Skyrim spell altar. Creating spells in Skyrim

  • Date: 19.06.2021

This mod adds a great interesting quest in which the author gives his vision where all the spell altars from Tamriel were checked.
Several new locations are waiting for you, including a whole island, clashes with vampires, undead and strong sorcerers. You can explore new spells and two new screams. Upon completion of the chain of quests and victories over a very strong boss, two altars of spells will fall at your disposal, which you can accommodate in the College of Screwdrechold.
With the help of the spell altar you can create your own spells, combining up to 4 different effects.
The altar has several essential restrictions:
- You can combine and change only those spells that are provided by the author of the Fashion. The altar does not support any spells from third-party modifications, only the main spells from Vanilla Skyrima will be available and a number of new, original spells added by the author.
- The cost of the created spells is fixed and does not affect the availability of enchanted items.
With the declaration of the cost of spells. The maximum possible discount on the cost of spells is 92% and is achieved only when you pump all 5 schools of magic to the maximum. (You can not download all schools if you use Ankaper).
Despite these restrictions, the altar can still be useful, especially if you play a well-hot magician, and the author has turned out to be very good, for whom it is clear to put this mod.

(!) A warning : Before using the altar, be sure to save! In some cases, the use of the altar can lead to a bug "jams in textures". Solution to the problem : Open the console and enter player.Setscale 1. With great probability, the problem will no longer repeat.

Installing Fashion: Copy the contents of the archive DATA folder in your Skyrim Data folder, connect the "khalspellmakingmod.esp" file in your launcher.

How to start quest: To start a quest, you must be a colleague archchup, to achieve an expert level of one of the schools of magic, as well as kill the first dragon and absorb his soul (i.e., start the main plot of the game). When performing these conditions, you will bring a letter to the courier. If all the conditions are fulfilled, but the courier did not come, then go to the college and look there in the Master's Arcaneu.

P.S. This version of the plug-in is slightly different from the original, because I made a few changes:
- changed the method of entering the names created by spells by adding support for the Russian language;
- simplified the possibility to maximize the cost of spells, making it compatible with modes that change magic peppers;
- corrected several small bugs.

Version: 0.9.5.

Create your own spells by combining about forty different magic effects! Due to the ability to set the duration of the spells, the type of purpose, the damage parameters and the levels of the target for each of the magic effects in the end, about a thousand of the most different combinations can be collected!

Each spell created may have up to five magic effects. For example, you can combine the effects of school destruction with the school of illusions and make a spell that causes an enemy's rage and causes damage to him. Or, combine the effects of the recovery schools and change and create a spell that increases the performance of the companion's armor and any of its skills. Or add to the spell of the appendix of the onion effects to increase the shooting skill or muffling steps to get the ideal killer. Features are huge and limited only by your imagination!

- Requirements -

  • SKSE 1.6.6 or higher
  • Skyui 3.0 or above

- Details -

In the College Winterhold on the second floor of the Hall of Achievements, you will find the altar of spells. Its activation will cause the emergence of a series menu series, with which you can combine the magic effects known to you in the most nuclear spells. In total, you can have a total of 25 spells created, 5 in each of the schools of magic. Upon completion of the creation of the spell, you can ask him the name that will be displayed in the book spell book.

Magic Effects Your Character Recognize Studying "Chara", available for each spell (i.e., the basic spell effect). Charas can be studied in two ways. First, you can buy special books of Char at Melin's Amborusius, the keeper of the spell altar - you will find it in the same room. Secondly, you can study the spells in the normal game process, simply using those or other spells. For example, every time you use a "spark" spell or a "lightning chain", there is some chance that you will eventually understand the nature of the spell itself and study the damage of electricity. Please note that in a similar way you can learn not all the spears, so I still recommend you to get acquainted with Melin's goods.

On the shelves near the spell altar you will find many books that fully describe all the magic effects required by the peppers, as well as the price of reading the corresponding spells.

