Active games with children. Active games for boys: benefits, examples of games for different ages

  • Date of: 26.09.2019

Fun and dynamic mobile games for children of preschool and primary school age, games for endurance, coordination of movement and utilization of excess energy in children of this age.

Fishing rod

A fun children's game with a skipping rope for endurance and coordination of movements. It can be played by a very large group (10-20 people).

Before the start of the game, a leader is selected. All the guys stand in a circle, and the driver in the center of the circle with a rope in his hands. He begins to rotate the rope so that it slides on the floor, making circle after circle under the feet of the players.

The players jump up and down to make sure she doesn't hit any of them. A player is considered caught if the rope touched him no higher than the ankle. Players should not approach the driver while jumping.

The one who touches the rope becomes in the middle and begins to rotate the rope, and the former driver takes his place.

Notes. Of the additional items, you will need a jump rope (you can also use a rope with a bag of sand tied to the end).

You can use another version of this game, which will be competitive in nature - the player who hits the rope is eliminated from the game. The winners are the last 2 - 3 players who did not touch the ropes.

Age of players: from six years old

The game develops: attentiveness, endurance, reaction

Number of players: 6 or more

Items needed: jump rope

Waves in a circle

Waves in a circle - dynamic, fun game. Good for developing reactions and utilizing the excess energy of children.

Chairs are set tightly to each other in a circle. There are as many chairs as there are players. One of the players (leader) stands in the center of the circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on a free chair while others move back and forth, interfering with him. When the driver manages to take a seat on the chair, the player who did not have time to interfere with him becomes the new driver.

The driver can give commands to the participants “Right” (players must move clockwise one place), “Left” (players must move counterclockwise one place) or the “Chaos” command. With the “Chaos” command, the participants must quickly change places, the leader tries to sit on any free chair. The player who occupies the chair, which got free before the "Chaos" command, becomes the driver.

Notes. You can complicate the game by turning the chairs outward. At the same time, the driver runs outside the circle and the “Chaos” command is forbidden to him.

Age: from six years old

The game develops: attentiveness, dexterity, reaction

Number of players: 5 or more

Place of play: indoor

Items needed: chair

Liberators

Liberators is a fast-paced game that develops hearing, attentiveness, coordination and reaction in the lead player and dexterity and reaction in the other players.

Form a circle of chairs to limit the movement of the players. The participant with their hands and feet bound (the prisoner) sits in the center of a circle formed of chairs. Next to him is a blindfolded player (guard). The rest of the participants in the game (liberators) are trying to free the prisoner, that is, they are trying to untie him. The guard must place. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the captive without being caught becomes the guard himself the next time.

Age: from six years old

The game develops: attentiveness, coordination, dexterity, sense organs, reaction

Number of players: 5 or more

Place of play: indoor

Items needed: chair, bandage

Most flexible

The most flexible is an active, fun game for a large group of children. The game helps to develop flexibility and coordination of movements.

The host pulls a rope (or rope) between two poles or trees at the height of the players' chests. Players must pass under it by arching backwards without hitting the ropes.

Each time the players pass under the rope, it drops 30 centimeters lower. The participant who touches the rope is out of the game.

The last one left wins.

Age of players: from six years old

The game develops: coordination, agility

Number of players: 2 or more

Items needed: jump rope

Invisible hat

Cap of Invisibility is a dynamic ball game.

Players stand in a circle looking at the back of each other's head, and the ball lies down in the middle of this circle. After that, the players begin to pass the hat (the player who has the hat passes it to the player in front).

So they pass the hat around in a circle until someone decides that it’s time for his neighbor to become invisible - the player with the hat, unexpectedly for the person in front, puts a hat on his head with the words “Beware of the invisible!” After that, all the players scatter, and the invisible must run to the ball, grab it and shout "Stop, don't move!". After that, all players stop, and the invisible person tries to hit any player with the ball from his place.

If the invisible man hit any player, then he throws his hat and runs away, and the player (whom the invisible man hit) becomes invisible himself (i.e., runs to the ball, puts on a hat and tries to hit another player, and so on). If the invisible (it doesn’t matter which one) misses, then the game starts again.

Notes. Standing in a circle is not allowed to turn back.

Age: from six years old

The game develops: reaction

Number of players: 5 or more

Place of play: street

Items needed: ball, hat

Color

A simple outdoor game for children six to twelve years old. It can be attended by 10 or more people.

Before the game, you need to choose a driver and agree on the boundaries of the playing area, beyond which you cannot run.

The players stand in a line, and the driver closes his eyes and stands with his back to the players 5-6 meters away from them. Then he loudly names any color (for example: red) and quickly turns to the players.

Those players who have clothes (or an element of it) of the named color, or some other item, grab these items. And those who don't have them run away.

