Outdoor games for older children file cabinet. Card file for outdoor games for preschool children

  • Date: 16.03.2019


  Municipal budgetary preschool educational institution
  city ​​district Balashikha "KINDERGARTEN OF COMBINED TYPE No. 46" LITTLE COUNTRY "
   MAP OF MOBILE GAMES
  FOR SENIOR PRESCHOOL AGE

Compiled by the teacher:
  Degtyareva L.V.
  Balashikha 2015
  Running games.
   "Catches in pairs".
  Choose a driving. At the signal of the teacher, the children run away. Leading catches, touching his hand to the evader. Caught gets in a pair with leading. They join hands and catch other children. Caught also form a pair and participate in fishing. The game ends when all children are caught. The child caught last, becomes driving.
  "Lovishki-rush!"
   Children stand on one side of the playground beyond the line. In the middle of the site is a catch. After the words: “One, two, three. Run! ”- the children run across to the other side of the playground. The person touched by the catcher is considered caught and moves aside. After 2-3 overruns, count the number of people caught. Choose a new trap, and the game continues.
  "Catch, take the tape."
  The players get up in a circle, choose a trap. All but the trap take the colored ribbon and put it behind the belt or the collar. The catcher stands in the center of the circle. At the signal of the tutor, “Run!”, The children run away around the playground. Lovishka is catching up with them, trying to pull a ribbon from someone. Lost ribbons temporarily away. On a signal from the educator, "One, two, three. Run into the circle, hurry!" The children gather in a circle. Catch counts the number of ribbons and returns them to the children. The game resumes with a new catch.
  "Quickly in the house."
  Gymnastic benches - houses - located on one side of the site. The teacher says: "Go for a walk." Children jump off the benches and scatter around the playground. At the signal of the tutor, “Quickly into the house!” They must quickly stand on the bench. The game is repeated 4-5 times.
  Sleeping Fox.
Choose a fox. She goes to the corner of the ground (hole) and falls asleep tightly (closes her eyes). On the opposite side of the site, behind the line is the house of hares. They frolic on the playground, running in different directions. After some time, the teacher said: “The fox woke up!” All the children, fleeing from the fox, run to their home. Fox is catching up with them, trying to touch his hand. Caught fox diverts into the hole. When there are 2-3 children in the hole, a new fox is selected. The game is repeated with all children. At the end, the teacher notes the most deft fox.
  Orientation games in space
  "Find your place."
  The teacher distributes children into three subgroups. Each is built around a physical fitness benefit (or tree). The teacher offers the children to name the object and remember it. At a signal, the children run around the site and run 0.5-I minutes. At the command "Find your place!" They must be built in the same place. The first subgroup wins. The game is repeated 3-4 times.
  "Find yourself a pair."
  Children stand in pairs, holding hands, and go around the playground. At a signal from the caregiver, the children scatter throughout the site. On another signal, they must quickly find their friend. The teacher notes the fastest. The game is repeated 3-4 times.
  "Not back!"
  Children arbitrarily place various objects on the playground: balls, pins, cubes, chumps, etc. Under the conditions of the game, they can run around the playground in any direction, but not collide or touch objects. The child who touched the object puts it in place and continues to play. After 2 minutes, the children stop at a signal from the caregiver. The teacher calls the winners (who never broke the rules). The game is repeated. It can be complicated by increasing the number of objects and reducing the area.
  "Falcon and pigeons."
   On opposite sides of the site, lines mark houses of pigeons. Between the houses is a falcon (leading). All children are pigeons. They stand behind the line on one side of the site. Falcon shouts: “Pigeons, fly!” Pigeons fly over (run across) from one house to another, trying not to get caught by a falcon. The one that the falcon touched with his hand moves aside. When 3 pigeons are caught, choose a new falcon.
  "Blue, red, yellow"
Children take the ribbons of three (or two) colors, tie them to each other on the arm (or fill the back of the ribbon under the elastic of sports pants). Then all line up along a line on one side of the site. The teacher says: “Get ready!”, And everyone assumes a high start position. The signal for the start of the run is the name of the color of the tape, for example, “Yellow!” At this signal, the children run only with a yellow tape. Running to the opposite side of the playground, the children stay there. Then the caretaker calls a different color, then a third. When repeated, the children run in the opposite direction. And so change 3-4 times.
  Jumping Games
  "The wolf in the moat."
   Across the ground with two lines (or cords) is a moat (80 cm wide). In the moat - a wolf. Children stand at the edge of the playground - these are goats. The teacher says: “Goats, in the field!” The children run to the opposite edge of the playground, jumping over a ditch along the way. The wolf runs around without leaving the ditch, and catches those goats who could not jump (they touched the ground within the ditch). Goats frolic in the field. After some time, the tutor says: “Goats, go home!” The children again jump over the ditch, and the game continues.
  "Fox in the hen house."
  Gymnastic benches are set up on one side of the ground - this is a roost for chickens. On the opposite side is the fox hole. One of the players is appointed by the fox, the rest are chickens. At a signal from the caregiver, the chickens jump off the perch, walk and run around the playground (yard), graze the seeds, and flap their wings. At a signal from the caretaker, “Fox!”, The chickens run away to the hen-house and climb up to roost, while the fox tries to catch the chicken that did not manage to escape, and leads it to its hole. The rest of the chickens again jump off the roost, and the game resumes. The game ends when the fox catches two or three chickens. You can repeat it with another fox.
  "On one leg along the path."
   Children stand on the edge of the playground. The teacher offers them to jump to the middle of the ground on the right foot (3-4 m). Back children run. Then jump on the other foot.
  "Hares and the wolf."
One of the players is chosen by the wolf. The rest are hares. On one side of the site, hares arrange houses (draw circles). At the beginning of the game, the hares are in their houses, the wolf is at the other end of the site (in the ravine). At a signal from the caregiver, the hares jump out of the houses and scatter around the site. They then jump on two legs, then sit down, pinch the grass. At the signal "Wolf!", The wolf runs out of the ravine and catches hares (trying to touch them). Hares run off to their own house. Caught hares wolf leads into a ravine. The game resumes. After 2-3 hares are caught, another wolf is selected.
  "Homeless Bunny."
  Children-hares make from rings, folded ring, houses. At a signal from the tutor, the hares run out of the houses, jump one after the other, jump on one leg. Hares rush to take any house, but one house is not enough. He becomes a "homeless hare." Now he acts as a moderator, pronouncing:
  Hares in the field ran,
  In the clearing galloped
  Children run out and frolic on the playground. The game continues.


Attached Files

"Where is the bunny hid!"

purpose: to describe, name, plants by characteristic signs and from the connection with the environment. Make descriptive riddles and guess riddles about plants.

Rules of the game: a plant can only be named after the description of a sign alternately.

Course of the game:

The game is carried out for a walk. From the group of children choose the driver, the rest are divided into two subgroups. Leading hides the bunny under any plant (tree, shrub) so that other children do not see where the toy is hidden. Then the driver describes the plant (if difficult, the caregiver helps). Which group will guess faster, under what plant the bunny, she goes to look for him. For example, a toy is hidden under an oak tree. The moderator sets the riddle to the 1st subgroup: “This tree has a strong, powerful trunk” (Answers of the 1st subgroup children), 2nd subgroup: “The leaves of this tree turn brown in the autumn” (The 2nd subgroup answers) . Etc.

Riddle-descriptions go until one of the subgroups is guessed.

"Where is growing?"

Purpose:   to teach children to group vegetables and fruits, to bring up speed of reaction to the word of the educator, endurance, and discipline.

Rules of the game:   disassemble vegetables and fruits, and put some in the garden, others in the garden (imitation - pictures of the garden). Wins the team that quickly disassemble all the items in places.

Course of the game:

Among the children are divided into two teams, brigades: vegetable growers and gardeners. Vegetables and fruits (you can dummies) are laid out on the table. At the signal of the caregiver, the children disassemble the vegetables and fruits to the corresponding ones with the pictures. That team, which first finished work, wins. Children not participating in the teams verify the correctness of the selection.

After that, the winning team is announced. The game continues with other teams.

"Our friends"

Purpose:   Expand children's ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, fostering caring attitude, interest and love for them.

Material:   lotto cards with the image of animals: parrot, aquarium fish, parrots, hamster, turtles, etc. Small cards with the image of their dwellings (cell, terrarium, aquarium, boxes, etc.), feed.

The course of the game:

Lotto cards are distributed to the participants of the game, the leader has small cards turned upside down by the image. The facilitator takes any card and shows the participants. The participant who needs this card raises his hand and explains why this card is needed for his animal.

For complication, you can add squat, not related to these animals.

"Flower shop"

Purpose:   to strengthen the knowledge of children about plants (meadows, indoor, garden), to consolidate the ability to find the desired flower according to the description. Teach to group plants by mind.

