Fate of Scalov" ends when the cry is used on the wind stone, which is not far from the village of Scalov in the north. Lurker, with whom you have to fight after that, can distract your attention so much that you will not notice one class property.

Cleaning the stone, go to it and activate it. If you touch the wind stone, then get the ability - "North Wind". In Quest "Cleansing stones" you can clean another 4 stone, each of which will give a new talent to the player with its activation.

Listed below are all forces.

  • North wind"(Wind stone): You can call a cold wind, which causes 20 units of damage per second. Since this is a cold spell, it also affects the enemy's endurance. Especially useful in the near battle, only if you are fighting not against Nords. If it reminds you of the spell of the school of destruction "Buran", then in essence it is the same. This talent does not spend mana, besides, there is no long animation when used! Suitable for any build.
  • Bones of land"(Stone land): Thanks to this talent, the caster can ignore 80% damage. Please note that this is not armor, so it will not be added anything to its characteristics. However, it can work with armor: you ignore 80% of the physical damage, and then the strength of the armor comes into the game. True, this force does not apply to the magic damage. It is better to use it when you are attacked by weapons, sharp fangs or scary claws. Reminds School spell change "dragon skins"? This is the same. And again: Manu Talent does not spend, and there is no long animation.
  • Water of life"(Stone of water): This talent is miraculously: he restores you and all players who are nearby, 200 units of health. It will come in handy if you work with other characters or participate in a large battle. More strength will help if you have a lack of healing potions.
  • Roots of power"(Tree stone): This is another very useful force. All spells spend 75% less mana for a full minute. This means that it is possible to use stronger spells more than usual, while not relying on extra equipment. If you have, for example, the robe of the archman, all spells will now spend 90% less mana! Put the ring or amulet - and your force is not limited for 60 seconds. This is enough to turn the flow of the battle.
  • Calling a Beehive"(A stone of the beast): This is my favorite effect. It allows you to encourage a beam-beam for 60 seconds. It works as well as any other spell of call: you need to choose a place nearby, pronounce a spell, and the creature designed will appear nearby. And again: this is the effect, not a spell, so mana is not spent! I already mentioned that this is the real Bear-waswolf ??? This creature is easily able to send enemies to the flight and break them into pieces. Call him when opponents exceed you with a number, and see how the outcome of the battle goes to your side, laughing like a maniac. Good times.
  • Solar flash"(Sun Stone): This talent creates a fiery explosion around you. It inflicts 100 units of damage to enemies. Those opponents who are closest to you will suffer most. Yes, it is the same as the spell of the School of Destruction "Fire Storm". We still like this power.

It is worth noting that all these forces work not only in Saltheim, but also in all Skyrim. This means that a terrain bear can be called on though in the thieves guild, even in high chrotgar. If you do this, send videos.

And the last about these forces. These are not ordinary abilities that weaken every day. All effects of disposable stones. After use - they will disappear. Fortunately, not forever: you can get them again with the help of re-activation of the stone. True, for this you need to go through all Salstheim.

We hope that you have learned from this list about quests and Content, who did not know about. Now you know what to put in the priority in the next game!

Go to Markart.



We go to the Diebell Temple.



There we meet Senna and reports that the temple is closed to visitors.



In this place two options:

When we get into the inner sanctuary, we go to Hamal.



She accuses us that we interrupted their rite, then under the pretext of the redemption of guilt sends us to look for a prophest Dibella.

In the marker, we go to Carvetten. If you have never been unprecedented in CARTWASTEN, fear of rogues on the road to Carvetten.



We speak with the local, they indicate a person named Enmon. We go to him on the marker, talking to him.



Do not think to take it with you! He itself is weak, and if you die, then the result is unpredictable, so we leave it in the village. We go to the location of the "broken tower":



Location belongs to the outcasts, and the ridges are not outdoor bandits. The guys are not weak by nature, and the leader - the height of the heather's heart is very strong: at a high level of complexity, very harvesting, which becomes a problem.

