Guide on the pearl river map. Derived cards Wot pearl river

  • Date of: 21.12.2021

Features of the game location "Pearl River" in WOT is the presence of a circular ridge around the perimeter of the map.

In the next patch, an updated map "Pearl River" will appear, which has been under development for so long. As the saying goes, it's better to see once than hear 100 times. We have prepared for you an overview video of what the Pearl River looks like now, so that you can evaluate the work done by the developers to change and refine the game location before its official release.

Overview of the game location for WOT "Pearl River"

Main changes to the map were aimed at balancing two opposing camps. It is important to understand that the design will not differ much from its previous version. See for yourself:

At the location in the World of Tanks game, there will also be the usual bridges and narrow paths with rugged terrain.. New Pearl River minimap on the tank forum.

Lately, I've been writing all about rare tanks. But all this time I wanted some nostalgic material. Recall what was once in the game. What the players liked or what made their chairs “burn”. And then I remembered! We also have more than a dozen cards that were introduced into the game at one time, and then withdrawn for one reason or another. In general, in this material we recall the locations removed from the game. Well, for those who can't remember it, because they simply didn't play at that time - a small digression into the history of the game.

pearl river

To be precise, we have 12 cards that have left " World of Tanks". The first card in our memories will be " pearl river". Remember that layered Asian setting?

The map was introduced in update 8.5 (April 18, 2013). It was possible to move around in a circle. There was a huge hill in the center, which could not be driven up. In one of the subsequent updates, not very soon after the release of the map, they made corridor drives along this hill. In fact, the entire map was 90 percent of the corridors. There was a small plain in the center, along the riverbed. But few people played there, and usually only light tanks flew there. Heavy tanks and self-propelled guns went to the upper right corner to "butt" in the gorge. Medium tanks went into the mountains on the left side of the map. Playing on the ART SPG here was not very comfortable - after all, this landscape, which was multi-level ...

In Update 9.10 (September 1, 2015), the map was removed from the game. " pearl river” liked a very rare player and therefore her conclusion was greeted with joy.

Komarin

My favorite " Nightmare", well, or as it was officially called" Komarin". He got such a nickname due to the fact that the atmosphere here was somehow gloomy, and the game here was boring.

This map was introduced in a very distant update under the number 0.5.5.1 (October 6, 2010). An ordinary Russian village, which is located on the banks of a small river. The area is swampy. There are many memories with this card. So, for example, here, when the map was released, the sound of a barking dog was turned on during a collision with a doghouse. And even more laughable was the fact that players sometimes got confused in the bases. Respawns were on one side, and bases on the other. The player came to capture the base, but the capture did not go! It turned out that the player was trying to capture the allied base.

In Update 6.4 (May 11, 2011) " Komarin» has undergone the first changes. In the center of the map, on the so-called island, buildings were added and the number of bushes was reduced. In Update 7.4 (June 14, 2012), the map was completely removed from random battles and left only in the training room and in company battles. A little more than a year later, in update 8.8 (September 10, 2013), my favorite " Komarin' in a slightly modified form. My joy knew no bounds! In Update 9.2 (July 29, 2014), new changes were made to the map. In 9.4 (November 4, 2014) more edits. And so, in update 9.8 (May 26, 2015), the map finally left our game. Looking at the number of changes on the map, you can understand that it was useless to redo it and change something on it. But no matter how uncomfortable Nightmare- I liked it for its atmosphere. I will never forget this card.

Overlord

Devil spawn called " Overlord". The map was inspired by the Allied landings in Normandy in 1944.

The map is supposedly historical and very beautiful, but completely unplayable and unbalanced. In most cases, the team from the top respawn won. " Overlord was introduced to the game in Update 9.7 (April 22, 2015) and removed from the game less than a year later. Somewhere in late 2015 - early 2016. In February 2016 " Wargaming even launched a vote on which map is the worst in the game. This card turned out to be our " Overlord". It was very bombing when I got on this card and was incredibly happy when I found out about the withdrawal of this card.