Material:   You can use cards from botanical lotto, indoor plants can be taken real, but not very large.

The course of the game:

The leader is chosen, he is the seller (at first the leader is an adult. And after that it is possible to count), the rest of the children are buyers. The buyer must describe the plant in such a way that the seller can immediately guess which plant is in question.

"The postman brought the parcel"

Purpose:   To form and expand children's ideas about vegetables, fruits, mushrooms, etc., learn to describe and recognize objects by description.

Material:   items (dummies). Each individually packed in a paper bag. You can use riddles.

The course of the game:

Package brought to the group. Lead (tutor) distributes parcels to each child. The children drop in and tell them in turn what they got in the mail. Children are encouraged to describe what is in their bag by description or using a riddle.

"Edible - not edible"

Purpose:   To form and consolidate children's knowledge about vegetables and fruits and berries. Develop memory, coordination.

Material:Ball.

The course of the game:

The leader calls a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object belongs to the given, then he catches.

You can play with the whole group at once with the help of claps (clapping, in case the item is not relevant)

"A wonderful little bag"

Purpose:   To form, consolidate children's knowledge about various natural objects (animals, vegetables, fruits, etc.). Develop fine motor skills of fingers, tactile sensations, speech of children.

Material: Beautifully decorated bag, various toys that imitate animals, real or dummies of vegetables and fruits.

The course of the game:

The facilitator holds a bag of objects, offers the children one by one to approach and touch an object without pulling it out, and names the characteristic signs. The rest of the children should, according to his description, guess what kind of subject this is, which is not yet seen. After that, the child pulls the object out of the bag and shows all the guys.

"What first, what next?"

Purpose:   To form and consolidate the knowledge of children about the degree of maturity of vegetables, fruits, about the order of growth of various plants, living beings (fish, birds, amphibians).

Material:   Cards with a different order of maturity 3 - 4 - 5 cards for each object (for example: green, small tomato, brown and red), order of growth (seed, sprout, sprout higher, adult plant).

The course of the game:

Children are given cards with different orders. At the signal of the leader, they must quickly find and line up in order with the necessary pictures in order.

Shop "Seeds"

Purpose:   Develop and strengthen the knowledge of children about the seeds of different plants. Learn to group plants by type, by place of growth.

Material:   Sign "Seeds". On the counter, in different boxes with models: tree, flower, vegetable, fruit, in transparent bags, there are different seeds with a picture of this plant.

The course of the game:

The teacher offers to open a store selling seeds. The store is equipped with four departments. Choose sellers in each department of seeds. In the course of the game, child buyers approach the sellers and call their profession: a florist, a gardener, a vegetable grower, a forester. They are asked to sell the seeds of the plant described by them and the method of their cultivation (one per hole, one per groove, “pinch”, seedlings).

"All home!"

Purpose:   To form and consolidate the knowledge of children of different plants (trees, bushes), in the form of their leaves (by fruit, seed). To fix the rules of conduct in the forest, in the park.

Material:

The course of the game:

Before the walk with the children, the rules of behavior in the forest (park) are fixed. The game should be carried out preferably in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). The teacher offers to go hiking. Children are given leaves (fruits, seeds) of various plants (bushes, trees). Children are divided into groups. The teacher offers to imagine that each detachment has a tent under some tree or shrub. Children walk through the forest (park), at a signal from the educator “It started to rain. All home! ”, The children run to their“ tents ”. Children compare their leaves, etc. with those that grow on a tree or shrub to which they run.

"Collect mushrooms in a basket"

Purpose:   Develop and strengthen the knowledge of children about edible and inedible mushrooms, about the place of their growth; about the rules of gathering in the forest.

Material:   Planar baskets, a model denoting a forest, a flannel, cards with mushrooms (edible, not edible).

The course of the game:

Children are given cards with mushrooms. The task of children is to name their mushroom, describe it, where it can be found (under a birch tree, in a spruce forest, in a clearing, on a stump, etc.), what it is: put edible in a “basket”, not edible left in the forest (explain why).

"From which branch kids"

Purpose:   Develop and strengthen the knowledge of children about trees, their seeds and leaves. To fix the rules of conduct in the forest, in the park.

Material:   Dried leaves of different trees (seeds, fruits).

The course of the game:

Before the walk with the children, the rules of behavior in the forest (park) are fixed. The game should be carried out preferably in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). Children walk through the forest (park), at the signal of the tutor, "All the children are on the branches!", The children run to their trees or bushes. Children compare their leaves, etc. with those that grow on a tree or shrub to which they run.

"When does this happen?"

Purpose:   Refine and consolidate the knowledge of children about seasonal changes in nature and animal life in different seasons of the year.

Material:   Large lotto cards with a picture of a particular season. Small cards with models of signs of different seasons.

The course of the game:

The game is held as a lotto. The presenter has small cards turned upside down. The presenter shows a card with the model, the players call it and when it happens. The child explains why this card is needed for him. Wins the one who first closes his card. But the game continues until all participants close their cards.

Card file of educational games for children of preschool age.

Card number 1.

“What is it made of?”

Objective: To teach children to group objects according to the material of which they are made (metal, rubber, glass, wood, plastic); activate the dictionary of children; to bring up observation, attention, the ability to clearly follow the rules of the game.

Action: You will need items made from different materials. The teacher holds a short conversation before the start of the game, during which they clarify the children's knowledge that all the surrounding objects are made of different materials.

Then the teacher offers a new game, during which children have to name what the object is made of, the child is placed in the bag.

In order for all the players to learn to determine the objects according to the material, the educator spends the second half of the game with other content, for example, in intelligence officers. Invites all children to walk around the room, find items made from different materials.

Card number 2.

"Find the same."

Objective: To teach children to compare objects, to find signs of similarities and differences in them; bring up observation, ingenuity, coherent speech.

Action: For this game, a variety of toys are selected, among which they must be the same. During the game, you can add and remove toys to complicate the task.

Children, today we will learn to complete tasks quickly. There are toys on the table. I will count to three, and you at this time should find two absolutely identical toys. Children who see two identical toys raise their hands and then come up to the caregiver and call them. To increase the attention of the players, the teacher puts the toys almost the same among others.

Card number 3.

"Housewarming dolls".

Objective: To exercise children in the use and understanding of generalizing words: furniture, clothing, shoes, dishes, toys. Educate children for goodwill, respect for toys, the desire to play with peers.

Action: The tutor frees the play corner from all toys and only leaves the carpet on the floor. All decorations and toys are located on the tables to the side, near the wall of the room.

We guys have a housewarming party today. A new doll, Rita, has come to visit us, and we need to help her arrange an apartment. Let's get acquainted with a new doll! - the teacher begins the game. Children view the doll, call their names. get acquainted.

Now we are going to play new games. Rita will see how you can play. The rule is this: I will call the items and put them in the room where Rita will live. Be careful. We will need furniture. Sveta, Marina and Zhenya will go and find everything they need for furniture. And everyone else will check whether they brought. Footwear must be brought by other children, etc. — What else does Rita need to bring in order to live well?

Toys, a lot of toys. Children bring toys and arrange them on the carpet, on the shelves. The teacher encourages children to a new game: you have to take care of the new girl, play with the doll so that she is good in the group.

Card number 4.

“What to whom?”

Objective: To learn to relate tools to the profession of people, foster the interest of adult work, the desire to help them, to assume the role of people of different professions in creative games.

The game: The tutor on the table prepared items for the labor of people of different professions - toys: a set of medical tools, a set of tools for working in the garden, a set of kitchen utensils, a washing machine. Iron, vacuum cleaner, hammer, plane, nails.

The teacher invites one participant to his table. He takes any item and calls it. The rest of the children should be called for what it is needed for work. If there are several tools for one profession. The teacher offers to find them. Those invited to the table find items and correctly call them. The game continues until all the tools are named. You can finish the game like this: children are divided into two groups: one group names tools, and the other professions. Wins the group whose members have never made a mistake.

Card number 5.

"Who hears what?"

Objective: To educate children with auditory attention, the ability to identify words with sounds (ringing, rustling, playing, cracking); develop intelligence, endurance.

Course of the game: The tutor has various items on the table, the sound of which is made during the action: the bell rings, the book rustles, which is flipped through, the pipe plays, the piano sounds, the gusli, etc., that is, everything that sounds in a group can be used the game. One child is invited to the screen who plays there, for example, with a pipe. When children hear the sound, they guess, and the one who played comes out from behind the screen with the pipe in their hands. The guys are convinced that they were not mistaken. With another instrument, the other child selected by the first participant in the game will play.

Card number 6.

  "Find out what has changed."

Objective: Exercise children in the correct determination of the spatial arrangement of objects: right, left, front, rear, side, near, etc. To cultivate observation, active memorization; develop speech and active vocabulary.