The task of the driver is to catch up and touch the escaping (i.e., to touch). After that, the touched player becomes the leader and everything repeats again.

During the game, you can not run out of the established area.

It is necessary to grab the named color so that the driver sees it.

Colors during the game should not be repeated.

Age of players: from six years old

The game develops: attentiveness, reaction

Number of players: 7 or more

Place of play: street.

Hunting

Hunting is an active game for the development of dexterity, emancipation, coordination of movements for children over six years old. Suitable for a large company

children and adults, for parties and holidays.

Names of all players participating in the game are written on the cards. The cards are shuffled and distributed to the players. The players dance to the music while keeping an eye on whoever's name is on their card (loot) as inconspicuously as possible. As soon as the music stops, the hunter must seize his prey. But each prey player, in turn, must grab the other player for whom he is the hunter.

After that, the cards can be collected, shuffled and the game can start again.

Age of players: 6 years and older

The game develops: dexterity, emancipation, reaction

Number of players: 4 or more

Items needed: paper, music, pencil

Tens

This ball game is widely played by children, especially girls. It is played by 2-3 girls of 6-12 years old. The game is played against a flat wall.

The players take turns to “pass 10 classes”, that is, complete 10 tasks and “pass the exam”.

"Tens". The player hits the ball 10 times in a row against the wall, gently hitting it with his fingers, as in a game of volleyball.

"Nines". The player hits the ball 9 times in a row against the wall, hitting the ball with his palms from below.

"Eights". The player throws the ball 8 times under the right foot on the ground so that it bounces to the wall, and catches it in his hands.

"Sevens". The player repeats the previous exercise 7 times, but under the left leg.

"Sixers". The player stands facing the wall and throws the ball 6 times from behind between the legs on the ground so that it bounces to the wall and catches it in his hands.

"Five". The same as in the previous exercise, but standing with your back to the wall. The exercise is repeated 5 times.

"Fours". The player throws the ball against the wall 4 times so that it bounces off the wall to the ground, hits the wall again from the bounce, and then catches it.

"Thresh." With palms folded like a boat, the player hits the ball 3 times against the wall.

"Two". With two fists put together, the player hits the ball against the wall 2 times in a row.

"One". The player hits the ball against the wall with a straight finger 1 time.

"Exam" - the player performs an element of each exercise 1 time and should not talk or laugh. This ends the first con.

The second round begins with nines, the third with eights, and so on. The winner is the one who finishes the tenth round first.

At the end of each exercise, the player must catch the ball in his hands, preventing it from falling to the ground.

If during the game the player drops the ball or makes a mistake, then he concedes the ball to the next player and finishes this round when his turn comes again.

Age of players: from six to fifteen years old

The game develops: attention, coordination

Number of players: 2 or more

Place of play: street

Items needed: ball, wall

It is e;t warm now and we often go for walks and play children's outdoor games for preschoolers on a walk.

Since you don’t run too much in the apartment, and every child needs to develop physically.

And in games, moving is much more interesting, especially if the whole company is going to play.

So read, learn and play with your kids!

Funny outdoor games for children outdoors in summer, autumn and spring.

1. In search of treasure.

Take some toy, sweets, etc. as a "treasure". It is best to wrap it in foil. Show the sealed treasure to the children and ask them to close their eyes. Hide the "treasure" on a tree, behind a stump, swing, bench or somewhere else. Let the kids go looking. Whoever finds the treasure first wins.

2. Find a mate.

The host distributes to all the children multi-colored circles or flags (each item in pairs). At the signal of the leader, the children run, and when they hear a clap or the sound of a whistle, everyone must find a mate for themselves by the color of the circle or flag and join hands. An odd number of children can also take part in the game, then one will be left without a pair and leave the game.

3. Animation of objects.

This game is especially suitable for the little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose which objects they want to revive - flowers, trees, carousels .. You can even arrange a competition between children - who will “revive” objects faster. It is good for developing imagination in children.

4. Ring.

Children sit on a bench or stand in a row. The host takes a ring or some other small object and pretends to put this ring in the palms of each of the players. Then he says: “Ring, come out on the porch!” and the one who really has a ring left in his palms tries to quickly jump out, while other children try to prevent him from doing this. If the player managed to jump out, then he takes the place of the leader.

5. Find a plant.

The children turn away, and the leader picks a leaf or any plant. The task of the children is to find the same as quickly as possible. Whoever is first becomes the leader.

6.. In the sandbox.

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find a buried object. (It is very good to play this game on the beach. You just need to delineate the territory for searching).

7. Balloon tennis.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. The balloon flies for a long time, and the child has time to think a little about where to run and hit the balloon.

8. Winding the rope.

Only two can play this game. If there are more applicants, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 or more meters). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick, moves away so that the rope itself is well stretched. So, on a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Crow.

