Rules of the game of a thousand two. Card game "thousand"

  • Date of: 02.01.2021

Thousand (1000) has long been one of the most popular card games. The most interesting and popular version of the rules of the 1000 card game is a game for 3 participants. This is due to the number of cards in the deck. A total of 24 cards are selected from a deck of playing cards (the shortest deck of cards in use). Starting from aces and up to nines, inclusive.

Of course, there are rules that describe the ability to play four thousand, but with such a game, one of the participants (in turn, this applies to everyone) will have to take the place of the “dummy”, i.e., his playing cards are cards from the draw. This option is not very popular among fans of card games.

The whole point of the 1000 card game is to try to score such a number of points with the help of the “bribes” taken so that it exceeds 1000. Whoever reaches the total number of points equal to 1000 or more first is the winner in this game. The results of the parties are recorded on paper.

When playing a thousand, cards below nine are thrown out, and the rest from ace to nine are regarded as follows:

  • Ace = 11 points
  • King = 4 points
  • lady = 3
  • Jack = 2 points
  • Ten = 10 points
  • Nine = 0

Marriages are also used, which in principle can be considered a feature of the card game thousand (1000):

  • Marriage peak - 40 points
  • Marriage of clubs - 60 points
  • Marriage tambourine - 80 points
  • Marriage of hearts - 100 points
  • Mariage is a queen and a king of the same suit.

The dealer is determined by lot. At the beginning of each subsequent game, the change passes to the one who sits on the left hand of the dealer. After thoroughly mixing the cards, the dealer must let the player sitting to his right move the cards. The dealer has the right to look at the last card in the deck (when dealt, it goes to him). If the last card is a nine, then the dealer has the right to ask to “move”. In the case of a triple loss of a nine, the player who shifted is penalized. Penalty = 120 points. If the last card in the deck is a jack, then the dealer can put it in the middle of the deck - it is forbidden to move after that.

Treating cards in this card game is carried out on one card. The first card goes to the player sitting to the left of the dealer. During the distribution, you need to put three cards in the buy-in. It is forbidden to put the first and last three cards in the draw. If during the distribution at least one card turned out to be revealed (whether by negligence or on purpose), then the dealer is penalized with a penalty of 120 points and the cards are transferred to the next player for re-delivery.

The player sitting to the left of the dealer is always "obliged" to score 100 points in the game ("mandatory hundred"), if none of the opponents bought this right. After the distribution of cards, it is recommended to line up the cards according to suits to avoid mistakes in the future game. When players in a thousand have considered their cards, bidding begins for the right to pick up the buyback. The bidding step is strictly limited to 5 points, no matter how good or bad your cards are.

Bargaining begins with the player sitting to the right of the dealer. If the cards are bad, then he says "pass". If the player sees that he is able to score more than 100 points, then he says "five", which means the game claims 105 points. Further trading in a thousand occurs clockwise. It should be noted that the player once said "pass" no longer has the right to bargain in this draw. The purchase goes to the player who offered the highest price. Having taken a buy-in, the player lines up his cards and gives any two (usually the most unnecessary) opponents.

It should be noted that it is forbidden to offer at auction a price of more than 120 points without having a mariage on hand (it is often called praise in the family circle). The sum of all cards in the game (excluding the cost of the margin) is 120 points. The player who won the auction and took the buyback can re-declare the cost of the game, but only in a big way. This often happens when a good card or marriage comes in the draw. It is important to note that the presence of a margin on hand does not guarantee the player to account for these points. In order for the points from the margin to be taken into account, it must be declared. The announced marriage automatically becomes a trump card.

The rules for declaring a trump card are quite simple - you can declare a marriage (trump card) only after the player has taken the first trick. Therefore, the first move is usually made with an ace. There are times when a player, having three marriages in his hands, does not score a single point in the draw. During the draw, the one who took the previous trick goes first. It is important to remember that if the opponent intercepts the move, he can reclaim the trump card if he also has a margin in his hands.

The first move in a game of 1000 is always made by the player to the left of the dealer. After the first move is made, the players must lay down cards in suit. In the event that such a suit is not in hand, then it is imperative to beat with a trump card, if one has already been announced. If the trump card has not yet been declared or there are no trump cards in the hands, you can put a card of any suit. The trick is taken by the player who placed the highest card. The seniority of cards in 1000 is as follows (in descending order):

After all the drawings are over and there are no cards left in the hands of the players, everyone counts their tricks, which are recorded in the table. If one or more players have declared marriages, then the value of the marriage is added to the tricks. Points are recorded not only to the player who won the auction, but to everyone without exception. If the player has not completed the ordered game, he is charged a fine in the amount of the announced game. If, for example, the player leading the game ordered a game for 170 points, and scored 220, then the "surplus" of 50 points is not taken into account and the sum of 170 points is entered into the table.