Move: The game uses a puppet character Parsley. He always rearranges something, moves, and then forgets and asks the guys to tell him where he put his toys.

Children, Petrushka came to visit us and wants to play with you. How will we play? Petrushka, tell the children! ”The tutor begins the game. Parsley appears from behind the screen, standing on the table tutor.

I brought here toys: matryoshka, pyramid and doll Masha. See where they stand. Where is Masha standing? - In the middle of the table. And the pyramid? ”“ To her right, ”the children reply. “How can you tell where the nesting doll stands?” “She stands to the left of Masha.

Now I will close the screen, I will rearrange something here, and you will guess what will change. Good (permutation to produce several times).

The game can be carried out in case children have certain knowledge and skills to navigate in space.

Card number 7.

"Who would rather collect".

Objective: To teach children to group vegetables and fruits. To bring up speed of reaction to the word of caregiver, endurance and discipline.

Turn: Turning to the children, the educator reminds that they already know many vegetables and fruits.

And now we will compete, whose team will most likely harvest. In the basket where the apple is painted, you need to collect fruit. And in the basket where the cucumber is drawn, collect the vegetables. Who believes that they have collected everything, raises a basket like this. We all then check to see if they have forgotten something in the garden or in the garden.

Vegetables and fruits teacher together with the children lay on the floor. Choose two teams: vegetable growers and gardeners (two or three people). At the signal of the caregiver, the children collect vegetables and fruits in the appropriate baskets. Whose team first raised the basket, she wins (you need to check if the players were wrong).

Card number 8.

"Hot-cold."

Objective: To consolidate the knowledge of children about the plants in the group room; to cultivate curiosity, resourcefulness, coherent speech.

Turn: Plants in the group room, the teacher puts so that they are clearly visible. Some move to new places, but so that they are clearly visible. Some move to other places, but so that they can be easily approached. Then says:

Children, today we will play a new game. It is called "Hot-cold." To avoid mistakes, you need to know the rules. Chooses leading counting. He will go out the door, we hide the nested doll under some plant. When we say "Come on", the driver will look for the matryoshka. If he has gone far from the nested doll, then we will say "Cold." If he sees her, then I must say under what plant she hid.

To play, you must first take 4-5, and then up to 8 plants. These are geranium, fuchsia, everglowing begonia, balsam, azalea, Chinese rozan, coleus, aloe, asparagus, fragrant geranium, begonia rex. The finder of the matryoshka should say: "I found the matryoshka under begonia." After that, he gives the matryoshka to the teacher.

Card number 9.

"Paired pictures."

Objective: To raise children's observance; the ability to find in the objects depicted in the pictures of similarities and differences; activate the dictionary of children: similar, different, identical.

Move: Children sit at the table. On which the pictures are located (10-12). They are all different, but they are the same. Tutor forgive someone from the guys to find and name the same pictures and show them to everyone playing. Paired pictures are put aside. Then the tutor mixes all the pictures and imperceptibly puts another pair image. Laying them all face down, again offers to find the same. Children talk about objects, they note how they are similar, how they differ.

Card number 10.

" Who's doing what".

Objective: Refine, consolidate children's knowledge about agricultural work; develop thinking, wit, concentration, desire to play with peers.

Turn: The game begins with a brief conversation about agricultural work, during which children remember different professions, machines that help rural workers in their work. Then the tutor reminds the rules of the game, learned earlier in other games with pictures. The complication in this game is that the number of parts increases to 10-12. Wins the one who first shows the picture. Gets the winner badge.

Card number 11.

"Make no mistake."

Objective: To clarify, consolidate children's knowledge of various sports; bring up the desire to play sports; develop ingenuity, intelligence, attention.

Turn: At the tutor cards with the image of various sports: football, hockey,

Volleyball, gymnastics, rowing, etc. The game is conducted as a split image, but they are cut differently - in the middle of the picture with the athlete. Who is the first to put the picture, he wins. According to this principle, it is possible to make a game in which children will pick up tools for different professions. For example, a builder; pick up all the tools he needs to work - a shovel, trowel, paint brush, bucket; machines that facilitate the work of the builder - a crane, excavator, dump truck, concrete mixer, etc.

The pictures depict people of those professions that children are introduced to throughout the year: a janitor, a stove, a cook, a postman, a salesman, a doctor, a teacher, a builder, a tractor driver, a mechanic, etc.

Card number 12.

"Domino".

Objective: To consolidate the knowledge of children about vehicles: cars, trains, airplanes, helicopters, motor ships, boats, to mark their features; continue to develop the ability to play together, to obey the rules of the game.

Action: For this game, you need to make cards, as in any game like "Domino". The card is divided into two halves: each of them shows different types of transport. The game is designed for 4-6 participants. Cards should be 24. If four players are playing, hand out 6 cards each. The game is played like a Domino game. The one who puts the last card, while the others still have, wins, gets the chip. When you repeat the game cards are shuffled. Children do not look, counting 4-6 cards and the game continues.

Card number 13.

"Lotto".

Purpose: Separate knowledge of children about transport, school, pets, family systematized; activate the speech of children, exercise in the correct naming of objects. Use generic words.

Action: Children take the cards themselves. They choose a driver, at the signal of which everyone starts to quickly look for small cards and close the cells with them. The one who closes the cell first wins and gets the chip.

The game is repeated several times, while changing cards. At the end of the game, they count who has more chips and won.

Card number 14.

"Hunters and a shepherd."

Objective: Exercise children in a group of wild animals and pets; to learn to use the generalizing words correctly: wild animals, domestic animals; to bring attention, speed of reaction to the word.

Turn: The tutor explains the rules of the game: - Today we have a new interesting game “The Hunter and the Shepherd”. Who knows who the hunter is? Yes, he hunts in the forest. Remember what wild beasts you know. Why are they called wild? That's right, because they live in a forest, far from a man’s house. So who is hunting for wild beasts? And who is the shepherd? What kind of animals does he feed?

The children respond, the tutor asks all the children to say in chorus the words "pets and wild animals."

So, the shepherd feeds domestic animals, and the hunter hunts for wild animals. Now we choose to play the shepherd and the hunter. The rules of the game: on this half of the flannel, on the right-meadow, on the left - the forest where wild animals live. At the signal of the tutor “Look!” The children will take and put pictures with images of animals on the flanotelegraph. And you follow them, whether pictures are selected correctly. If someone makes a mistake, then he is a bad shepherd or a hunter.

For the first time, you should put a small number of animal species (4-5). The next time you need to add 2.3 species to complicate the task. At the end of the game you can count how many wild animals and how many pets.

Card number 15.

"What is superfluous?"

Objective: To teach children to notice errors in the use of objects; develop observation, sense of humor, the ability to prove the correctness of his judgment; to consolidate knowledge about the tools of labor.

Move: On large maps, people of different professions are drawn, and in the cells, objects and tools they need to work. Among them are those who are not needed for this profession. For example, in the center there is a drawing showing a nurse who is treating a patient, and in the cells there are all the objects necessary for work, including dumbbells among them.

Children who play should notice and cover an unnecessary object with a clean square.

Card number 16.

"When does this happen?"

Objective: To consolidate knowledge of the parts of the day; exercise them in comparing pictures with part of the day.

Turn: There are different pictures on the table reflecting the life of children in kindergarten: morning exercises, breakfast, classes, playing on the site, sleeping, cleaning a group room, sledding, parents coming, etc. Each part of the day should have several storylines pictures. Children choose for themselves each picture, view it. On the word “morning,” the children raise a picture and each explains why he thinks that he has morning depicted: children come to kindergarten, do morning exercises, wash, brush their teeth, have breakfast, study, etc.

This is how children's knowledge about parts of the day is consolidated. For each correct answer, children receive chips.

Then all the cards are shuffled, and the game continues so that the words are called in reverse order. The teacher says, for example, “evening,” and then “morning,” that is, heightens attention to the verbal signal.

Card number 21

"Mirror".

Objective: to develop speech and motor activity.

Turn: Children are in a circle. The child selected with the help of a count is the one in the center of the circle. All others say:

Exactly one after another.

Hey guys, don't yawn!

What Vovochka will show us

We will perform together.

The child in the center of the circle shows a variety of movements, the rest of the children repeat them.

Card number 17.

"Where can I buy?"

Purpose: to consolidate the knowledge that different goods are sold in various stores: food, manufactured goods, bookstores. There are different grocery stores: "Vegetables, fruit", "Bakery", "Milk". Manufactured goods: "Clothes", "Shoes", "Children's World", "Sport Goods". Learn to call the store according to their intended purpose, orient themselves in their surroundings; to bring up the desire to help parents do not difficult purchases.