Port

The son of a port ship ... Ahem! Game location " Port» with many railway tracks and an industrial area. Train tracks here VERY many.


« Port was introduced to the game in Update 7.5 (July 26, 2012). By the way, Tier X MTs were introduced in the same update. The map was a busy industrial zone with some kind of gatehouses, warehouses, pipes. highlight " Porta”considered numerous railway tracks, of which there are a lot. Among the cars, one could even lose orientation in space. A year and a half later, the map was removed from the game in update 8.11 (February 11, 2014).
On the map you could see the logos " World of Warplanes", because when the card appeared in the game -" aircraft were preparing for release. And once the card returned to the game, but in a redesigned form for the game event " tank racing which took place in autumn 2014.

Provinces

In Update 7.2 (March 29, 2012) in " World of Tanks” a small 600 x 600 map was added called “ Provinces". High-level vehicles shone each other almost from respawn.


« Provinces"reminds" Mittengrad". Two slopes where vehicles spawn. Soon the developers realized that it was impossible to play like this, and in update 7.4 (June 14, 2012) the map became available only for vehicles up to Tier III inclusive. In Update 9.10 (September 1, 2015), the map was removed from the game. I really don't understand why they took her out. It was fun to play low-level tanks there. " Mittengrad"Still, I don't like it as much as I liked it" Provinces”, which was recreated based on the war in Italy 1943-1945. #SourReturnProvince

Ruinberg on fire

Same " Ruinberg", but on fire. Oh yes, there was still some kind of rain effect, but it was only at the maximum graphics settings.


« Ruinberg on fire” appeared in our game with update 8.11 (February 11, 2014). At the same time, by the way, a winter version appeared. Himmelsdorf". And if " Winter Himmelsdorf" is still in the game, then here " Ruinberg on fire left the game in Update 9.5 (December 22, 2014). I absolutely do not understand why duplicate cards are needed, but with different effects. Can you explain? I look forward to your explanations in the comments.

Northwest

Early autumn in the mountains of the North American region. It was very beautiful and atmospheric.


In Update 8.9 (October 29, 2013), the map " Northwest”appeared in the open spaces of random battles. She was very beautiful, but difficult in terms of gameplay from the bottom right corner. Update 8.11 (February 11, 2014) fixed this issue by adding a new direction. I liked playing here after its change, but in 9.7 (April 22, 2015) the map was removed from random battles, and in update 9.8 (May 26, 2015) it was completely removed from the game client. The map didn't seem to be too bad. Well, corridor ... We had a corridor on many maps at that time.

Severogorsk

A small Soviet town, which was somehow industrial and had the name Severogorsk.


« Severogorsk” was introduced in the game with update 8.7 (July 23, 2013). The map immediately attracted attention by the fact that in one of the garages there was a " Sturmtiger and it was visible through the open gates. There was very little playable space on the map - most of the free space was occupied by mountains. In one of some updates, they tried to fix it, but it did not work out. In Update 9.5 (December 22, 2014)" Severogorsk has left us.

hidden village

At the end of 2013 Wargaming tried to cater to the Asian market and introduced a bunch of Asian content into the game. Map « hidden village” was drawn in some haste and added to the game.

This appeared hidden village in Update 8.10 (December 20, 2013). It was all Japanese-style with cherry blossoms. But it was absolutely unplayable, in my opinion. Two corridors and a hilly wasteland along the river. There were three directions here, and on two of them there was standing. In game version 9.2 (July 29, 2014), attempts were made to make some changes. But they were not successful. Patch 9.10 (September 1, 2015) finally got rid of the map.

Stalingrad

The real quarter of Stalingrad, now Volgograd. Especially for this map, many new unique buildings and houses were created. And also here for the first time trenches were used, which reduced the speed of the tank.