The achievement by one or more players of a total of 880 points (900 in some variants of the game) is called a "barrel". When playing "on the barrel" there are some features:

    The player who is on the "barrel" receives a buyback without bargaining.

    The player on the barrel must score 121 points.

  • Points are counted down to one. I scored 34 cards, so they write down 34. In the next change I scored 57, they write down 91.
  • The player on the barrel has three attempts to play 121 points. At the same time, with two unsuccessful attempts, he does not receive penalty points. If the third attempt did not bring success, then the player flies off the “barrel” and 120 penalty points are recorded for him, i.e. in the table 880 - 120 = 760 points.

  • In the case when the second player sits on the barrel, and the first one is still sitting on it, then the first player flies off the barrel under the same conditions, i.e. - 120.

When playing a thousand, there is such a thing as a stick. It is recorded to the player if he has not scored a single point for the draw (in the table it is drawn as a vertical line). The player is penalized 120 points for every third stick scored. When playing 1000 together, two draws are created, 2 cards each. The winner of the auction chooses at random one of the buybacks, and the second buyback goes to the player who took the last trick in the draw.

But even this does not end the description of the rules of the card game 1000. A thousand includes many nuances in its rules:

  • If any of the players scored 555 points in plus or minus, then his record is reset to zero.
  • If in the hands of any player the sum of cards gives up to 13 points, he has the right to demand a re-deal.
  • The player has three nines or four jacks, even after the distribution of cards from the draw, also gives the right to demand a re-deal.
  • Also, a re-deal is necessary, provided that the cards in the buy-in are less than five points, or two nines, or three jacks.
  • The announcement of a retake is possible only before the first exit.

    "Thousand" is one of the most popular card games in Russia; it is also known in other countries of Eastern Europe, such as Belarus, Ukraine, Kazakhstan and Lithuania. The rules of the game are based on another card game, Marriage, the main element of which is the so-called "marriage", i.e. a pair of cards containing a queen and a king of the same suit. Success in the game depends on how attentive the player is, as well as on the correct calculation of bets.

    Works on all devices with Google Play and Android 2.3 (and above)

    Arrangements

    More than 45 game arrangements, including "golden horse" and "blind" game

    Full HD graphics

    Designed for Full HD devices - great graphics on any device!

    "Thousand" is a bribe card game, the purpose of which is to score a total of 1000 (or more) points. A feature of the game is the use of the so-called "marriages" (king and queen of the same suit), which allow you to assign ("praise") the trump suit.

    Players and card deck

    The current implementation of the game involves three players. A deck of 24 cards is used (includes nine, ten, jack, queen, king and ace of four suits). The meaning of the game is to try to score 1000 or more points through tricks. Whoever first reaches the total number of points - 1000 - is the winner of the game.

    The seniority of cards in each suit in ascending order is determined as follows: nine, jack, queen, king, ten, ace. When calculating points in bribes, denominations are used:

    Thus, the sum of points of all cards in the game is 120 points, and the sum of points of cards of the same suit is 30 points. Marriage is an integral part of the game - a pair consisting of a queen and a king of the same suit. In "Thousand" there are two types of marriages: trump and (by agreement) ace.

    A trump marriage is considered to be a king and a queen of the same suit, which are in the hands of one player. Marriage can be obtained either immediately after the distribution, or by taking the buyback (after winning the auction). A “half” of marriage (king or queen) can also be obtained when the cards are discarded by the player who won the auction.

    The game is built on the use of trump marriages; each player strives to get them, since the announcement of a trump marriage (“playing a trump card”) brings the player points equal to the value of the marriage. In addition, the declaration of marriage assigns a new trump card in the current hand (all cards of the same suit as the declared marriage become trump, that is, they beat any other suit). Points for declared marriages are added to the sum of points scored through bribes; points for declaring several margins during one round are summed up.

    The announcement of a trump marriage is carried out by entering from the marriage queen or king. In order to announce (“commend”) a trump marriage, a player must take at least one trick, thereby obtaining the right to move and the right to declare a marriage (there is also an agreement under which it is allowed to declare a marriage on the first move).