Turn: At the beginning of the game, a conversation is held about whether they know where their mothers buy products, necessary things, objects, what shops they know, what are the names of stores near the house. Do they help their parents in the purchase of bread, milk and other products? After the conversation, the tutor shows a large map on which different shops are drawn. Children in the shop windows learn what they sell.

And now, children, let's play. The game is played like a lotto game. Having distributed the cards, the tutor gives a signal: “Start the game.” Children come to the table and put their cards on the cells of a large card. Where "Milk" is drawn, put cards with the image of bottles, packages of milk, cheese, butter, sour cream, cottage cheese. The teacher checks the correctness of the actions of children.

The game helps to assimilate the knowledge that people need, they buy in stores, the stores are different.

Card number 18.

"Where we were, we would not say, but what we did will show."

Objective: To teach children to call action a word; to use verbs correctly (tense, person); develop creative imagination, acumen.

Turn: The teacher, addressing the children, says:

Today we will play like this, the one we choose to drive will leave the room, and we will agree on what we will do. When the driver returns, he will ask: “Where have you been? What did you do?". We will answer him: “Where we were, we will not tell, and what we did will show.”

The teacher depicts that he saws wood.

What am I doing? He asks the children.

Firewood sawing.

Let's all cut the firewood. Invite driving.

Where have you been? What they were doing?

Where we were, we would not say, but what we did will show.

Children portray sawing firewood, leading otgadyaet.

To continue the game choose another leading. When the driver leaves the room, the caregiver invites the children to come up with the action that they will show.

Card number 19.

"How many?"

Objective: To develop in children auditory attention, the ability to act in accordance with the text. Exercise children in the bill.

Turn: The teacher invites the children to listen to the poem.

Here is a lark with nivushki

I flew and flew.

Do you hear how much fun he sang?

Three hares from a hunter jumping into the forest are running.

Hurry, rather, bunnies, they won't find you in the forest!

Two boats on the lake wide float,

Rowers sit on boats and rowing merrily.

Four horses gallop at full speed fly.

And you can hear their horseshoes knocking on pebbles.

The tutor asks how many larks there were, how many hares, how many boats, how many horses were galloping. After hearing the answers of the children, offers to play:

I will read you a poem, and you will depict the lark, the hares, the boats, the horses. When you hear the words about the skylark, you will fly one at a time, and when I say about the hares, you will group together three by one and jump like bunnies, when I’ll say about boats, you will join two by two and, depicting oarsmen, paddle with oars, about horses, then unite four and jump, depicting a horse

Card number 20.

"It happens or not."

Objective: To develop logical thinking, the ability to notice the sequence in the judgments.

Turn: The tutor explains the rules of the game:

Now I will tell you about something. In my story, you should notice something that does not happen. Whoever notices, let him say, after I finish, why this cannot be so. Sample tutor stories:

“In the summer, when the sun was shining brightly, we went for a walk with the guys. They made a hill of snow and began to ride with her on a sled. "

"Spring has come. All the birds flew away. It became sad for children. “Let's make a birdhouse for the birds!” Vova suggested. When the birdhouses were hanged, the birds settled in them, and it became fun again for the children. ”

“Viti has a birthday today. He brought treats to his kindergarten for his friends: apples, salty sweets, sweet lemons, pears and cookies. The children ate and were amazed. Why were they surprised?

“All the children were delighted with the onset of winter. “Now we are sledding, skiing and skating,” said Sveta. “And I love to swim in the river,” said Luda, “my mother and I will ride to the river and sunbathe.”

Card number 22.

"What is planted in the garden?".

Purpose: to teach children to classify objects according to certain characteristics (according to the place of their growth, according to their use). Develop quick thinking, auditory attention.

Move: The tutor asks:

Kids, do you know what they plant in the garden? Let's play this game: I will call the items, and you listen carefully. If I call what is planted in the garden, you will answer "Yes." If the fact that the garden is not growing, then say "No!". Whoever makes a mistake loses. The educator begins:

Carrots, - Yes!

Cucumbers, - Yes!

Plums - No!

If someone hurries and answers incorrectly, the teacher can say: “Hurry, make people laugh. Be attentive! ”You can also hold games:“ We will set the table for guests ”,“ We ​​will plant a garden ”,“ Furniture ”,“ Clothes ”, etc.

Card number 23.

"What season?"

Objective: To teach children to relate the description of nature in verse or prose with a particular season; develop auditory attention, quick thinking.

Move: The tutor has written short texts on the cards about different times of the year. Texts are mixed. The teacher asks: "Who knows when this happens?" - and opens the card, reads the text. Children guess.

1 - I have a lot to do

I'm a white blanket

I harbor the whole earth

In the ice of the river tidy up.

White fields

My name is ... (winter)

2. I open the buds in green leaves.

I dress trees, water crops.

The movement is full, my name is ... (spring).

3. I am woven from the heat, I carry warm with me.

I warm the river, "Bathe," I invite.

And love for it all of you. I ... (summer).

4. I have harvested, sowing fields again.

I send birds to the south, undress the trees.

But without touching the pines and firs. I ... (autumn).

Card number 24.

"When does this happen?"

Objective: Refine and deepen children's knowledge about the seasons.

Move: The tutor asks the guys if they know when they pick vegetables, fruits, when there are a lot of yellow leaves, etc. The children's answers show the extent to which they relate certain phenomena and human labor to the season.

And now I will call the time of the year, and you will answer what happens at this time and what people are doing. For example, I say: "Spring" and put a stone Vova. Vova will quickly remember and say what happens in the spring. For example: "The snow melts in the spring." Then he passes a pebble to a person sitting next to him and he will remember something about the spring.

When all children learn the rules, you can start the game. If someone can not answer, the teacher helps with questions.

Card number 25.

"Which subject?".

Objective: To learn the ideas of children about the size of objects; learn to classify objects according to a certain attribute (size, color, shape); develop quick thinking.

Turn: Children sit in a circle. The teacher says:

Children, objects that surround us come in various sizes: large, small, long, short, low, wide. Now I will call one word, and you will list which items can be called one word. In the hands of the tutor pebble. He gives the child who must respond.

Long, says the teacher, and passes the pebble to the neighbor.

Dress, rope, day, fur coat, - children remember.

Broad, the teacher offers the following word to the children.

Children call: road, street, river, tape.

Card number 26.

"Draw a picture with chopsticks."

Objective: To teach to schematically depict various objects or plots with the help of sticks of different lengths. To shape

Move: The teacher gives the children sets of sticks and shows different pictures. Then he asks if they can put on the table the objects that they see in the pictures.

IN 1. Children get different pictures. At first they put simple forms with chopsticks, then more complex ones. When the pictures from the rods are ready, the pictures are placed on the flannel. Children change places and guess who posted what picture.

AT 2. Children individually or in pairs “draw” with chopsticks different groups of objects (corresponding pictures are laid out in front of them) - different dishes (pan, glass, saucer), different furniture (bed, chair, TV), different clothes (yuryuk, skirt, hat). Then they guess where this or that subject is laid out.

Card number 27.

"What kind of toy?"

Objective: To develop the speech, the imagination of children, to learn to imagine objects by their schematic representations.

Move: The teacher invites the children to play. He says that they will be shown pictures, and they have to come up with what kind of toys this or that picture looks like.

An adult shows the first picture and asks the guys what toys it looks like. Interviews children in a circle, paying attention to the fact that the answers are not repeated. When the second picture is shown, the next child in the circle is the first to respond. Thus, each of the children will have the opportunity to begin to respond first. You can offer 6-8 pictures.

Sharpening number 28.

"Add a picture."

Objective: To learn to analyze the elementary contour scheme.

Move: The children sit at the tables, the teacher informs that they will now fold the pictures. Shows the first picture - trailer. The picture is set so that the children see it well while they complete the task. To fold the first picture, the tutor distributes the children in a rectangle and 2 circles each. Children construct a picture, and an adult observes the quality of work: the picture must exactly match the pattern. When all the guys post the first picture, the teacher notes those who did it faster and more correctly than the rest. Then, collecting all the details from the previous assignment and distributing the kits for the next, offers to add a new picture.

Card number 29.

" Get it by youself".

Objective: To teach children to see in various objects possible substitutes for other objects suitable for a particular game. To form the ability to use the same subject as a substitute for other subjects and vice versa.

Turn: B-1. Children sit around the table, each child receives an object. The teacher asks: "Who has an object like a pencil?". A child with a wand replies: “I have” - and shows how he draws. The teacher gives him a picture, which shows a pencil. Then he suggests: “Who can play with his subject like with a ball?” A child with a ball shows how he can do it. He also receives a card with a picture of a ball. In the same way, the teacher plays the rest of the objects, giving each child the opportunity to see in his or her object 3-4 times the similarity with other objects or toys.