One child is blindfolded, and he stands with his back to the children. Each of the players should approach the leader and put his hand on his shoulder. The driver says: "Caw, crow!". The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. Rain and sunshine.

We draw a circle on the pavement and ask the children to become in it. When the host says “Sun” - the kids leave the circle, run, jump. And when they hear the word “Rain”, the children should become a circle as soon as possible. Who is the last - lost.

11. Snake.

Children hold hands, and then a whole “chain” is built. The host takes the last one by the hand and leads this “snake”, making various unexpected turns. Children must hold on tight so as not to break the "chain". If the children are long adults, then you can run around with a “snake”.

12. Deaf phone.

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter calls the word he heard. Usually the named word causes only laughter ….

13. Repeater.

Children become in a circle, the first player shows some kind of movement (for example, claps), the next one repeats everything and adds one more movement. So everyone should repeat all the movements shown in front of him and add his own. Whoever fails is out of the game.

14. Edible-inedible.

For this game, take the ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible item. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. Quieter you go.

Children stand on the 1st side of the "road", and the leader - on the other, turning his back to everyone. The host says: “You go quieter, you will continue.” - children start to run, trying to run to the finish line as soon as possible. After a few seconds, the host says: “Stop!” - children stop running and freeze. The host turns around, and if he sees any movement of a player, he is out of the game. The winner is the one who runs 1st to the finish line.

16. Hot potato.

Children become in a circle. The driver gives a signal or turns on the music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, then the one who has the ball left in his hands is out of the game. When 1 player remains, the game ends and he is the winner.

17. Fishermen and fish.

Two children are chosen as fishermen, and the rest are fish. Children begin to dance around the fishermen and sing a song: Fish live in the water, No beak, but peck. There are wings - they do not fly, No legs, but they walk. They don't make nests, but they bring out the kids. "Fishermen" join hands together and quickly catch all the scattered "fish". Caught "fish" are already becoming "fishermen". Now these "fishermen" join hands and start catching other children. So the "Network" becomes even larger.

18. Simon speaks.

The facilitator should say the words: “Simon says” and then say what all the children should do. If the words: "Simon says" do not sound, then the command should not be executed. And the children at the same time answer: “Simon did not speak.” For example, the leader says: "Simon says - run!". Children run. Whoever started to execute any command of the leader, without the words "Simon says", he skips a move or leaves the game.

19. At the bear in the forest.

One child squats down in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend to pick mushrooms and berries, singing a song in unison: “A bear has Berries in the forest, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the Bear attacked us. "Bear" quickly jumps up and starts to catch the children who run away from him. Whom the "bear" catches - takes his place.

20. Owl

The driver stands out - "owl". The players are on the court, and the "owl" is in the nest (the place designated for this). At the signal “The day is coming”, children, imitating the flight of butterflies, dragonflies, birds, beetles and “turning” into other animals, frolic, trying to most accurately show who they represent.On the command “Night is coming,” all players are required to “freeze” in the position in which she found them. "Owl" goes "hunting", moving leads to the nest.

At the signal “The day is coming”, the “owl” goes into the nest, the players “come to life” again. "Owl" changes after 2-3 games.

21. Wolf in the ditch

In the middle of the site are two parallel lines about a meter wide. "Ditch" can be laid out with jump ropes. One or two "wolves" are selected. They become in a ditch. All other players - "goats" are placed on one side of the site, on the "pasture".

At a signal, the "goats" run to the other side, jumping over the moat. "Wolves". Without leaving the ditch, they try to deceive as possible large quantity"goat".

The taged "goats" are counted, and the game continues. "Wolves" change after 2-3 runs.

22. Seine

Two of the players are "fishermen", the rest are "fish". "Fishermen", holding hands, catch "fish", surrounding and free hands. The caught "fish" join the "fishermen" - the "net" increases. Fishing continues until there are 2-3 uncaught "fish" left.

"Hare without a home." The players, except for the two drivers, become pairs facing each other, hold hands and settle down on the court. Between the pairs becomes the third - "bunny".

One of the drivers is a "hare", the other is a "hunter". The “hare”, fleeing from persecution, becomes in the middle of the pair, displacing the “bunny” located there.

If the pursuer has stained the evader, they switch roles.

All players form a circle, and one of them becomes in the center and closes his eyes.
Children, holding hands, walk in a circle to the right (left) and say:

Here we are lined up around
Turned around all of a sudden

.
At these last words, everyone releases their hands and turns 360 degrees, continuing to move in the same direction.

How about we say:
Jump, jump, jump,
Guess whose voice.

The words "hop, hop, hop" are spoken by one who was chosen in advance.