    If one of the players has declared a margin, the other player may, if possible, take the marginal queen with an ace or a ten of the same suit and get the right to "overpraise", that is, declare his own margin, if any. When “overpraising” (announcing another trump card within one horse), the previous trump card turns into a regular suit, and the trump card of the last marriage takes effect.

    Denominations of trump marriages:

    By agreement, the so-called. "ace" marriage. Ace marriage is the presence of four aces in the hands of a player. An ace marriage brings the player an additional 200 points, which are added to the points taken by the player in the hand.

    To declare an ace margin, the player must take any trick (even if he won the auction and has the right to make the first move). Therefore, for an ace marriage, it is necessary to have not only four aces, but also a ten, which is guaranteed to take the first trick. Any player with four aces has the right to declare an ace margin. An Ace Marriage cannot be announced if the player has taken the trick with one of the Aces.

    Distribution

    The first dealer is determined by lot. At the beginning of each subsequent hand, the change goes to the one who sits on the left hand of the dealer (and so on in a clockwise direction). There are no trump cards at the beginning of each round of the game, all suits are played on equal terms.

    Bargaining

    After the cards are dealt, the players look at their cards and determine how many points they can score. They then announce their bets. A bet statement is an announcement of the number of points that a player undertakes to take in the current hand.

    Trading begins immediately after the distribution. The player to the left of the dealer is referred to as the "first hand" and is required to bid a minimum of 100 points. Players take turns declaring their bets, or refuse to bid (“pass”). The second player who sits to the left of the "first hand" says his word, and so on clockwise. If a player folds, he cannot take part in subsequent auctions of this hand.

    Bidding goes in increments of 5 points, that is, each player can only raise the bet by a multiple of five points (100, 105, 110, 115, etc.).

    The winner of the auction takes the buyback and shows it to other players (the exception is the “golden hand” and the game “in the dark”, when the buyback is not opened, as well as a special agreement). The player who won the auction has the right to increase his bid before he makes the first move.

    Demolition cards

    The player who won the auction is obliged to give other players one of any cards at his own discretion, showing these cards to all players. When playing "blindly" and on a golden horse, the cards are demolished face down. The winner of the auction receives the right of the first move and is obliged to take during the round the number of points not less than the declared one - in this case, the declared number of points will be added to his account; otherwise, the declared amount of points is deducted from his account.

    According to a separate agreement, the buyback is not opened if the player has declared a mandatory bet of 100 points, and the other players have said “pass”. The demolition of cards in this case is also carried out face down.

    Game process

    The player who wins the auction goes first. The remaining players discard one card of the corresponding suit (if the required suit is missing, then a trump; if there is also no trump card, then any - at their discretion). The player whose card turns out to be the highest takes the cards and gets the right to make the first move. A player who has the right to move can announce (“crowd”) the marriage.

    At the end of the game, the points taken are calculated - the bribes and the cost of the announced margins are summed up. If the player who won the auction scored the declared amount of points, it is credited to his account, if not, it is debited from his account. All other players are awarded the points they scored for the game.

    Scoring

    At the end of the round, the players count their points according to the face value of the cards. The amount of points scored is rounded to a multiple of five - down at two points and up at three points (for example: 17 points - 15; 18 points - 20). This rule does not apply to the winner of the auction - if at least one point scored is not enough to the amount declared by him, the amount of points scored by him is not taken into account (by separate agreement, this rule is canceled).

    To the amount of points received through bribes, the value of the announced margins is added. During the golden horse or blind game, the points gained through tricks are doubled.

    Barrel

    If a player scores 880 points in total (according to one of the agreements - 900) points, he "sits" on the barrel; he stops getting points. The game will proceed as usual (with bidding); in order to win, the player sitting on the barrel must win the auction and reach the 1000 point bar (that is, score at least 120 points). The player sitting on the barrel is given three attempts to score the winning amount of points with the winning bidding for the buyback. If, after three distributions, the player does not win, he “flies off the barrel”, that is, his score decreases by 120 points, and to win, you need to “sit down” on the barrel again (i.e. score 880 or 900 points).

    There is an agreement under which on the third "rally" from the barrel the player "flies to zero", that is, the player's points are reset to zero.

    bolts

    If in the process of playing the horse the player did not take a single trick, a "bolt" is recorded for him. There are arrangements where bolts can have negative effects on the player:

    • for three bolts in a row, 120 points are deducted from the player, while the previous bolts are canceled (when receiving three bolts again, the procedure is repeated);
    • for three bolts during the game, 120 points are deducted from the player, the bolts are canceled (if you receive three bolts again in any distribution, the procedure is repeated).