« Stalingrad was added to the game with Update 9.4 (November 4, 2014). And if " Overlord”, a map taken from the real area - was very unsuccessful, then with “ Stalingrad"It was all right. Most of the players Stalingrad» liked. But those who did not like it stubbornly cried on the official forum of the game. As a result, in the fall of 2015, the map was taken out of the game. But they promised to somehow fix it and return it back. I hope that someday we will still be able to fight again on the streets of virtual Stalingrad.

Dragon spine

When an old player hears the phrase " Dragon spine' he panics. He begins to shake, he is lost in space. It darkens in the eyes. There is a feeling of nausea. " Dragon spine It's better not to remember. This is a card for excruciating torture.


In Update 7.3 (May 3, 2012) in " World of Tanks» a map appeared with the name « Dragon spine". A map whose real playing space occupied 10 percent of the total area. This map was with such a difference in heights that tank owners Mouse and the likes of them simply closed the game if they got this card. You could play this map as much as you wanted, but you would never remember where you had to turn to go where you need to. I described everything so intricately, in fact, as the map itself was. As early as Update 7.4 (June 14, 2012), the map was removed from Random Battles for processing. Came back" Dragon spine'only in 8.1 (October 25, 2012). The map did not stay in the game for very long, and already in update 8.4 (February 28, 2013) it was again sent for rework. They did something with her there for a long time, but decided that it was better not to do it. In Update 9.6 (February 10, 2015), all map files " Dragon spine have been permanently removed from the game.

South coast

Like Crimea, but only " South coast". The map is dedicated to the battles for the Crimea in 1942.


Update 7.5 (July 26, 2012) added the " South coast”, which has a Crimea networking. The card even on the supertest was called " Crimea". A small resort town on the seashore, where virtual tank battles unfolded. Once the card was taken out of the game for processing and returned. But for some reason, she never took root in the game. In 2015, it was decided to finally remove the card from the game. I personally did not like the atmosphere that reigned on the map. But it was nice to play here.

So we remembered all those 12 cards that left our game. Some of them we loved, some we hated. Each player has his own opinion about each map. I would like to hear your opinion about any map. Share in the comments what you remember from these 12 cards. It will be interesting to read the many opinions. I've already expressed my opinion.

The Pearl River map appeared in the assortment of World of Tanks relatively recently, so it has not really been run in yet and frequent errors on it have become commonplace for players. The size of the map is 1000 by 1000 meters, the level of battles is from 4 to 11. The map is quite open and is intended for active actions of players. Already now on the Pearl River World of Tanks you can figure out the most advantageous positions for a successful game.

Approximate siding routes for all types of vehicles.

Approximate positions and directions of attacks for both respawns, changes are possible from time to time, and refinement of this tactic.

Tactics.

On the map, the pearl river will not feel free enough, it must be taken into account that despite the fact that the map is open, it will be very useful to choose advantageous positions. So, for the top respawn, the most advantageous position is point A7, it allows you to perfectly shoot through the gorge (the upper territory of the map), but it is worth remembering that this position is not protected by bushes and you can easily be destroyed, so occupy this point only when suppressing the enemy with forces allies. Otherwise, it is better to take positions that are on the square E1 and E2, as well as F1 and F2. From there, you can perfectly shoot through the center and greenery (the lower territory of the map), hiding behind thickets of bushes. As for the lower base, it is recommended to occupy positions E0 and F0. From there, you can perfectly control all directions on the map.

If you take into account, then they are recommended to occupy central positions on the map, from there you can perfectly illuminate the central and lower regions of the map. You can also take a position on H5, it allows you to highlight the center. This tactic is great for bottom base players. As for the top, it is similarly recommended to occupy the central positions, try to clear the gorge and survive, and otherwise choose the least defended flank in order to break through to the base.

Guide to the Pearl River map.

And fast TT is best to occupy the green. But you need to drive along it strictly along the K line, so there will be the least opportunity to light you up. The best place is the G3 position, there is a mound that can hide you from artillery and from which you can fire at the enemy's center and base. This is prescribed for the players of the lower base, as for the upper respawn, then from there you need to capture the green in the same way. The best position is square H2, from there you can perfectly hold off enemy tanks.