AT 2. The teacher puts several items on the table at once (for example, a bar, a stone, a stick, a shred, a box) and asks what of these items could be soap, bread, potatoes, blankets, a pipe for a doctor, a bath, etc.

Card number 30.

"Freeze."

Objective: To learn to understand the schematic representation of a person’s posture.

Move: The adult leading the game explains to the children the rules according to which everyone should run around the room and stop at the command of the leader “1,2,3 freeze”. Saying these words, the tutor shows the children one of the cards with a schematic depiction of a person in some position. The guys should stand still in the same position. Those who have taken the wrong position drop out of the game.

The game is repeated several times, but only with a new card. Accordingly, the children take a different position. At the end of the game there are 1-2 children left who are the winners.

Card number 31.

"Magic Mosaic".

Move: Teach children to make sketches of objects.

Purpose: The educator distributes children sets of geometric shapes (several squares, triangles, circles, rectangles of different sizes) and says that everyone now has a magic mosaic from which you can stack many interesting things. To do this, you need different figures (who wants what) to attach to each other so that you get something interesting. It can be houses, cars, men, trains, etc. It is enough for children of the middle group to put down an object and say what it is.

Card number 32.

"Fish, bird, beast."

Objective: To consolidate the knowledge of children about birds, fish, wild and domestic animals. Develop thinking, wit.

Move: The leader points in turn to each player and says: “Fish, bird, beast, fish, bird ...”. The player who stopped the counting should quickly (while the leader counts up to three) call, in this case, the bird. And the names should not be repeated. If the answer is correct, the moderator continues the game. If the answer is incorrect or the names are repeated, the child leaves the game, leaving his "fant" to the moderator. The game continues until one player remains. He and the lead act out what to do to each "fanta".

Card number 33.

"Say the opposite."

Move: Invite the children to play: "I will say the word, and you also say, but only the opposite, for example, big-small." The following pairs of words can be proposed: fat - thin, black - white, hot - cold, empty - full, light - heavy, clean - dirty, sick - healthy, child - adult, fire - water, strong - weak, cheerful - sad, beautiful - ugly, coward - brave.

Card number 34.

"Who will be who?"

Objective: To develop children's thinking and imagination.

Move: The child answers the questions of an adult: “Who will (or what will be) ... egg, chicken, boy, acorn, seed, acorn, egg, caterpillar, flour, iron, brick, cloth, apprentice, sick, weak, etc. "? When discussing the child's answers, it is important to emphasize the possibility of several options. For example, an egg can be a chick, tailor, a snake, and even scrambled eggs. In one game you can make 6-7 words.

A variant of this game is the game "Who was?". The meaning of this game is to answer the question, by whom, what was before: chicken (egg), horse (foal), cow (calf), oak (acorn), fish (egg), apple (seed), frog ( tadpole), butterfly (caterpillar), bread (flour), cupboard (board), bicycle (iron), shirt (cloth), shoes (leather), house (brick), strong (weak).

Card number 35.

“What are some words?”

Objective: To continue work on diction (improve the pronunciation of words and phrases); develop intonational expressiveness, phonemic hearing; cause interest in the word.

Move: The teacher asks the children what they know about the words (there are different words, many words). It offers to remember and name different words. Particularly encourages those children who utter the words loudly, clearly, distinctly, without repeating what has already been said. Then prsit name only affectionate words (sun, birch, baby elephant); words that sound loud (thunder, tiger, thunderstorm); ringing words (umbrella, rabbit, bell); quiet words (mouse, fell asleep, whispering).

The teacher conducts the exercise without haste, along with the children, rejoicing in each well-chosen word; asks some guys to repeat them. In the end, notes what interesting words children remembered, how well and distinctly they pronounced them. The teacher offers children at home with their parents to repeat them.

Card number 36.

"What are the different words?"

Objective: to continue work on diction (improve the pronunciation of words and phrases); develop intonational expressiveness of speech, phonemic hearing; cause interest in the word.

Turn: Teacher: look at the flowerbed and tell me which flowers grow on it.

Children: Red, yellow, beautiful, high, low.

Teacher: I will call these words again, and you listen to how they sound differently: zhzh-el-lt-you-th, cr-ra-as-c-ive-you-th, in- you-ys-so-ok-ki-ee-e. And now look at the sky. What words can be said about what the sky is now?

Children: Blue, bright, sunny.

Teacher: Repeat, Luda, all the words spoken about the sky, and we will compare whether it is today. And what words can be said about our veranda? Who wants to say these words?

Children: Wooden, big, tall, spacious.

Card number 37.

"Echo".

Objective: to continue work on diction (improve the pronunciation of words and phrases); develop intonational expressiveness of speech, phonemic slh; cause interest in the word.

Turn: At the beginning of the game, the child is chosen for the role of an echo. The rest of the children utter a word clearly and distinctly, but not loudly. The child in the role must repeat it loudly, as if to bring it back. (“Curtain,” says Tanya. “Curtain,” answers the child echo). 5-7 people call different words and “get them back. If the child echo made a mistake, called another word (for example, instead of the word bear, he said a mouse), then he transfers his role to another.

It is important to teach children to listen to the sound of the spoken words, so it is proposed to speak the words in a half-whisper, quietly. In this exercise, each child can show speech activity, as all children call 1-2 words. The teacher writes these words and reads out, emphasizing their diversity. A child echo is especially encouraged, having heard all the words and not allowing them to be distorted.

Card number 38.

"This word is clear or quiet."

Objective: to continue work on diction (improve the pronunciation of words and phrases); develop intonational expressiveness of speech, phonemic hearing; cause interest in the word.

Move: The tutor tells the children that Cheburashka wants to learn how to say different words: “Help him with this. Remember different words and speak them loudly and clearly for Cheburashka. ”

Kids call words. The teacher notes that the guys uttered many words and no one repeated what was said. He read the words recorded for the children.

“Valya said the word“ fish ”,” says the teacher. - Do you think this word is quiet or loud? Listen to how I will pronounce it (speaks louder than usual: r-s-yb-ba-a). Speak the same way. Yes, this word is loud. And the word gr-ro-oh-ho-och-che-th loud? What other words can you remember?

Children: thunder, thunder, thunderstorm, tiger.

Each word educator pronounces clearly, so that you can clearly hear that it really sounds loud. Next, the teacher says a few words at once and suggests listening to them, explaining that they sound loud (umbrella, hare, bell).

He asks children to pick voiced words. Then he suggests naming only affectionate words (Ivanushka, Alyonushka, nestling, titmouse, fawn). Usually, children rejoice in every successfully found word. They repeat them, clearly pronouncing all its sounds. At the end of the exercise, the educator again lists the loud, sonorous, affectionate and quiet words. Reports that Cheburashka now understood what it is to call different words.

Card number 39.

"Tell me the last word."

Objective: to continue to generate interest in the word. Teach yourself to call different words. To acquaint with the fact that words are pronounced in a certain sequence: one after another.

Move: The tutor asks the children to tell him the last words in the verse lines: “I didn’t want the kitten to wash; he ran away from ... (trough)”, “I sewed a shirt to the bear, I sew him (pants)”, you ... (sing) "," Our Masha is small, there is a fur coat on her ... (alenka). " The teacher thanks the children for helping to find all the words, and once again repeats the verse lines from the works of S. Marshak, Z. Alexandrova.

Card number 40.

"What word is lost?"

Objective: to continue to generate interest in the word. Teach yourself to call different words. To acquaint with the fact that words are pronounced in a certain sequence: one after another ..

Hod: While walking, the tutor offers the children to suggest words that are lost: “I love my horse, brush her fur ... (smoothly)”; “No, it was in vain that we decided to roll the cat in ... (the car): the cat was not used to riding, knocked over ... (the truck)”; “A goldfinch sings all day in a cage on the window. The third year has gone to him, and he is afraid ... (cats) "; "It's time to sleep, goby fell asleep, lay down in a cot on ... (flank)."

Here are how many words you suggested to me, all the words are now found, and I will read you the verses of Agnes Barto with all the words. ”

Card number 41.

"Where did you hear these words?"

Move: The teacher offers to guess from which poem the words: crying, loud, Tanya. The children say that these words are from the poem “Our Tanya”. The teacher clearly pronounces the words 2-3 times in the same order and asks to clarify whether they are so located in the poem. The children say that they are pronounced differently in the poem, that the tutor confused everything, and they offer the following sequence: “Our Tanya cries loudly”. “Yes, this is exactly how these words are pronounced in the poem by A. Barto,” confirms the teacher. - One after another. First we hear what word? (Our). Then what word? (Tanya). Then? (Loudly). And the last word? (Crying). Our Tanya cries loudly - the words follow each other. Repeat them again. "

Card number 42.

"Who will offer himself?"

Objective: to continue to generate interest in the word. Teach children to call different words on their own. To acquaint with the fact that words are pronounced in a certain sequence: one after another.