    With the appropriate agreement, the received bolt can be "double" in the event that it was obtained in the game "blindly" or on a golden horse.

    painting

    If a player sees that he obviously cannot collect the bet ordered during trading, he can paint the game. At the same time, he takes away the amount of the order and “writes” his rivals for half of the order amount.

    There are different painting rules. These rules are governed by agreements:

    • each opponent is always written 60 points, not half of the order;
    • three murals are additionally fined;
    • only every third painting is fined;
    • the player sitting on the barrel cannot paint;
    • if one of the players sits on a barrel, no one can paint;
    • only three paintings per game are possible (in this case, the player does not take points from himself).

    Arrangements

    Due to the large list of agreements, there are a large number of options for playing the "Thousand". Below are the arrangements available in the current version of the game.

    1. Restrictions

    Agreements related to restrictions can significantly affect the gameplay.

    Dumping from the barrel if another climbed on it

    If a player hits a barrel, then 120 points are deducted from all other players sitting on the barrel. Thus, only one player can sit on the barrel at a time. This does not apply when two or three players simultaneously score 880 (or 900, depending on the agreement) points.

    One player per barrel

    If two or three players simultaneously score 880 (or 900, depending on the agreement) points, then 120 points are deducted from all of them.

    Purchase for 100

    If a player took a buy-in at 100 points (without bidding), then buy-in cards are not shown to opponents.

    Demolition in the dark

    The demolition of cards occurs face down (i.e. each player who takes the demolition sees only his own card).

    Round up points when playing

    The points scored during their game are rounded off before being compared with the order placed. For example, if a player ordered 100 points and scored 98, then with this option disabled, it is considered that he did not complete his order. And if this option is enabled, then 98 are rounded up to 100, and the order will be executed.

    Over 1000 to win

    The player on the barrel must score at least 125 points (105 points for a 900 point barrel) for the game to end in victory.

    Jumping in trade is prohibited

    If this arrangement is enabled, then players cannot increase their order by more than 5 points when trading for a buyback.

    Barrel with 900

    Here you can set the number of points for the barrel. Usually this is 880 points, but there is a variant of the game when 900 points are considered a barrel (this option sets just such an option).

    2. Fines

    Penalty agreements affect the scoring of the game.

    Silence

    If a player's total points are below the agreed value, they always (automatically) pass.

    dump truck

    If, after the next draw, the player's number of points is equal to 555, then all his points are reset to zero.

    negative dump truck

    If after the next draw the player's number of points is equal to minus 555, then all his points are reset to zero.

    Three bolts in a row

    If a player has not scored a single point for three consecutive draws (the draws in which he ordered the game are not taken into account if the option “Bolt on his game does not count”), then the specified number of penalty points is deducted from him (usually 120).

    Three bolts per game

    If a player has not scored any points for the third time since the beginning of the game, then the specified number of penalty points is deducted from him (usually 120). After that, the counter of zero games is reset to zero, and it will again accumulate the number of zero wins.

    three barrels

    If a player sat on a barrel three times and flew off it three times without scoring 1000 points, then all his points are reset to zero.

    Bolt on own game does not count

    If a player does not take a single bribe during his game, then with the option enabled, he will not receive a bolt for this. Also own play does not count towards bolts in a row if this arrangement is enabled.

    The amount of the fine

    The number of penalty points that are deducted from the player in certain situations (default is 120 points).

    3. Retake

    Prikup

    Allow a re-deal if the amount of points in the draw is less than the value specified in the agreement.

    Cards after the deal

    Allow re-dealing if the sum of card points after the distribution is less than the value specified in the agreement.

    Four nines after the deal

    If the player has four nines after the distribution of cards, then before the start of the auction, he may demand a re-deal.

    Two nines in the draw

    If there are two nines in the buy-in, then the person who received the buy-in may demand a re-deal of the cards.

    Four nines after demolition

    If a player has 4 nines in his hands after the demolition of another player or after receiving a buy-in, then before the start of the game he may demand a re-deal.

    Only for 100

    The one who received the buy-in can demand a re-deal of cards only if he received this buy-in without bargaining (that is, on an order of 100 points).

    4. Painting

    Paint by 60

    If the player decides to paint points, then the opponents will be added 60 points each (120 points in the deck divided in half). If this option is disabled, then the player's order will be divided into two opponents (rounded up to tens).

    Do not deduct order when painting

    If a player paints his points, then his order is not deducted from him.