And the thick ones, which have strong frontal armor, are prescribed a gorge, in which the main battles of powerful and strong combat units take place. But it is worth remembering that it is best to stay to the left edge of the center of the gorge, so artillery cannot damage you. And thus try to break through to the enemy base. This tactic is prescribed for the bottom respawn. As for the upper base, it is recommended to go to the gorge with similar combat units, but some tank destroyers can take the positions of D2 and E2, thus it will be possible to shoot through the center and approaches on the green, while remaining unnoticed.

For the pearl river, the guide described above should be key for you, since with it you will know how to act at the beginning of the battle and manage to make a significant contribution to victory.

Pearl River turned out to be an excellent map, it has many tactical possibilities and both spawns on it are in the same position in terms of advantages. The developers are in the right direction in terms of mapping, if they stick to this concept, then all subsequent maps can also turn out great.

The World of Tanks map "Pearl River" is made in an oriental style, has a difficult terrain and many tactical decisions that can lead the team to victory. The dimensions of the map are 1000 x 1000 meters, the map type is summer, so you don't have to spend money on winter and desert camouflages, the available battle modes are only standard. There are battles on the map from levels 3 to 12, so knowing the features of this location will be useful for both sandbox lovers and seasoned professionals.

So, two respawn teams are separated by a massive mountain - on the one hand, a gorge is available (goes from B7 to D0), the capture of which guarantees quick access to the enemy base, on the other side of the mountain there is a small town with partially destructible buildings, but it is perfectly shot from all sides .

The hottest fights are on the far detours, which are located on lines 1-2 and J-K. It is on these paths that the light and middle tanks of both teams rush, while the heavy tanks go about their business in the gorge.

By the way, for a long time the gorge was a real valley of death with a vigorous tank stand - if the team of the first respawn managed to reach at least its middle, then any heavy tank of the second team, when trying to pressure, fell under the focus of fire from at least three directions and had no chance of surviving It was. Gradually, the people developed a counter-tactic - now, in most cases, the heavyweights of the second team do not climb into the gorge at all, but counter the exit from it in square E0. As practice shows, 2-3 heavy vehicles or tank destroyers are enough to completely deprive the team of the first respawn to push through the gorge at the final stage. And the tank destroyers in the F0 square not only control the exit from the gorge, but can also cover the exits from the city in the center of the map.

The city in the center of the map can become a mass grave for those who decide to push the direction through it, especially in the later stages of the game - shooting from the opposite bank of the river practically does not give a chance of survival. However, a fast light tank that jumps into it at the very beginning of the battle has a chance to light up many enemy vehicles that have driven along the bypass line. And while it exists there, there is practically no chance of a successful breakthrough.

In general, it is much easier for the first team to control the bypass road - if you use the entrance in square E3 (risky, with a chance of being spotted), then you can create a situation in which the tanks of the second team meet fire in square H2 from at least three directions (not counting the city). In this sense, the second rep has all the advantages in defense, but very little in attack - a tactic would be quite reasonable, in which in the first half of the game the most nimble rush lovers from the first team will be shot, and only then slowly pushing through one of the directions.

What should the first team do if the second team has captured the gorge and is rushing to the base? On the third line, there are many positions from which tank destroyers can competently shine and shoot those who have broken through - find their business of technology. The second team has a harder time breaking through the gorge - the bushes in H9 are frankly thin and do not save much from light.

Artillery on this World of Tanks map does not feel very comfortable due to the difficult terrain. Positions that allow you to work along the gorge are practically useless for defeating opponents who have traveled along the bypass direction and vice versa - so you have to choose one of two. Tank destroyers feel a little more comfortable - there are opportunities for lumbago, the main thing is not to go ahead and remember that you are a second-line vehicle. We have already considered the role of heavy tanks, but the kings of this map are medium tanks. Fast, maneuverable, they can quickly occupy key points and inflict damage, as well as change position in case of a change in the situation on the map.