Move: The teacher invites the children to sing a song or recite a poem, mixing some words into them, and then singing or speaking them as they should be pronounced.

It is desirable that children take the initiative in choosing poetic lines. An adult recalls that the words in the poem, in the song, and in the conversation are always pronounced one after another. ("Familiarizing preschoolers with the sounding word.")

Card number 43.

"Words have forgotten their place."

Objective: to continue to generate interest in the word. Teach children to call different words on their own. To acquaint with the fact that words are pronounced in a certain sequence: one after another.

Move: The tutor asks the children to guess from which poem the words: rushed, sonorous, whither, the ball. (Children answer that these words are from the poem “Ball” by S. Ya. Marshak).

“What did I say wrong?” The teacher asks. How was it necessary to pronounce these words? Slowly say them in order. What is the first word? (My. The teacher conducts one line on the board). What is the next word? (Cheerful. Draws another line). What is the last one? (Voiced. Adds the third dash). So listen to what happened: "My cheerful, sonorous ..."

Children add the following word of the verse line: the ball. Another dash appears on the board. The teacher conducts a pointer on the lines drawn on the blackboard and at the same time says: “My cheerful, sonorous ball”. Children repeat the words unhurriedly, in a logical sequence, and the tutor with a pointer leads along the lines. In the same way, the consecutive sound of the next line of verse is restored: “Where have you gone all the way?”

The graphic technique helps children to visualize that the words in the poem follow each other. At the end of the exercise, the children read the entire poem.

Card number 44.

"Again, the words have forgotten their place."

Objective: to continue to generate interest in the word. Teach yourself to call different words. To acquaint with the fact that words are pronounced in a certain sequence: one after another.

Hod: The tutor suggests finding out which song the words is from: the sun will always be, let it be. (in this order, he calls the words another 2-3 times). When one of the children determines that these words are from the song “The Solar Circle”, the tutor asks to name them in the order in which they follow in the song (“Let there always be sunshine”).

What word do we hear at the beginning? - Let be

Then? - Always.

Name the next word, - Will.

What is the last? - The sun.

Let's sing these words in a certain sequence, in what they sound in the song.

Card number 45.

"Do words sound similar?"

Move: Educator: “Listen to what I call a toy. This is a teddy bear. M-mi-ish-shka-a.

What other word can you remember to make it sound like? Do not know? And I already remembered: mouse. Listen to these two words: bear - mouse. Do you hear how they sound like? Well done, Olya, found another word similar in sound - a bump. Olya, say two words at once. Bear - a bump. Children, repeat these words. What other words are similar in sound to the word bear? How many words you called: bear - mouse, bump, son, gingerbread, baby, chip, fluffy.

Find similar words to the word “bunny”. I will repeat the words you have named: hare-shirt, husky, fuck, dunno, jump, knowledge. Mongo words you remembered. And what words are similar in sound to the word "Parsley"?

Children: Cheesecake, pestro, layer, spinner.

Teacher: remember and repeat all the words named.

Card number 46.

"Hello, I'm Parsley."

Objective: to learn to listen to the sound of words, to independently find words that are similar and different in sound. Extend the word with the selection in it given sounds.

Move: Petrushka appears from behind the screen: “Hello, guys! I am Petrushka. Came to play with you in words. Where is my magic wand? We play like that. I am silent, you are silent, and the magic wand is silent. But as soon as the wand touches an object, its name will immediately sound. Speak the words clearly and loudly so that all sounds are audible. So, wand, start! ”

Parsley touches a stick of different objects, children chorus utter one word so that their sounds can be clearly heard (bunny, chanterelle, matryoshka, clock, car).

Petrushka: How interesting are the words! They sound very good! Once again, wand, start!

Exercise is repeated. The wand “animates” various objects. Children clearly pronounce their names.

Petrushka: What are different words! They sound so great, it's nice to listen. Thanks guys! Thanks, wand! I will go now to play with other children!

Card number 47.

Mysterious Circle

Purpose: to learn to listen to the sound of words, to independently find words that are similar and different in sound; protractedly pronounce the word with the selection in it given sounds.

Visual material: “Sound clock”: a large demonstration for the caregiver, individual small size for children.

Images of objects on an individual sound clock are different, which implies the independent performance of tasks by each participant in the game. The names of seven items on the dial must meet the following requirement: two of them consist of one syllable (beetle-bow, mac-crab), two of two (vase, saw). One of the three (roosters, loon). Two of four or more parts (pencils, Pinocchio).

Sample tasks:

Say the names and images of objects. Listen to the sound of words.

Find two words, names similar in sound, and point them with arrows.

Find two names that are different in sound.

Find words similar in sound to the word "bug".

For each correct answer, the child receives a chip.

Card number 48.

" Relay race".

Objective: to continue to learn to divide words into syllables, clearly pronounce each part of a word; independently convert words consisting of two syllables, of three syllables.

Move: Two teams of children are built in two rows. In the hands of the flags in front. The two leaders (adults first, then children) give tasks to the children in front, who are aimed at consolidating knowledge about the syllable composition of the word. For example, the name of a bird consists of two parts? What African animal name has only one, two, three parts? Remember the fish, in the name of which are two parts. Are there insects whose name is one part?

The child is allowed to pass a flag to the back of the person who is standing only after he correctly names the animal and says its name in syllables (zhi-ra-fa, quit, etc.). The team wins, the children of which made no mistakes and in front of which the child with which the relay started was again.

Card number 49.

"Buy a toy"

Objective: to continue to learn to divide two-, three-compound words into syllables, clearly pronounce each part of a word; independently convert words consisting of two syllables, three syllables.

Turn: Each player is given a task to buy a toy, in the name of which there are two syllables. Toys laid out on the table. The teacher first buys a toy, in the name of which there are two syllables, pronounces each syllable separately, determines their number. The correctness of the answer is checked by all the players. After all the items with two-syllable names are purchased, the tutor offers the children to buy toys, in the names of which are three parts. When all the answers are analyzed, the tutor finds out why no one bought the ball, Pinocchio, Cheburashka. Children must answer that according to the rules of the game, it was necessary to buy toys, the names of which consisted of 2.3 parts.

Card number 50.

"The postman brought the letter."

Objective: to continue teaching children to divide 2,3 complex words into syllables, to distinctly pronounce each part of a word; independently convert words consisting of two syllables into words of three syllables.

Visual material: envelopes, in each of which there are 2-3 subject pictures. Item names must be from 2-3 syllables.

Move: All children receive envelopes with pictures, carefully examine the object depicted on them and, on the instructions of the tutor, first select those whose names consist of 2 parts. Then those whose names have 3 parts. Children respond in turn. The rest listen carefully and check the correctness of the answers to the ear. The respondent correctly places the counting stick in front of him. At the end of the session, the results are calculated.

Card number 51.

"Find a tasty word."

Objective: to continue to teach children to divide words into syllables of 2, 3 complex words, clearly pronounce each part of a word; independently convert words consisting of two syllables into words of three syllables.

Move: The teacher, starting a lesson, says: “Imagine, children, that we will celebrate the birthday of Natasha's doll. Let's lay the table for tea, we will put more tasty dishes. But when choosing delicacies, you need to remember that their names should consist of only two or three parts. Getting started! What words with “l” and “eh” can you suggest? Children call disyllabic words: waffles, roll, roll, lemon, halva; trisyllabic: marshmallow, bagels, candy, straws, chocolate. After analyzing the syllable composition of these words, the educator finds out why none of the children offered a “cake”. At the end of the class, the number of words named by the children of each row is calculated.

Card number 52.

"Feed the animal."

Objective: to continue to teach children to divide into 2, 3 complex words, to clearly pronounce each part of a word; independently convert words consisting of 2 syllables into words of 3 syllables.

Turn: Before starting the game, the tutor explains which animal that eats. Then he offers to name only two syllable words for food, and say to which animal you can give it, and then three-syllable words. Children offer: hay, oats, meat, lard ...; sour cream, milk, cabbage ...

This exercise is performed while walking.


Outdoor games with fitball for older preschool children. Practical material

Card file of outdoor games with a fitball for older preschool children


Compiled by:   Vaganova Evgenia Vladimirovna instructor in physical culture MADOU number 21 "Iskorka", Berdsk

This development is designed for children of preschool age and is intended for physical education instructors, exercise therapy and educators of preschool educational institutions, also this development may be of interest to physical education teachers in elementary school parents and all who are interested in the problems of children's physical culture.

The presented card file is a practical material for the author's program "Fitball-gymnastics at the pre-school", can also be used in NOD for physical culture, in free activity, in physical therapy classes for violations of posture.