    Fine at the third painting

    At the third painting, the amount of penalty points is deducted from the player.

    Three murals per game

    The player can only paint three times in the entire game.

    Painting on a barrel

    If the made order is not deducted during painting, then the player gets the opportunity to paint, even if at that time one of the players is on the barrel. If the order is subtracted during painting, then this option does not affect anything.

    Painting on gold

    If the order is not deducted during painting, then the player gets the opportunity to paint during the golden horse. If the order is subtracted during painting, then this option does not affect anything.

    5. Golden Horse

    During the first hands (the number of hands is equal to the number of players), each of the players in turn gets the opportunity to play an order of 120 points. All points, penalties and bolts scored by players are recorded in double size. If no player scores 120 points, the points are reset to zero and the regular game begins.

    Allow

    In the first round, each player in turn must play 120 points. In this case, all points scored and not scored are doubled. If no one has scored 120 points, then the golden round is played again.

    Reset points

    If during the golden round no one managed to score the required points, then the score is completely reset and the game starts anew.

    You can increase the order

    During the golden round, the player can increase his initial (mandatory) order of 120 points.

    Double bolts on gold

    If a player does not score any points during the game on the golden horse, two bolts are recorded for him (instead of one).

    6. The game "blindly"

    Only the “first hand”, that is, the player sitting to the left of the dealer has the right to play “blindly”. Thus, the “darker” player undertakes to score 120 or more points, without knowing either his cards or the draw. The essence of the "blind" game is that with it the points scored are doubled; thus, the “darker” player has the opportunity to score 240 points (in a normal distribution, such an opportunity is very rare). If the “darker” does not score the declared amount of points (or writes), 240 points are automatically deducted from his account.

    Allow

    Allow the game mode "blind".

    Don't show buyback

    The demolition of cards during the game "blindly" occurs face down (i.e. each player who takes the demolition sees only his own card).

    Do not darken on the barrel

    Do not allow the game "blindly" if at least one player is on the barrel.

    Allow painting

    Allow painting while playing "blindly".

    Allow fade

    After declaring the game "blind" and dealing cards, the players look at their cards, and can, if possible and if desired, "darken" the player by declaring a bet of 125 points. Thus, the "blind" game is canceled and the auction proceeds as usual. After the end of the auction, the buy-in is “opened” and the demolition of the cards takes place in the open. To “darken” the opponent, the player must have any mariage on hand.

    Darken without haggling

    The buy-in is automatically taken by the one who "darkened"; he opens the buy-in, and he can also raise the bet. Other players do not have the right to trade.

    no more than 240

    The one who declared the game "blind" and scored at least 120 points (excluding doubling) receives only 240 points - even if the doubled sum of points scored (including bribes and announced margins) exceeds 240.

    Bolt doubling

    If a player does not score a single point during a blind game, they are credited with two bolts instead of one.

    7. Trumps

    You can praise from the first move

    A player may declare trump without having a single trick in his hand.

    Bargaining over 120 without margin

    A player can raise an order while bidding more than 120 points, even if he does not have a single margin in his hands. If this option is not set, then the player cannot order more than 120 + the sum of all margins on hand.

    Ace Marriage

    If the player has all four aces in his hands, then during his move, putting one of the aces, he gets 200 points. If the option "You can praise from the first move" is disabled, then before that you need to take at least one bribe.

    Do not walk with other people's trump cards

    A player cannot make his first move with a trump card if he did not declare this trump card, and if he has other cards.

    Walk with trump cards

    The player is obliged to make his first move with a trump card if he has trump cards in his hands.

    8. Additional settings

    Bonus for four nines

    The player, regardless of the result of the round, receives 120 points at the end of the game if four nines remain in his hand after the discard.

    The Thousand card game is available for download from the Google Play Store.

    You can also download the APK file from this site yourself and install it on your device. In order to do this, you must allow the installation of applications from unknown sources.

    The following License Agreement relating to the Card Game "Thousand" application (hereinafter referred to as the "application") developed for the Android operating system is concluded between Mikhail Aleksandrovich Matveev, hereinafter referred to as the "right holder", and any person who installs the application, receives to access to it or use it in any other way (hereinafter referred to as the "user"). All conditions specified below apply both to the application as a whole and to all its components separately. If the user does not agree with the terms of this license, the user is not entitled to install and use the application. Using the application in violation of the terms of this license is a violation of the laws of the Russian Federation and international laws and entails administrative and/or criminal liability.