The one standing in the center opens his eyes and tries to guess who said the words "hop, juice, hop." If the driver guessed right, he goes to the middle. If the driver does not guess correctly, he continues to drive - stand in the middle of the circle.

We play such interesting outdoor games for children on the street in spring, summer, and autumn. And what children's games do you play with your children on a walk? Share in the comments!

Funny outdoor games for children on the street.

1. The game "In search of treasure."

Take some toy, sweets, etc. as a "treasure". It is best to wrap it in foil. Show the sealed treasure to the children and ask them to close their eyes. Hide the "treasure" on a tree, behind a stump, swing, bench or somewhere else. Let the kids go looking. Whoever finds the treasure first wins.

2. Game Find a Pair.

The host distributes to all the children multi-colored circles or flags (each item in pairs). At the signal of the leader, the children run, and when they hear a clap or the sound of a whistle, everyone must find a mate for themselves by the color of the circle or flag and join hands. An odd number of children can also take part in the game, then one will be left without a pair and leave the game.

3. The game "Revitalization of objects."

This game is especially suitable for the little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose what objects they want to revive - flowers, trees, carousels .. You can even arrange a competition between children - who will “revive” objects faster. It is good for developing imagination in children.

4. Ring game.

Children sit on a bench or stand in a row. The host takes a ring or some other small object and pretends to put this ring in the palms of each of the players. Then he says: “Ring, come out on the porch!” and the one who really has a ring left in his palms tries to quickly jump out, while other children try to prevent him from doing this. If the player managed to jump out, then he takes the place of the leader.

5. Find the plant game.

The children turn away, and the leader picks a leaf or any plant. The task of the children is to find the same as quickly as possible. Whoever is first becomes the leader.

6. Game in the sandbox.

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find a buried object. (It is very good to play this game on the beach. You just need to delineate the territory for searching).

7. Balloon tennis game.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. The balloon flies for a long time, and the child has time to think a little about where to run and hit the balloon.

8. Rope winding game.

Only two can play this game. If there are more applicants, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 or more meters). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick, moves away so that the rope itself is well stretched. So, on a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Crow game.

One child is blindfolded, and he stands with his back to the children. Each of the players should approach the leader and put his hand on his shoulder. The driver says: "Caw, crow!". The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. The game "Rain and sunshine"

We draw a circle on the pavement and ask the children to become in it. When the host says “Sun” - the kids leave the circle, run, jump. And when they hear the word “Rain”, the children should become a circle as soon as possible. Who is the last - lost.

11. Game "Snake".

Children hold hands, and then a whole “chain” is built. The host takes the last one by the hand and leads this “snake”, making various unexpected turns. Children must hold on tight so as not to break the "chain". If the children are long adults, then you can run around with a “snake”.

12. Game "Deaf phone".

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter calls the word he heard. Usually the named word causes only laughter ….

13. Game "Repeater".

Children become in a circle, the first player shows some kind of movement (for example, claps), the next one repeats everything and adds one more movement. So everyone should repeat all the movements shown in front of him and add his own. Whoever fails is out of the game.

14. Game "Edible-inedible".

For this game, take the ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible item. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. The game "Slow down".

Children stand on the 1st side of the "road", and the leader - on the other, turning his back to everyone. The host says: “You go quieter - you will continue.” - children start running, trying to run to the finish line as soon as possible. After a few seconds, the host says: “Stop!” - children stop running and freeze. The host turns around, and if he sees any movement of a player, he is out of the game. The winner is the one who runs 1st to the finish line.

16. Hot Potato Game.

Children become in a circle. The driver gives a signal or turns on the music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, then the one who has the ball left in his hands is out of the game. When 1 player remains, the game ends and he is the winner.

17. The game "Fishermen and fish".

Two children are chosen as fishermen, and the rest are fish. Children begin to dance around the fishermen and sing a song: Fish live in the water, No beak, but peck. There are wings - they don't fly, No legs, but they walk. They don't make nests, but they bring out the kids. "Fishermen" join hands together and quickly catch all the scattered "fish". Caught "fish" are already becoming "fishermen". Now these "fishermen" join hands and start catching other children. So the "Network" becomes even larger.

18. Simon says game.

The facilitator should say the words: “Simon says” and then say what all the children should do. If the words: "Simon says" do not sound, then the command should not be executed. And the children at the same time answer: “Simon did not speak.” For example, the leader says: "Simon says - run!". Children run. Whoever started to execute any command of the leader, without the words "Simon says", he skips a move or leaves the game.

19. The game "At the bear in the forest."

One child squats down in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend to pick mushrooms and berries, singing a song in unison: “A bear has Berries in the forest, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the Bear “attacked” us. "Bear" quickly jumps up and starts to catch the children who run away from him. Whom the "bear" catches - takes his place.