Purpose:   Prevention of poor posture in children of senior preschool age

1. HOLIDAYS AND WOLF
Tasks:   Development of dexterity, speed-strength qualities, coordination abilities, attention, increase of emotional tone.
Game Description:   Children - "hares" jump on fitballs in the hall, the teacher at the same time sentences the following words:
Hares are jumping: gallop, gallop, gallop
  On the green on the meadow,
  The grass is pinched, eaten,
  Listen carefully:
  Is the wolf coming?

  The teacher shouts: "Wolf!" All hares must quickly hide behind their house-ball. The game is repeated 2-3 times.
Rules of the game:   Performing jumps, do not collide with each other; hide behind the ball by squatting or sitting on heels.

2. BARMAL AND DOLLS
Tasks:   The development of dexterity, coordination abilities, attention, the formation of proper posture skills, increased emotional tone.
Game Description:   The villain Barmalej wants to catch a lot of dolls for his theater. All children are “dolls” living in their houses. Namely, they sit on their fitballs, taking the correct posture. Between the houses goes Barmaley. Dolls tease Barmaley, run from house to house with the words:
We are funny guys
  We love to run and play.
  Well, try to catch us.

  Barmaley's task is to catch mischievous dolls. The game is repeated 2-3 times.
Rules of the game:   A bogeyman is chosen with the help of a counting device, while running away from Barmaley, one cannot sit on one ball together.

3. DRAGON BITES TAIL
Tasks:   Development of dexterity, attention, fostering a sense of camaraderie, increasing emotional tone.
Game Description:   Children become one after another, having adopted the correct posture, and firmly hold on to the child in front of him. In the hands of the first child, the ball is “the head of a dragon”, the last child is a “tail”. The “head” must catch its “tail” by touching the ball to it. The game is much more interesting, if two teams participate in it, that is, “two dragons”.
Rules of the game:   During the movement of the "head" to the "tail", the "dragon's body" does not break.

4. FIND YOUR BALL
Tasks:   The development of the vestibular apparatus, dexterity, attention, the formation of proper posture skills.
Game Description:   Two teams play: one sits on the balls, the other stands behind her (both teams take the correct posture). At the signal, the sitting children get up, with their eyes closed, make 6-8 steps from the ball, turn 3 times around their axis. At this time, standing children pass fitballs from hand to hand among themselves. On the signal “Stop!” The children of the first team open their eyes and as soon as possible try to find their ball and sit on it. The game is repeated 2 or 4 times.
Rules of the game:   Teams are formed by calculating the first, second.

5. PENGUINS ON ICE
Tasks:   The development of dexterity, attention, coordination abilities, the formation of proper posture, increasing the emotional background.
Game Description: Children "penguins" run freely around the hall. Balls "ice" in random order scattered on the floor. The leading “hunter” child tries to catch the “penguins” and slay them. If the "penguin" climbed on the "ice floe", that is, sits on the ball, having assumed the correct posture, it is not allowed to catch it.
Rules of the game:   Move around the hall without touching the fitballs, you can take a seat on any ball.

6. DUCKS AND DOGS
Tasks:   Formation of the skill of correct posture, the development of speed, attention, increasing emotional tone.
Game Description:   At one end of the hall, children sit on their fitballs, adopting the correct posture. On the opposite side is a child - “dog”. At the tutor's command, the children stand up from their fitballs and imitating ducks, approach the “dog” that lies in their kennel. The teacher together with the children says: “You, doggy, do not bark, do not scare our ducks. Our white ducks are already timid. ”
  In this case, the naughty "dog" jumps out and catches up with the ducks, who run off to their balls and sit on them, assuming the correct posture. The game is repeated 2-3 times.
Rules of the game:   The “dog” is selected with the help of a count, running away from the dog not to collide with other players and only occupy space on his own ball.

7. BOTTOM AND SUN
Tasks:   The development of speed-strength qualities, dexterity, eye, attention and memory; increase emotional tone.
Game Description:   The ball is chosen - "sun", and all other balls - "clouds". The game is of medium mobility, takes place in a quiet pace. All the children scattered around quietly walking around the hall and rolling balls in front of them. The teacher says the following words: "Clouds walked across the sky, the sun caught red." Children, taking the main stand and fixing the correct posture, respond in chorus: "And we will catch up with the sun, and we will catch the red."
  “Sunny” stops and says: “I’m not afraid of clouds! I’ll dodge the grays! ”After these words,“ sun ”tries to“ roll back over the horizon ”with his ball,“ clouds ”should hit the“ sun ”with their balls, pushing the ball along the floor in the direction of“ sun ”and prevent it from hiding.
Rules of the game:   Do not knock out the "sun" to throw the ball, while moving around the hall, do not collide with other children, the "sun" is selected using a counting device.

8. FOX AND SLIPPER
Tasks:   The development of the vestibular apparatus, speed-strength qualities, to promote the formation of proper posture skills; skill of jumping on fitball, increasing emotional tone.
Game Description: One child is chosen - the “fox”, whose task is to catch all other children, “jerboas”. The teacher announces: “Day!”, And then all the “jerboas” jump on their balls all over the hall, in different directions. As soon as the “Night!” Command sounds, all the “jerboas” freeze, having assumed the correct posture. "Fox" goes on the hunt and can eat anyone who stands crooked or stirs. The game is repeated 2-3 times.
Rules of the game:   "Fox" is selected using the counting.

9. HERON AND FROGS
Tasks:   Develop memory, speed-strength, vestibular apparatus, the rhythm of movements and the ability to align them with the words; promote the formation of proper posture skills; skill of jumping on fitball, increasing emotional tone.
Game Description:   The educator indicates to children that the hall is a swamp. “Heron” stands on the side. Other children of the group - “frogs” jump on balls in the swamp and say:
We are funny frogs,
  We are green wigs,
  We cry loudly in the morning:
  Kwa-Kwa,
  Yes kva, kva, kva!

  “Frogs” stop, take a correct posture, freeze and attentively listen to the words of a heron, which walks around the swamp, raising its legs high, and says:
I walk through the swamp
  And I grab the frogs.
  I swallow them whole.
  Here they are, frogs,
  Green wow.
  Watch out i go
  I will catch you all.

  After these words "egret" should catch as many jumping frogs as possible. The game is repeated 2-3 times.
  Rules of the game:   “Egret” is selected with the help of counting, when “Egret” utters the words none of the “frogs” move. Anyone who violates this rule is also considered a loser and leaves the game.

10. FAST TRACK
Tasks:   Development of dexterity, coordination abilities, education of responsibility, team feelings, increase of emotional tone.
Game Description:   Play two teams of children. Each team is a “caterpillar”, where all participants are connected to each other with the help of fitballs, which they hold between their bodies. At the command of the children begin the movement of the caterpillar towards the finish line. The fastest team wins, not breaking a “caterpillar” and not dropping the ball. The game is repeated 2-3 times.
Rules of the game:   Do not touch the fitball with your hands during the movement.

11. FAST FROG
Tasks:   Develop memory, speed-strength, vestibular apparatus, the rhythm of movements and the ability to align them with the words; promote the formation of proper posture skills; skills of jumping on fitball.
Description of the game.   Children, sitting on balls on one side of the hall, perform spring movements and pronounce the words:
We are frogs, frogs,
The night is blacker than vacancy ...
  The grass rustles.
  Kwa, Kwa, Kwa!
  Under the feet - bumps.
  There are flowers on the pond.
  Kwa, Kwa, Kwa!
  Well, don't yawn,
  Frog catch up!

  The players, jumping on the balls, move to the other side of the hall. A game
  Repeats 3-4 times.
Rules of the game:   Perform movements according to the text, keeping the rhythm; when pronouncing the words, the arms are bent in the elbows at the level of the head, the fingers are wide open, in the words: “Kwa, kva, kva!” - to actively squeeze the hands; when moving to the other side of the hall, you can overtake each other, observing safety precautions.

12. UNUSUAL PARK
Tasks:   To develop memory, the vestibular apparatus, speed-power qualities, rhythmic movements and the ability to coordinate them with words; promote the formation of proper posture skills; strengthening (improving) the skill of jumping on fitball.
Description of the game.
I puff, puff, puff,
  I knock on the wheels.
  I knock on the wheels
  I want to ride you.
  Choh, choh, choo, choo,
  I will ride far away!
  Tu-tu!
  Chuh, chuh, chuh ...

  The game is repeated 3-4 times.
Rules of the game:   Perform movements according to the text, move exactly one after the other, while stopping self-control after posture.
Variants of the game:
  a) Drive in a straight line or bypass,
  b) Move around the room between objects in a given direction.

13. HOMELESS HARE
Tasks:   The development of dexterity, attention, consolidation of the skill of correct posture, increase of emotional tone, education of the ability to endure failures.
Game Description:   Balls scattered around the hall are one less than the number of players in the hall. All children: "Hares" running around the room. At the command of the tutor, “All to the house!” - the children sit on any of the balls, taking the correct posture. "Homeless hare" is the child who did not take the ball. The next game starts with the full complement of children, and the number of balls is reduced by one more, etc. The game is repeated 2-3 times. While running it is possible to have musical accompaniment with a light background and without words.
Rules of the game:   Do not collide or hit balls while running.