- Magazine created spells -

Do not forget to capture with you "log created by spells", which you will find a little left of the altar. This magazine will allow you to see the already famous Chara characters, as well as view and delete created spells. Reading this log will call the appearance of the utility menu from which you can perform the appropriate operation. The ability to "forget" spells can be useful to you, for example, as the skills and the need to replace the created spells with more powerful analogues.

- new magic effects -

Spell Crafting for Skyrim adds several magic effects that could not be used in the original game spells.

  • Absorption - Create spells, absorbing health, magic or goal forces and transmitting them to the caster.
  • Damage attribute - Create spells, damaging Dorovo, magic or goal for strength. Reading such spells spends less magic than absorption or damage by elements.
  • Vulnerabilities - Create spells that make a target by 25%, 50% or 100% vulnerable to elements, poison or magic.
  • Call Dragon Priest - Create spells that call you to help the dragon priest for 30 seconds, 60 seconds, 120 seconds or forever.
  • Slow - Create spells that slow down the speed of movement of the target.
  • Life detection And the detection of undead - added new variations of effects that are not spending magic constantly.
  • Resilience - Create spells that make a target by 15%, 25 or 35% more stable to elements, poison or magic.
  • Strengthening skills - Create spells that increase the skills or attributes by 15%, 25% or 35%.
  • Healing disease - acts as well as the potion of healing disease.
  • Magic Obereg - Creates a barrier, absorbing damage from magic, but not spending mana constantly.
  • Washer from weapons - Creates a barrier, absorbing the damage from the weapon, but not the spending mana constantly.

- All magic effects -

Destruction:
  • Absorption of health, magic or stock
  • Health damage, magic or stock
  • Damage fire
  • Damage by cold
  • Damage electricity
  • Vulnerability to fire, cold, electricity, poison or magic
  • Fire cloak
  • Frosty raincoat
  • Lightning raincoat
Illusions:
  • Soothing
  • Courage
  • Fear
  • Rage
  • Invisibility
  • Mute steps
Witchcraft:
  • Pet call
  • Call atronah
  • Call of Dormora Lord
  • Call of dragonse priest
  • Call Dranegr
  • Call of Skeleton
  • Called sword
  • Designed secury
  • Dedified Luc
  • Order Daede
  • Exile Daedras
  • Trap showers
  • Resurrection
Changes:
  • Armor
  • Accruitivity
  • Life detection
  • Detection of undead
  • Slow
  • Paralysis
  • Water breath
Recovery:
  • Resistance to fire, cold, electricity, poison or magic
  • Treatment
  • Increase skill
  • Healing disease
  • Scaring undead
  • Magic Obereg
  • Washer from weapons

- MSM menu -

With the help of MSM menu you can:

  • Set the time interval between the effects of effects in the spell
  • Set spelling speed
  • Specify the maximum possible number of simultaneously active runes
  • Enable or disable the study of char
  • Enable or disable mod
  • Include or disable all spells of the magic school, as well as each separately.

- Installation -

Unpack the contents of the archive to the "Skyrim / Data" folder and connect the file "_tck_spellcrafting.esp" in your plug-ins manage.

- update -

- Important comments -

Spell Crafting for Skyrim has not yet supported spells that require constant concentration, as well as affecting a whole location.

The creation effects of creatures cannot be combined with the effects of any other type.

Created spells at the moment can not be read at the same time from two hands.

The cost of the created spells in the Magic menu is displayed incorrectly, at the moment there is no way to fix it.