Belous O.I., educator MBDOU d/s No. 30 st.

1. Ringleader

The players form a circle facing the center. The driver steps aside, because he should not see who will be chosen as the ringleader. The task of the ringleader is to show various movements, which should immediately, keeping up with him, repeat the rest of the players: clap, squat, jump, threaten with a finger, etc. The driver is called into a circle. And he begins to walk inside it, looking closely at who commands the players. The ringleader must change movements imperceptibly, choosing the moment when the driver is not looking at him. If the driver guessed the ringleader, then he changes roles with him.

2. Mousetrap

The players are divided into 2 unequal subgroups: the smaller (for example: 2 people) form a circle - a "mousetrap", the rest of the "Mice" are behind the circle. The players - "mousetrap" - join hands, raise their hands up, forming a gate. "Mice" begin to run into the "mousetrap" and run out of it. Children forming a "mousetrap" pronounce the words:

How we got tired of mice

Everything? bitten, everyone? ate

We will put a mousetrap

And we'll make you all run!

At the last words, the children lower their hands, the “mousetrap” “slams”. Those who did not have time to run out of the circle are considered caught and stand in a circle, in a "mousetrap".

3. Sentry

"Sentry" - sits on the ground in the center of the circle. He is blindfolded. The rest of the children stand outside the circle. The teacher points to one of the players. He begins to cautiously approach the "sentry". Hearing steps or a rustle, he must indicate with his hand where these sounds come from. If he points out correctly, he changes places with the walking one. If not, then the movement continues. The one who manages to cross the circle continues.

4. Together along the path

On the floor of the room with a colored cord, a line is indicated. Mother and child stand one behind the other at the beginning of the line. Mom invites the baby to "walk along the path". At the same time he pronounces the words:

Friendly along the path

together along the path

Our feet are walking

One, two, one, two -

Our feet are walking.

Over bumps, over pebbles,

Over bumps, over pebbles...

In the hole - boom!

The child follows the mother along the line. To the words "over bumps" they jump together on two legs, slightly moving forward, hands on their belts; to the words "into the hole - bang!" they squat down, put their hands on their knees. When the mother says: "We got out of the hole", the child gets to her feet with her.

5. Planes

A circle is laid out on the floor of the room with a cord - this is an airfield. Mom explains to the baby that now they will turn into airplanes together. Then she says:

Airplanes are flying

And they don't want to land

In the sky they rush merrily,

But they won't collide with each other.

Airplanes, which are depicted by the child and mother, with their arms apart, begin to "fly" outside the circle. After 30 seconds, mom says:

Suddenly a big cloud flies

Everything became dark around.

Airplanes - your circle!

After these words, mother and child run in a circle - "airplanes land on the airfield".

6. The cat came up to the stove

Mother and child hold hands, forming a circle. Mom reads a poem, shows movements, after her movements and words are repeated by the child.

The cat went to the stove

The cat went to the stove

(Walk in a circle holding hands)

He found a pot of porridge

I found a pot of porridge there,

(They walk in a circle in the other direction, holding hands)

And on the stove kalachi,

Oh delicious and hot!

(Stop, turn to face the center of the circle, clap their hands)

Pies are baked in the oven

(Bend forward, arms forward, palms up)

They are not handed out.

(They straighten up, hide their hands behind their backs)

For this game you will need balloons and adult lungs. Blow up some balloons. Give the task to the players so that the balls always fly and do not fall to the floor. Let them blow on them or throw them up with their hands.

8. Blow on the ball.

Another game with balloons. The number of balloons is inflated, how many players there will be. Children stand in a line and each is given a ball with the name of the player. The task is to blow on the ball to the finish line. The first one wins. This game is excellent at developing children's lungs, so it can be played as often as possible and not only in kindergarten but also at home.

9. Get dressed.

This is a team game. Divide the children equally into two teams. Put one jacket and one hat on two chairs. Each of the players, on a signal, must run up to a chair and put on. Dressed, undressed and stepped aside. Then the next player runs up and does the same. The winner is the team in which all the players put on the fastest. Such a game is more suitable for middle and older groups, since the kids are unlikely to be able to put on a jacket or other clothes themselves.

10. Boots.

It seems to me that such a mobile game is suitable for junior groups. Again, the children are divided into two teams. Each team is given a pair of boots and not just boots, but adults. Children should fit right into their shoes. Also, children are given one flag each. A chair is placed in front of each team at a distance of approximately 5 meters. The first players from the team must run to their chair, go around it in a circle and go back, passing the flag to the next player. The team in which the last player completed this relay race first wins.