    The app is authored and copyrighted by Mikhail A. Matveev. He is also the copyright holder and the exclusive worldwide owner of the rights to use the application, including the rights to reproduce, distribute and publish in any form.

    App rights

    The exclusive right to the application belongs to the copyright holder.

    User rights

    The copyright holder grants the user a non-exclusive, non-transferable right (a simple license) to use the application for its intended functional purpose, in order to copy and install it on the user's personal devices connected by a single Google account. The user has the right to install the application on an unlimited number of personal devices connected to one account.

    Terms of Use

    This license does not grant the user the right to distribute the application or its copies for a fee to other third parties. The user is not allowed to change, decompile, disassemble, decrypt and perform other actions with the application, aimed at obtaining information about the implementation of the algorithms used in the application, without the written consent of the copyright holder. The user is not allowed to modify the application's internal security mechanism in any way. Copying an application with a knowingly removed or corrupted internal protection mechanism, as well as using such an application, is illegal.

    The application must be used under the name: "Thousand Card Game". The user is not entitled to change the name of the application, change and / or remove the copyright protection mark or other indication of the copyright holder.

    Liability and warranties under the license

    The Application is provided to the User "as is" ("as is"), in accordance with the principle generally accepted in international practice. This means that for problems that arise during the installation, updating, support and operation of the application (including: problems of software and hardware mismatch required for the operation of the application, compatibility problems with other software products (packages, drivers, etc.), problems arising from the ambiguous interpretation of the accompanying documentation, inconsistency of the results of using the application with expectations, etc.), the copyright holder is not responsible. A user who uses this application legally must understand that he is fully responsible for possible negative consequences caused by incompatibility or conflicts of the application with other software products.

    The copyright holder does not provide technical and service support for the application. Without prejudice to any other rights, the copyright holder may terminate this license if the user fails to comply with the terms of the license. In this case, the user is obliged to uninstall and destroy all copies of the application he has.

Description of the Gambling Card Game 1000 (Thousand)
Card game 1000 has recently gained immense popularity. The advantage of the 1000 card game is that its rules are simple and easy to remember, and the game itself is very exciting.

A thousand is played with a deck of 24 cards. All cards with a value lower than nine are thrown out of the playing cloud, and the rest from ace to nine, when calculating points, are regarded as follows:
Ace = 11 points.
King = 4 points.
lady = 3.
Jack = 2 points.
Ten = 10 points.
Nine = 0.

Marriage (queen and king of the same suit), if it can be praised (go from the king or queen), is estimated:
Marriage peak - 40 points.
Marriage of clubs - 60 points.
Marriage tambourine - 80 points.
Marriage of hearts - 100 points,

The whole suit in total gives 30 points, all cards in total - 120 points (the so-called "nebitka"). You can earn a maximum of 220 points per game - a non-beater with two margins (hearts and diamonds). Sometimes it's easier to count the points you give away. So, for example, the last trick - a maximum of 32 points (ACE, ACE, Ten), in reality - you need to look at the card that you will give. Sometimes in a thousand it is possible to play the "obligation" of 100 points with a return of nine to two tens.

The number of players in 1000 is from two to 4 people. When playing in 1000 with four players, the dealer sits on the buy-in and does not take active actions in the game. The dealer can also add points to his account = the sum of the points in the draw. If there is a margin (a king and a queen of the same suit) in the buy-in, then the nominal value of this "praise" is also recorded.

The goal of the 1000 card game is to be the first to score a thousand points. There are different versions of the game of a thousand, slightly differing in rules and penalties (the so-called "arrangements").

General rules of the game in 1000

The distributor is determined by lot. At the beginning of each subsequent game, the change passes to the one who sits on the left hand of the dealer.
After thoroughly mixing the cards, the dealer must let the player sitting to his right move the cards. The dealer has the right to look at the last card in the deck (when dealt, it goes to him). If the last card is a nine, then the dealer has the right to ask to "move". In the case of a triple loss of a nine, the player who shifted is penalized. Penalty = 120 points. If the last card in the deck is a jack, then the dealer can put it in the middle of the deck - it is forbidden to move after that.
Treating cards in this card game is carried out on one card. The first card goes to the player sitting to the left of the dealer. During the distribution, you need to put three cards in the buy-in. It is forbidden to put the first and last three cards in the draw.
If during the distribution at least one card turned out to be revealed (whether by negligence or on purpose), then the dealer is penalized with a penalty of 120 points and the cards are transferred to the next player for re-delivery.
The player sitting to the left of the dealer is always "obliged" to score 100 points in the game ("mandatory hundred or obligatory"), if none of the opponents has bought this right.
After the distribution of cards, it is recommended to line up the cards according to suits to avoid mistakes in the future game.