14. “STOP, OCP, ONCE”
Tasks:   The development of dexterity, attention, the formation of the skill of correct posture.
Game Description:   Children go in a circle one after another, beating the ball from the floor. At the stop signal, they stop, and stand for 3 seconds, then 5, 10 seconds, assuming a correct posture. At the “Hop” signal, they move along the line, holding the ball in front of them, and when “Raz” sounds, they circle around the ball once and continue to move in the original direction. From the game comes the one who is mistaken and the one who stands crooked or moves at the signal "Stop".
Rules of the game: While walking in a circle, keep a distance of two steps so as not to bump against each other, run around the fitball without touching it.

15. OPPOSITE MOVEMENTS
Tasks:   To promote the development of concentration, and the formation of the skill of correct posture.
Game Description:
  In all cases, self-control posture
a)   Children stand in two ranks against each other, simultaneously two opposite movements are performed to the music at the beginning of each beat. One rank does squatting for a ball and straightening by lifting on socks, and the other, on the contrary, straightening with lifting on socks and squatting for a ball.
b)   Sitting on the balls. One rank makes cotton overhead and cotton over the thighs, and the other, on the contrary, over the hips and over the head.

16. FISHERS FOR MIXERS
Tasks:   To develop the vestibular apparatus, the speed of reaction; promote the formation of proper posture skills; securing (improving) the skill of jumping on fitball; increase emotional tone.
Description of the game.   The trap is selected using the counters. At a signal from the educator: “One, two, three, Smesharikov catch it!” - the children jump on the ball in different directions around the hall. A catcher without a ball catches children by touching it. Caught children move to the side. When 3-4 children are caught, a new trap is selected and the game continues with the participation of all children.
Rules of the game:   You can jump only after the words "Smesharikov catch!"; the one who is touched by the trap is considered to be caught; before words fixing the correct posture from sitting on the ball.

17. HOT BALL
Tasks:   The formation of a vertical posture in a sitting position, the development of balance, coordination, attention.
Game Description:   Children sit in a circle in the ip - Seated on the heels, taking the correct posture. Upon command, they begin to transmit the fitball clockwise from hand to hand. At the command “Stop!” The ball stops on any player who leaves the game. The game continues until one child remains - the winner.
Options:
  a) At the command of the leader, the direction of transfer of the fitball is changed
  b) With a large number of players playing in the game, two fitballs are used.

18. FOOTBALL RACKS
Tasks:   Development of responsiveness, speed of movement, attention, coordination of movements, education of responsibility and a sense of camaraderie.
Game Description: The game is held in the form of a relay. At the starting line, all the players are built in two columns. On command, the first begin to move forward, beating the fitball from the floor. Reaches the wall (rack), catch the ball, come back, pass it to the next team, get up at the end of the column and take the correct posture. Wins the team that finished first.
Variants of the game:
  a) Football is played with the right hand, on the way back - with the left.
  b) Each team will start two people and during the movement pass fitball (ball) to each other.

19. PUSH - Catch
Tasks:   The development of responsiveness, concentration, increased emotional tone.
Game Description:   Children are distributed in pairs, each pair has a fitball. One is sitting, the other is at a distance of 2-3m. The seated pushes the ball back to the partner, quickly gets up and catches the ball thrown to him. After several repetitions, the children switch roles.
Rules of the game:   Throw the ball or whatever, and try to fall into the hands of a friend.

20. KENGURU
Tasks:   The development of dexterity, speed-strength qualities, coordination abilities, attention, eye, consolidation of the skill of correct posture and jumping on fitball, increasing emotional tone.
Game Description:   "Hunters" hiding in ambush, in front of him a basket with small padded balls. On a signal: “One - two - three - start the game!” Children “kangaroo” jump on the balls in different directions around the hall, and the hunters shoot them with sleeping pills (padded balls), the one who got the hunters moves to a certain place, sits on the ball, takes the correct posture and falls asleep. The game is repeated 2-3 times.
Rules of the game:   Hunters are selected using counters. The game begins and ends at the instructor's signal. Perhaps musical accompaniment light background.

21. BOWLING
Tasks:   The development of dexterity, speed-strength qualities, eye, increase the emotional background.
Game Description:   Children stand in a line on one side of the hall, each fitball is in the hands, in front of each child, pins or any other suitable object are at a certain distance. At the command, the children push the fitball with two hands forward on the floor, trying to knock down their pins.
Rules of the game:   To push the ball all at the same time clearly on the team, for the ball to run, too, all together only on the team. Putting in place the pins will return to the original place. Exercise repeat 3-4 times.
  The team for pushing fitball is accompanied by the words:
We have to ball now
  Shoot down the subject hard.
  Should try the ball
  Our fitball is fun.

22. JUMERS - FUN.   (author)
Tasks: The development of dexterity, speed-strength qualities, coordination abilities, attention, consolidation of the skill of correct posture and jumps on fitball, increasing the emotional tone.
Game Description:   Children are located throughout the room with a fitball in their hands at a distance of at least 1.5m from each other. Fitballs are put on the floor, and pointing to the ball with their hands, say the following words:
The ball is inflated, the ball is bellied
  All his guys love.
  We sit on it - not crying,
  More fun just jumping.

  (M.A. Davydov)
  After these words, the children sit on fitballs and start jumping around the room in different directions, accompanied by musical accompaniment. As soon as the music ends, the children stop and take a position sitting on the fitball, while fixing the correct posture. If there is no musical accompaniment, then the stop occurs at the instructor's signal. The game is repeated 2-3 times.
Rules of the game:   During jumps do not collide with friends.

23. THE DUMP TRUNKERS - MERRY.   (author)
Tasks:   Development of dexterity, coordination abilities, attention, consolidation of the skill of correct posture, increase of emotional tone.

Game Description:   Children say the words:
We cleverly run the ball.
  We need to be able to
  Nimble, quick and easy
  So that the ball does not touch.

  (M.A. Davydov)
  After these words, the children begin to run around fitballs. The game can be played in two versions and is repeated 2 times.
Options:
  a) Children are located throughout the room at a distance of at least 1.5m from each other. Fitball is on the floor in front of each player. After the words are spoken, the children begin to run, each around their own fitball. Running is accompanied by musical accompaniment; when changing musical accompaniment, children change direction. When the music stops, children take a sitting position on the ball, while fixing the correct posture.
  b) Fitballs are located at the same distance from each other around the perimeter of the gym. Children are built in a column, a distance of two steps. After the spoken words, the children begin an easy run between fitballs, while maintaining a specified distance. Running is accompanied by music. After the music ends, the children also take a seat on their fitball. Fixing the correct posture is required. When you repeat the game, children change direction.
Rules of the game:   The music ends when the first child is at his fitball.

24. GAME - RELAY "KOLOBOK"
Tasks:   Development of dexterity, coordination abilities, attention, memory, education of team spirit, increase of emotional tone.
Game Description: The players are divided into two teams and are built in columns in front of the start line. The team captains in the hands of fitballs (balls). Children chorus pronounce:
Our funny bun
  Rolled on the meadow.
  Who will return it faster
  The prize team will bring.

  After these words, the instructor gives the command, and the team captains begin to move:
a)   The first participants begin to move forward, rolling the "bun" on the floor, round the rack and return in the same way, hand over the "bun" to the next player, and they themselves stand at the end of their column. When the first players again lead the way and the last player gives the ball to them, they lift it up, this shows that their team has completed the task.
b)   The first participants raise the fitball above his head and bending back, betray him to the next player. Players of the teams standing last, having received a “bun”, run forward with him and stand in front of their team. The game continues until the captains are again ahead.

25. CRIMINALS (author)
Tasks:   The development of dexterity, the vestibular apparatus, the rhythm of movements and the ability to coordinate them with words, attention, reinforcement of the skill of correct posture, increase of emotional tone.
Game Description:   Children on the team jump on the balls in the column, pronouncing along with the instructor rhythmically, at a certain pace, the following text:
We are a hare!
  Smooth circle
  We jump one after another.
  Wait! We sat down.
  Well, back?
  Backs like in the picture.

  After the word "stay", the children stop, take the correct posture in the sitting position on the ball. The game is repeated 2-3 times.
Rules of the game:   With each replay of the game, change the direction of movement.

Notes:
1.   The recommended number of children to practice with fitball - 12
2.   Fitballs must be of an appropriate size. Fitball is selected for each child individually for growth so as to ensure, when landing, the angle of 90 ° between the torso and thigh, thigh and shin, lower leg and foot.