This ball game is about manual dexterity. More suitable for medium and senior group. Children stand in a circle and throw the ball to each other. The most awkward player who did not catch the ball is penalized. Punishment - stand on one leg and catch the ball. If he does not catch the ball, then his punishment is aggravated - to stand on one knee. At the next failure, he will need to get on two knees. But if the punished player catches the ball, then all previous failures are forgiven.

12. Overtake.

This is an active endurance game in kindergarten. Children line up in a straight line. At the same time, they should squat down, and keep their hands on their sides. Task - you need to jump to the finish line, for example, to the opposite wall. The one who jumps first wins. And anyone who stumbles during the race is out of the game.

13. Crows and sparrows.

In this game, children are divided into two teams. One team is called sparrows, the other is called crows. The teacher explains the task to each team. For example, the “sparrows” team, as soon as they are called, should lie on the floor, and the “crows” team should stand on the chairs. All movements are performed quickly. The one who messed up is out of the team and the game. Those who have more players left in the team at the end of the game win.

14. Put on a hat.

This is a very fun music game. Children stand in a circle. The teacher turns on the music and gives them a women's hat. The children pass it on to each other. The teacher suddenly stops the music, and the player who has the hat in his hands must quickly put it on his head and walk in a circle with a woman's gait. If he hesitates, he is out of the game. By the way, instead of a women's hat, you can use a cowboy or military cap. Then here you will need to portray a cowboy or a soldier.

Of the children, the two most dexterous are chosen. Their task is to catch other players. To do this, they must join hands to form a circle. (ring) and catch other children with this ring. The caught player steps aside.

16. Fishing.

The players become in a circle. The leader is in the center of the circle. He must take a thick rope or rope and twist it along the bottom, trying to touch the legs of other players with it. The players, in turn, jump up so that the fishing rod does not hit them. Whoever fails is out of the game.

17. Herringbone.

This game is suitable for children's New Year's parties. The teacher says: “We decorated the Christmas tree with different toys, and different Christmas trees grow in the forest: wide, low, high and thin. At the word "high" players raise their hands up, "low" - squat and lower their hands, "wide" - expand the circle, "thin" - narrow the circle. The next time the teacher says these words out of order, but randomly, trying to confuse the children.

19. Beasts.

Outdoor games in kindergarten should be not only for dexterity, but also for attentiveness. For example, the game "Beasts". Children choose their driver, who will play the role of the Owl. The duties of an owl include only hunting. All other children are forest animals. The teacher says "day". The players begin to run around the room and have fun, but with the word "night" they freeze, and an owl comes out to hunt. Everyone who moves or makes any sound becomes the prey of an owl, that is, leaves the game.

20. Frozen.

Children stand in a circle arms outstretched forward. Pre-selected two drivers run in a circle in opposite directions and try to touch the palms of the participants. Those who are touched are frozen and out of the game.

21. Bunny.

One of the players becomes a bunny and gets up in an educated round dance. Children lead a round dance and sing:

Zainka, dance,

Grey, jump.

Turn around, turn sideways

Circle, turn sideways!

Is there a place for a hare to jump out,

There is a gray where to jump out!

An impromptu bunny needs to try to jump out of the round dance.

22. Guess what kind of animal.

The driver sits with his back to all the children. Each player takes turns approaching him and making a sound, imitating any animal, such as a cow. The driver guesses what kind of animal it is.

23. Guess who it is.

The driver again sits with his back to the rest of the children. Those in turn come up to him and say any word. The task of the driver is to guess the name of the speaker.

24. Three.

Two participants are selected. Before each put one symbolic prize. The host calls the numbers in a spread, for example, 1, 5, 9, 15, 20, 33, 39, 65, etc. e. As soon as the number 3 is pronounced, the players must grab their prize. The one who gets there first wins.

25. Air, water, earth.

Such a game is not only mobile, but also focused on children's ingenuity. The players sit in a circle. The host walks in front of them and says "earth, air, water" each time changing the arrangement of words. Stopping near any child, the leader pronounces a word, for example, “earth”. And the child in response must portray any animal walking on the ground. With the word "water" the player depicts a fish, and with the word "air" - a bird.

26. Feed the rabbit.

A rabbit with a carved mouth is drawn on thick paper. The players line up. The first is given a carrot and blindfolded. The task is to put a carrot in the rabbit's mouth. If he fails, he is out of the game. After completing the task, the player passes the carrot to the next.

27. Get into the hole.

You need to play this outdoor game in kindergarten on the street during a walk. The teacher digs 3 identical holes in the sand at a distance of 0.5 m. The player takes a couple of steps away from the hole and throws a small ball into it. If he hits, then he goes to the second hole, and then to the third. Then everything repeats, but in reverse order. But if the player does not hit the first hole, then he leaves the game.

28. Travel.

With different colored crayons, the presenter draws winding and intersecting “paths” on the asphalt. Players must choose a "path" for themselves and go through it to the finish line, never leaving the race.