When players in a thousand have considered their cards, bidding begins for the right to pick up the buyback. The bidding step is strictly limited to 5 points, no matter how good or bad your cards are. Bargaining begins with the player sitting to the right of the dealer. If the cards are bad, then he says "pass". If the player sees that he is able to score more than 100 points, then he says "five", which means the game claims 105 points. Further trading in a thousand occurs clockwise. It should be noted that the player once said "pass" no longer has the right to bargain in this draw.
The purchase goes to the player who offered the highest price. Having taken a buy-in, the player lines up his cards and gives any two (usually the most unnecessary) opponents.
It should be noted that it is forbidden to offer at auction a price of more than 120 points without having a mariage on hand (it is often called praise in the family circle).
The sum of all cards in the game (excluding the cost of the margin) is 120 points.
The player who won the auction and took the buyback can re-declare the cost of the game, but only upwards. This often happens when a good card or marriage comes in the draw. It is important to note that the presence of a margin on hand does not guarantee the player to account for these points. In order for the points from the margin to be taken into account, it must be declared. The announced marriage automatically becomes a trump card.

The rules for declaring a trump card are simple:
Marriage (trump card) can be declared only after the player has taken the first trick. Therefore, the first move is usually made with an ace. There are times when a player, having three marriages in his hands, does not score a single point in the draw.
During the draw, the one who took the previous trick goes first. It is important to remember that if the opponent intercepts the move, he can reclaim the trump card if he also has a margin in his hands.

Card game turn order 1000

The first move in a game of 1000 is always made by the player to the left of the dealer. After the first move is made, the players must lay down cards in suit. In the event that such a suit is not in hand, then it is imperative to beat with a trump card, if one has already been announced. If the trump card has not yet been declared or there are no trump cards in the hands, you can put a card of any suit. The trick is taken by the player who placed the highest card. The seniority of cards in 1000 is as follows (in descending order):
Ace
Ten
King
Lady
Jack
Nine
After all the drawings are over and there are no cards left in the hands of the players, everyone counts their tricks, which are recorded in the table. If one or more players have declared marriages, then the value of the marriage is added to the tricks. Points are recorded not only to the player who won the auction, but to everyone without exception.
If the player has not completed the ordered game, he is charged a fine in the amount of the announced game.
If, for example, the player who leads the game ordered a game for 170 points, and scored 220, then the "surplus" of 50 points is not taken into account and the sum of 170 points is entered into the table.
The achievement by one or more players of 880 points (900 in some variants of the game) is called a "barrel". When playing "on the barrel" there are some features.

The player who is on the "barrel" receives a buyback without bargaining.
- The player who is on the "barrel" must score 121 points.
- The player on the "barrel" has three attempts to play 121 points. At the same time, with two unsuccessful attempts, he does not receive penalty points. If the third attempt did not bring success, then the player flies off the "barrel" and 120 penalty points are recorded for him, i.e. in the table 880 - 120 = 760 points.
When playing a thousand, there is such a thing as a stick. It is recorded to the player if he has not scored a single point for the draw (in the table it is drawn as a vertical line). The player is penalized 120 points for every third stick scored.
When playing 1000 together, two draws are created, 2 cards each. The winner of the auction chooses at random one of the buybacks, and the second buyback goes to the player who took the last trick in the draw.
When playing 1000 with four players, the dealer sits on the buy-in and watches the game. The dealer can also add points to his account = the sum of the points in the draw. If there is a marriage in the buy-in, then the nominal value of the praise of this marriage is also recorded.

Players before the start of the game must determine the agreements for the game. Let's consider each option in more detail.

Variant with the distribution of 9 cards.

The rules of the game in 1000 cards for two involve the distribution of 9 cards to each participant and 2 buy-ins of 3 cards. The auction is won by the one who named the highest number of points that he seeks to get. Next, this player gives 1 card to the opponent, and the second to the bank. He also makes the first move. The rules of the game together establish the principles of praises, trump cards and suits. The one who takes the last bribe takes the bank.

Option with a distribution of 10 cards.

According to another option, 10 cards are dealt, two draws of two cards each. The winner at the trading stage takes 1 buy-in for himself, gives 1 card to the opponent, and then announces the order.