Location map:



In this location, it is easy to get lost, so I explain: our goal is to climb the upper floors, so looking for stairs up.

On one of the stairs there will be a trap in the form of falling stones, which can not be killed, then he is decent.

When they rose to the very top, there will be a small transition from one tower to another. When we go through the next door, be prepared for the battle with the outcast of the heather's heart.



Please note that on the floor of the lightning rune. If you come - facilitate the task of the enemy. I'm a very strong and alive. Shoots magic. Be careful.

As soon as they killed him, remove the key from the corpse:



Open the prison door and speak with a fiotra that sits inside. We explain to her everything, after which she agrees to go with us:



We return to Marcart to Dibella Temple.

We speak Hamal. She says that we can get the blessing of Dibella.

We rise to the external sanctuary, come to the well, which is located in the center of the sanctuary.

Drink out of it.



We get a unique and very unusual blessing "Decision of Dibella", which allows you to apply additional damage to opposite sex:


P.S.

To avoid confusion, I advise you to take a guide task in Degain:



He asks to steal the Statue of Dibella from the inner sanctuary. Then the Church of Dibella will notice the marker and it will be easier to find, but in this case you will have to sneak by nuns and make a statue:



After that, it is also quiet to get out of there, to give Degane statue and get your share of 500 septimov.

If the Hamal will catch you during this task, it will take the statue of Dibella and makes you perform the task of the "heart of Dibella", but the task of Degain will be considered failed.

There is a few quests in Skyrim, by passing which we get constant effects. I decided to write about several of them.

1) Quest is called "From the Depths". It can be taken in the port of Rophietna from the Argonian with the name from the very depths. She will ask you to take a certain diver in the ruins.
For the passage of this quest, you get the permanent effect of "Delmer Knowledge", which increases the class of dormant armor by 25%, and the skill of blacksmith affairs grows by 15% faster.

2) Murder in the Ineev Lighthouse. It is even difficult to call the quest, as it is not displayed in the journal of tasks, but it pops up on what to do. Even after passing, it does not remain recorded into the passed. This quest can start going to the "Ineev Lighthouse". It is almost exactly in the middle between Danstar and Winterhold, or a little bit of south-west cave Hob. In this quest, we have to find out the cause of the death of the owners of the beacon. All over the lighthouse, the ordinary diaries of which can be deducted by a very touching story.
For the passage of this quest, you will receive the permanent effect of the Sailor Rest, which increases the effectiveness of therapeutic spells by 10%.

3) Stones of Barenzia, how to get this quest You can find out by clicking on the link to the passage of the quest on our site.
For the passage of this quest, you get a bonus in the form of a perk to find expensive stones in the chests.

4) Scarlet roots Nurna, how to get this quest you can learn by clicking on the link EA passing the quest on our site.
For the passage of this quest, you will receive a permanent "Sindronion surprise" effect, which allows with a 25% probability to create the second potel at a time.

5) Mare's ministry - the goddess of love. This quest is probably the most peaceful in all Skyrim. To start the quest, it is enough to talk to one of the priests in the temple of Mary that is in Riften. They entrust you to help 3 in love.
For the passage of this quest, you will receive a permanent effect "Posteen Mary", which increases finally the resistance of magic to 15. (ATTENTION !!! Perhaps this happened only with me, but if you play for Breton (ku) This effect can replace your native impedity of magic 25%)

6) Dibella's ministry - the goddess of beauty. To start this quest, you need to talk to the beggar in Marcage, he will ask you to make a statuette of Dibella from the temple, but it is not necessary so in a hurry, the quest can be passed in two ways. The first for real thieves))) Farn the statuette and give, but then you will not get that cherished constant effect. The second way to get on the eyes to the ministers, or if you are a professional thief or assassin, to be intentionally noticed, then the very part of the quest that we needed will begin. In this part of the quest, we will tell us that we were lying around once and should be killed, but we will use more, and they will assign a task.
For the passage of this quest, you will receive a permanent "Decision of Dibella", which increases the damage done by the opposite sex.