29. Steal a carrot.

The teacher draws a circle with a diameter of 8 m. Puts 10 cubes in the circle. In this game, the circle symbolizes the garden, and the cubes symbolize the carrot. One guard is selected from the players. His task is to protect the carrots. The rest of the players become hares. They should try to steal those carrots from the garden circle. Whoever the "watchman" catches is out of the game. The winner is the most dexterous, that is, the one who stole the carrot and was not caught by the "watchman".

30. Trap.

A game of skill and speed! Several participants join hands and form a circle. The rest depict birds and insects, for example, butterflies, bees, flies, mosquitoes, titmice, etc. The host gives a signal and the “trap” opens - the children in the circle raise their hands up. At this time, all birds and insects can walk, run and jump in a trap. The following signal is emitted and the trap closes. All those who did not have time to run out of the "trap" are trapped and stand in a circle, replacing other participants, and they become birds. There are no winners in this game. Here, the main thing is fun and laughter!

31. Over the bumps through the swamp

The teacher assigns the children to teams. In front of each of the teams, bricks are placed at a certain distance. The goal of the game is to walk through the bricks of a given area without touching the floor with your feet. The team whose last player reaches the goal first wins.

32. Make a figure

The children run away. At a certain signal from the teacher, they must take some kind of pose that would display an animal or a flower, a tree, geometric figure etc. The children whose figures most correspond to the given one win.

33. Find the color

Children stand in a circle and, at the command of the host, look for objects of the named color in order to touch them. The loser is the one who touches the right thing last. He is out of the game.

34. Living - non-living

The host calls living and inanimate objects, and the children answer in chorus only "living", and they are silent to "inanimate". The kids who make the fewest mistakes win.

Play is one of the most important ways for children to explore the world. This is how, in the game, the younger generations are trained in all wildlife. It allows the animals to learn vital skills in a safe way, learn from the older cubs the accumulated experience and find their own ways of interacting with the outside world.

Mankind has also not come up with better way learning than games. The complexity of the requirements modern man led to a variety of games that help hone a wide variety of skills and abilities. More and more of them are those that lead to long-term immobility of children. Therefore, outdoor games are so important for indoor children from 7 to 10 years old.

In children of primary school age, intellectual loads increase sharply, the way of life is fundamentally different from preschool childhood. Regular walks and outdoor activities are being replaced by the need to spend many hours in a sedentary state in the school building and doing homework. Outdoor games are designed to soften this transition for children, giving the physical activity necessary for health.

Educational and educational games for younger students help them master the skills of intellectual activity, develop thinking, learn new things easily and with pleasure. Team games, which are actively mastered by children aged 7-10, give them the most important social interaction skills for life. They teach children to achieve their goals, not to be afraid of difficulties.

In children preschool age and walks in the street, and in many ways play activity organized by adults. Although the independence of younger students is increasing, they still need the help of adults in order to master new games and spend their time more productively. free time. Unlike adolescents, they are ready and willing to take part in the organization of games adults.

Outdoor games

Children 7-10 years old are physically stronger and more resilient than preschoolers. Schoolchildren of this age are developing musculoskeletal and of cardio-vascular system, strengthening ligaments, increasing lung capacity, improving coordination of movements. Therefore, children of this age can play with a large enough physical activity more long time. The games themselves are becoming more complex and more diverse.

It is optimal for health to play outdoor games, but our climate and the need for schoolchildren to spend a lot of time indoors do not always allow this. Therefore, we will give several outdoor games for children 7-10 years old, which can be played both on the street and in a spacious room.

Boys of this age are especially useful strength exercises. Such as, for example, tug of war or "cockfight".

  • "Rooster Fight". A fairly spacious circle is drawn with chalk, inside which two players become. They should put their hands behind their backs and bend one leg. Jumping on one foot and not helping with their hands, they should try to push the opponent out of the circle. It is considered a loss not only to leave the circle, but also if the player stands on two legs or uses his hands.
  • « Draw out the opponent". Two teams line up in a circle facing each other. The task of the players for some is to drag the enemy into the circle, for others - to pull it out of the circle. This must be done in one or two minutes of individual bouts, pulling the opponent by the belt or arms. The one who was defeated in this short duel is out of the game. Several rounds are played and the team with the most players left wins.
  • Girls, on the other hand, prefer exercises to develop flexibility, a sense of balance or rhythm. Although the boys willingly take part in them.
  • « Go under the tape". A rope is stretched at the chest level of the children. You need to go under it without hitting it. In a more complicated version, the player must bow back at the same time. Then the rope descends lower and lower in succession until one player remains.
  • But most of the outdoor games, which differ from sports games by less rigid rules and a freer composition of participants, are aimed at children of different ages, regardless of gender.
  • « Fisherman". There is one leader here - a "fisherman" with a "net" rope. He stands in the center. The rest of the participants stand in a circle. The fisherman spins the rope on the floor, trying to hurt the players. Their task, bouncing, is to avoid this.
  • « Atoms, molecules". Pupils move arbitrarily until the leader's command sounds. He says a number, like three or five. Players "atoms" must immediately unite into "molecules" from the named number of participants. Anyone who did not have time to hit the "molecules" is out of the game.