The rules of the game 1000 in cards for two set a maximum bet of 300. If the winner of the auction sees that it is not possible to collect the declared amount, he can announce this and receive a fine. In this case, the opponent is awarded 60. The bribe is taken by the player whose value is greater, or who has a trump card. The same player makes the next move.

So it's time to get acquainted with another cool game. This is a card game 1000 (Thousand). For as long as I can remember, she has always been very popular, because she is very gambling and the rules are simple. Easy to remember. By the way, the game "Thousand" is a kind of old French marriage!

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Rules of the game in 1000

So, let's look at the rules of the game 1000.

So how to play Thousand? The game can be played by two to four people. To play, you need to get a deck of 32 cards.

Let's take a look at the cards themselves. More precisely, with their face value.

Glasses

Ace - 11 0 points

Ten - 10 points

King - 4 points

Lady - 3 points

Jack - 2 points

Nine - 0 points

Of particular value in the game are the so-called marriages. Marriage is a king and a queen of the same suit. Each marriage has its own value. Hearts - 100 points, Diamonds - 80 points, Clubs - 60 points and Spades - 40 points. Also present in the game Ace Marriage (when all 4 aces are in hand) - 200 points

The game itself is to score 1000 points or more in the fastest time. So what are the rules of the 1000 game?

How to play? Points announcements.

Now let's take a closer look at the rules of the game. Luckily they are lightweight.

We will analyze the rules of the game for three people. The dealer is determined by drawing lots. He deals one card to each player, but in the process of dealing, he must put aside 3 cards in the draw. Important! You cannot put the first or last card of the deck in the buyback.

Players look at their cards and figure out how many points they can take on them. The player to the left of the dealer starts. You can only declare in multiples of 5.

The minimum number of points is negotiated immediately. Everywhere is different. Someone has a minimum number of 50, and someone has 100.

So friends, take this into account. The next player can add 5 points, regardless of how good or bad cards he has.

The player who undertakes to score the most points takes the buyback.

Prikup

The player who took the buy-in must show it to his opponents, and then throw off any two cards. He can discard these two cards either face down or face up. These cards are dealt to the opponents one at a time. After such a replacement, he can still increase the number of points, but not reduce.

If he scores more than the declared figure, then only the declared points are recorded, and if less, then the declared points are recorded with a minus. That is, they are subtracted from the previously dialed. Player points are rounded up. For example, a player scored 37 points, then they will be rounded down, i.e. they will write down 35, if they scored 38, then already in a large one, i.e. 40 points.

If scored 31, then 30, if 33, then 35 points. I think the meaning is clear.

Who goes first and how to beat the cards?

The game is started by the player with the highest bid or the player playing the mandatory game (Golden Con). He enters any of his cards, and the rest also go with their cards.

The player who laid out the highest card or trump takes the trick. At first, the game goes without trump cards until the announcement of the first marriage.

This player also starts the next turn. It is necessary to answer with exactly the same suit that they entered, and it is desirable that the cards be of greater value. If a player does not have the required suit, then he must trump. If there is no trump card, beat with any card.

Marriage

The card game 1000 is distinguished by another "chip". Marriages (King + Queen of the same suit) are extremely important in the game. If a player has a margin on his hand, then he has the right to declare them only after he takes a bribe.

After the marriage is announced (the word "She", "Praise", "Trump") its point value is recorded with a plus sign. And the suit of marriage determines the trump card. That is, until the first marriage there is a game without trump cards.

I think it is clear that the trump suit changes with each marriage. And it can even change four times per game. For example, a marriage of hearts was announced. This means that the hearts will be the trump card until someone declares the next marriage.

After the horse is played, the points are calculated, and the last person to take the trick is credited with another 10 points for the last trick. To this amount is added the amount of margins, if any.

The player who announced the highest bribe must reach the announced amount, or receive a minus, and the opponents round their bribes to the nearest five.

Nuances

Well, according to the rules, everything seems to be written. Card game 1000 contains several nuances.

  1. When the cards are shuffled before the knight, they must be moved.
  2. The dealer has the right to look at the last card. She, as you understand, will get him.
  3. If there is a nine, he has the right to ask to move the cards. In the event of a triple loss of these cards, the shifter is mercilessly recorded 120 penalty points.
  4. If the Jack is the last card, then it is allowed to be removed into the deck and after that the cards cannot be moved.
  5. During the distribution of cards, it is forbidden to put the first and last card in the draw.

Here he said everything he knew. If there are additions, write, I will gladly supplement the text. Good luck and success in difficult card battles.

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