Translation: "Tamriel chronicles"

This mod adds a great interesting quest in which the author gives his vision where all the spell altars from Tamriel were checked.
Several new locations are waiting for you, including a whole island, clashes with vampires, undead and strong sorcerers. You can explore new spells and two new screams. Upon completion of the chain of quests and victories over a very strong boss, two altars of spells will fall at your disposal, which you can accommodate in the College of Screwdrechold.
With the help of the spell altar you can create your own spells, combining up to 4 different effects.
The altar has several essential restrictions:
- You can combine and change only those spells that are provided by the author of the Fashion. The altar does not support any spells from third-party modifications, only the main spells from Vanilla Skyrima will be available and a number of new, original spells added by the author.
- The cost of the created spells is fixed and does not affect the availability of enchanted items.
With the declaration of the cost of spells. The maximum possible discount on the cost of spells is 92% and is achieved only when you pump all 5 schools of magic to the maximum. (You can not download all schools if you use Ankaper).
Despite these restrictions, the altar can still be useful, especially if you play a well-hot magician, and the author has turned out to be very good, for whom it is clear to put this mod.

(!) A warning : Before using the altar, be sure to save! In some cases, the use of the altar can lead to a bug "jams in textures". Solution to the problem : Open the console and enter player.Setscale 1. With great probability, the problem will no longer repeat.

Installing Fashion: Copy the contents of the archive DATA folder in your Skyrim Data folder, connect the "khalspellmakingmod.esp" file in your launcher.

How to start quest: To start a quest, you must be a colleague archchup, to achieve an expert level of one of the schools of magic, as well as kill the first dragon and absorb his soul (i.e., start the main plot of the game). When performing these conditions, you will bring a letter to the courier. If all the conditions are fulfilled, but the courier did not come, then go to the college and look there in the Master's Arcaneu.

P.S. This version of the plug-in is slightly different from the original, because I made a few changes:
- changed the method of entering the names created by spells by adding support for the Russian language;
- simplified the possibility to maximize the cost of spells, making it compatible with modes that change magic peppers;
- corrected several small bugs.

Role-playing computer games give players more and more freedom, because there would be no intention of developers, it will be exhausted after some time. A element of freedom, part of the levers of influence on the game world in the hands of the direct consumer, can significantly improve the quality of the product. At the same time, Skyrim can relatively painlessly emphasize the player with a certain influence on the game world, because there is no need for an unnecessary gaming balance, as in the preservation of the Skyrim world in an original form, because it will not see him except the player.

However, it is not worth playing only to pay the game balance, as it will not be interesting to play in this case. And although the lack of a network game gives developers a lot of freedom, but also this degree of freedom has its limitations. Bold introduction to the Skyrim of a blacksmith, about which I told in one of the articles on the fifth part of The Elder Scrolls, this is one of the elements of freedom, given to the players, which, by the way, was not in the previous parts of this series of role-playing games, nor in Oblivion nor in morrowind. No, the skill of the blacksmith was present in both of the names of The Elder Scrolls, but there was perhaps the common name, in Skyrim the skills of the blacksmith became much more interesting, more diverse, and most importantly, more practical and more useful. In addition to the additional possibility of creating objects received by the players, the developers solve another task at the same time: rises variety of items in SkyrimBy the way, Oblivion suffered from a weak assortment of swords, bows, objects of uniforms. But, to preserve the style and the general direction, part of freedom in Skyrim will be reduced. The system of Skyrim spells went to the inevitable cleaning, now we can not think of themselves and make spells on the joy of yourself and death enemies. However, the SKYRIM spell system, while on the contrary received development, both high-quality and quantitative, under the guidance of Bethesda employees, read more about it, please visit the site in the game section. With the apparent, ambiguous character of the change, I believe that it will be positively influenced by the overall quality of the new computer game. Since with a sufficient choice of standard spells, no need to try to come up with your own. At the same time, it would still be based on the already existing magic passes or legs. However, perhaps it was worth left ability to create spells in SkyrimSo wishing to try yourself in this magic specialty will be quite a lot. And a free possibility would hardly damage the gameplay, but not to solve us. Or do we all? I already see practically plugin for Skyrim.returning to the game the possibility of creating spells, for example, in the magician guild. Of course, pleases two facts: first, the developers are not afraid to experiment and make changes. Secondly, the expectation of the result will not delay, and soon we will see all those real changes in Skyrimwhich developers of this computer game are described and represent.

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