Mobile games for children. Mom's school.

Physical education for elementary school

Children 7-10 years old are in the phase active growth. Nature has laid in them the need for active movement, which ensures harmonious physical development developing muscles. And society requires first of all intellectual development, which is possible only when schooling. Physical exercise in physical education cannot give pupils of primary school age the required level of loads.

Therefore, in primary school be sure to spend physical education at the lessons and breaks. They necessarily include exercises for various muscle groups. One of the mandatory recommendations for conducting physical education sessions is to conduct them against the backdrop of a positive attitude of schoolchildren. Mobile games help to ensure this.

Physical education sessions often include exercises using various objects..

  1. « Walk blindly". Several pins are placed in a straight line at an equal and sufficiently large distance (about 80 cm) from each other. The player must go from the beginning to the end of the track without knocking them down.
  2. « Tell a friend". Children are lined up along the desks, and in each row, from edge to edge, it is passed to the music of the skittle. The music is stopped from time to time, and whoever has a skittle left at that moment is out of the game.
  3. « Hurry up to grab". Schoolchildren are placed opposite each other at the greatest possible distance. In the middle between them put a chair with skittles. On a signal, a couple of children run to the chair at the same time. The one who grabs the skittle wins.

Educational games

Mobile exercises can be combined with didactic, educational purposes. They suggest clearer rules compared to conventional outdoor games and a learning goal thought out by teachers.

  1. « I believe - I do not believe»: For children 7 - 10 years old for development logical thinking. Children become in a circle, and the leader throws the ball, while saying the phrase. The one to whom the host throws must say "I believe" and catch him. If he believes the statement is false, then the ball is not caught and "I don't believe it!" is pronounced. If the reaction was correct, then the players switch roles.
  2. « Words". An educational game with a ball to consolidate knowledge for children 7-10 years old. One participant throws the ball and sets the topic, for example, animals. The one who catches the ball names some animal. Then the one who received the ball throws it to the next of the students, and already sets his own topic.
  3. « hide-and-seek»: On the development of attention and observation in younger students. Children are given time to carefully look at the room. Then they turn away and close their eyes. One or more leaders hide several medium-sized objects in the room. Then, to the music, the rest are looking for the hidden. The winners are those who first found the hidden. If teams play, the one that found the most items wins.

Ball games for schoolchildren

Ball exercises are one of the most popular among children of all ages. Children begin to play with a ball from preschool years, and by preparatory group do it well enough already. In children of primary school age, coordination of movements and endurance reach a new level, so exercises with him are carried out according to more complex rules. Of course, exercises with the ball can only be carried out in a fairly spacious room without breakable objects.

  1. « Try it, take it!". Children are divided into two groups. The host throws the ball. One group needs to throw the ball, preventing it from falling to the ground. The second part of the children interferes with them in every possible way. The player from the second group, who grabbed the ball, changes roles with the one who dropped it.
  2. « Grab a yummy". Real or toy fruits, nuts or sweets are laid out on the table. Children take turns tossing the ball, and until it touches the floor, you need to grab something tasty. Students who fail to do so are removed from the game.
  3. « Green and red". This will require two medium balls different color such as green and red. Children are divided into two teams, in which a captain is selected. The host gives the signal and the captains throw the balls as far as they can. On the second signal, the players each run after their ball. The player who brought the ball to the captain first earns a point for the team. Then everything is repeated for the next pair of students. Only the captain throws the ball. All actions occur only at the signal of the leader.

Team games

As you can see, most outdoor games involve team actions. Children 7 - 10 years old are quite ready for this. But the guys of this age are still very emotional, they can not always control their behavior. Therefore, the organizers of the games should take into account a few rules.

Organization team games should be especially well thought out, because unlike just outdoor games, it includes a powerful element of competition. This makes the game more emotional and can provoke conflicts between students when interacting.

It is necessary to make sure that the participants have a good understanding of the rules and the purpose of the game, so as not to create a conflict due to their discrepancies among the opposing teams.

The organizers should try to divide the participants into approximately equal groups in terms of strength and skills.

It is necessary to ensure objective refereeing, as children are very sensitive to injustice.

Active exercises should alternate with calmer tasks, uniting in relay race games. Because children of this age with continuous intensive movement for more than 15 minutes can overwork.